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Author Topic: When the Carp Cry : Definition of the Perpetual Witch  (Read 25683 times)

Keita

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Re: When the Dwarves Cry : Life has been reapplied.
« Reply #135 on: September 29, 2009, 04:17:53 am »

I've never heard of one but google is a good start to finding one.
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Katsuun

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Re: When the Dwarves Cry : Death has been reapplied.
« Reply #136 on: September 29, 2009, 09:27:34 pm »

Nothing stands out. I'll need to find that before I restart this, so I'm putting this back in the grave for now.
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how would a Fortress based curse work?

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Katsuun

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Re: When the Carp Cry : Definition of the Perpetual Witch
« Reply #137 on: November 08, 2009, 02:58:01 pm »

Back for as long as it is before I ultimately vanish again.



Umineko no Naku Koro





It stood that she was, by definition, the most jaded witch alive. For as long as the witches and warlocks had traversed the planes of this world, she had always been cynical, dark, and dry in her tastes, even by the standards of the magical beings. She wore the guise of a dwarf, but drunk water and ate bland meals, in comparison to the decadent feasts her peers would host. Her clothing was simple, a black dress overlaying a white shirt and shorts, and a violet bow fixed to her similarly shaded hair. She did little, mostly keeping to herself, and had only one friend amongst the witches, if Iotazeta could even be counted as a friend. But still, it stood that she was the strongest magical being in existence, The Witch of the Ending, matched only by Iotazeta in sheer power. Perhaps it was this power that made her character as it was, but then, that was just speculation. This "Ending Witch" sat on her throne, a simple affair made of cold obsidian, idly staring at the still pool of water that stood in the center of her throne room, when she arrived.



Her arrival was heralded by an immense flash of power that radiated from the obsidian throne opposite the "Ending Witch", power that coalesced into brilliant, pink light and exploded over the larger portion of the room, stirring up great ripples that sloshed around the water of the pool. In the midst of the brilliant light, the silhouette of a tall, feminine figure was in a sitting position atop the throne that had been occupying that spot. It raised a hand, a minute gesture which almost immediately quelled the impressive display, leaving the figure in it's midst unscathed. She was an elf, ears thin and pointed, skin pale, hair a wispy light blond. She wore an elaborately decorated pink dress, complete with a matching pink beret. She wore an impish grin, smiling directly at the figure opposite her. The Ending Witch regarded her with a cold stare. Her name was Iotazeta, Witch of the Perpetual, her one "friend". A better term would have been rival.

"Long time, hasn't it been?" Iotazeta asked in an irritating, childish tone. The witch opposite her grimaced in response. Their meetings would always open with Iota attempting to irritate and otherwise antagonize her, and unfortunately, she usually would win. Sensing her prey's weakness, she continued her assault. "Nice day isn't it? No weather, no events, no nothing in this dull plane you call home," she continued, idly toying with a strand of hair as she said it. "You should get rid of it and move in with me, eh?" She smiled. Her opponent remained stoic. Iotazeta's smile faded, but quickly returned as she remembered something. Crossing her arms as if she was pouting, she muttered of to the side, in perfect Tsundere-style, "Fine, don't listen to me then... Cu..." she finished with a return to her grin as she finally caught her rival.

"Address me by my full name, Copperblaze," she shot back before catching herself. Suddenly realizing what Iota had done, Copper grimaced again and turned away from the elf as her grin extended into a bout of laughter. Copper sat there, listening to Iota laugh for a minute or so, before her laughter finally died down and she became serious, her grin fading as she returned to her regular pitch, strong yet still light in tone.

" It has been a while since you've done anything "Copperblaze", she spoke, briefly smiling as she overemphasized Copper's name for humor before returning to her speech. "I have a proposition for you, one I am sure you can not refuse." Copperblaze returned to regarding her rival, her attention perked by the statement. Normally, Iota had relatively pointless ideas that amused her much more than anything else, but occasionally she could suggest something novel. "I have secured someone who is willing to play a game with us, on the Material Plane," she finished, sitting back and letting Copperblaze think. A "game" as it stood, usually involved the manipulation of events on the Material Plane for the amusement of the magical beings. They were rarely played anymore, as most magical beings had grown complacent with their lavish lifestyles, but it would still occasionally happen, drawing magical spectators in from all corners of the known multiverse. Iotazeta had always tried to get Copperblaze involved with her schemes, but it rarely worked, as she often chose weak magical beings to duel against.

With more than a hint of skepticism, Copper responded, "Just who have you gotten involved, anyways?" Iota smiled as soon as the question was asked. She got up from her stone seat and approached Copper, traversing the pool and laying a hand on Copper, who stood two feet shorter than the elf and felt dwarfed. Drawing her face in close, so that their eyes were practically level, she muttered in a theatrical fashion, sending an involuntary shiver down Copper's spine, "Armok..."

The two were almost immediately there.



They were greeted with the smell of fresh blood, that heavy smell that overpowered one's nose and almost immediately triggered a gag reflex. To Copper's right, she heard Iota coughing somewhere in her own energy cloud. Dispersing hers, Copper looked past the blue haze and into the room. A bright red pool of blood, undoubtedly fresh, stood in the center. To her left, an intricately carved golden throne contrasted with the clean whites of the rest of the room, and the smooth black of their own obsidian thrones. Around it, blood soaked the floor in a square, making the stains appear obviously artificial. What drew her eye, and Iota's when she had gotten the head to disperse her cloud, was the thrones user.

The creature was short and reptilian, it's snout extending outward and culminating in long, thin nostrils. It's skin was brownish, dry, and scaly, with fresh wounds apparent underneath it's simple apparel. It wore a plane, brown linen tunic, stained heavily with blood, and a dagger lay sheathed on his side; unsurprisingly, the sheath was coated in dried blood. The kobold turned to the two ladies, it's golden orbs remaining inscrutable as they swept over the two. This was Armok, Warlock of Blood, and one of the few magical creatures potent enough to pose a threat to either of them. Iota nodded at Copperblaze, then extended her arm and index finger level to the gruesomely decorated koblod.

"Armok," she started dramatically, as the perceived temperature of the room heated up considerably. "I challenge you to a game!"



TIPS

Iotazeta, Witch of the Perpetual

They say that having the power of the perpetual, that Iotazeta has no beginning, and will never end.

Her strength is equaled by only that of her opposite, The Witch of Ending.

Iotazeta's realm is one where anything that has existence exists forever.

She has a childish personality, perhaps due to that fact that death does not exist for her.

Can one who exists forever be defeated?



If you want a character, think of this like a DF game, where 7 will be here initially. Magical beings off limits. Please specify upon making the character if it is ok for he or she to die.
« Last Edit: November 11, 2009, 01:46:17 am by Katsuun »
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scuba

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Re: When the Carp Cry : Definition of the Perpetual Witch
« Reply #138 on: November 08, 2009, 04:05:15 pm »

i wants a hammerdwarf named ascubis. he wont die but during a great battle he might vanish and come back to save everyone or someone. then he can die :)
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Keita

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Re: When the Carp Cry : Definition of the Perpetual Witch
« Reply #139 on: November 08, 2009, 04:36:08 pm »

Male marksdwarf named Sarpedon, Lonewanderer type and it's ok for him to die.

Can we request another charactre when ours die?
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Katsuun

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Re: When the Carp Cry : Definition of the Perpetual Witch
« Reply #140 on: November 08, 2009, 10:15:27 pm »

Male marksdwarf named Sarpedon, Lonewanderer type and it's ok for him to die.

Can we request another charactre when ours die?

If you know the When they Cry series, you know that your character never dies, even if it does.
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.

Katsuun

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Re: When the Carp Cry : Definition of the Perpetual Witch
« Reply #141 on: November 10, 2009, 11:12:53 pm »

Having problems with ASCII Draw. Windows wont let me select the program when prompted for a program to open saved ASCII Draw files in, any time I try, it doesn't work. Can anyone help me with that?
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how would a Fortress based curse work?

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Katsuun

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Re: When the Carp Cry : Definition of the Perpetual Witch
« Reply #142 on: November 11, 2009, 01:39:31 am »

Still need that answer, if anyone has it.



There were exactly two constants in the life of any dwarf that lived in Mountainhelm, capital of the illustrious Dwarven Empire. One, was that all nobility were never to be trusted or dealt with in any way, if at all possible. The second, a direct extension of the first, was that one had to avoid becoming entangled with the "justice" system of the mountainhome, perhaps the most direct way to drop oneself into the hypothetical mound of Elf dung. Unfortunately for this particular citizen, he had broken both constants on this day.



He glanced around the courtroom, a truly spectacular room with high, vaulted ceilings and fully tiled with alabaster imported from overseas, doors carved of brilliant aquamarine and shining the torchlight from the walls thought the room, creating an eerie atmosphere in the room where shadows were unusually elongated. The nobles shadows danced on the walls as they shuffled into their seats. The tables were only half occupied, but the amount of nobility summoned made him shiver slightly. He glanced behind him. A set of wooden bars divided the seating from his own area. The seats were utterly devoid of life, making the court seem unusually empty despite the movement elsewhere in the room. Two burly dwarves holding axes larger than he was tall stood in between the seats, only serving to make his feeling of dread worse. Finally, he glanced up at the judges massive table which towered over all present. He saw the judge already in place, giving silent orders to the clerk. They only did that when the outcome had been decided. But they hadn't started yet.

The nobles began to slide into their seats. The dwarf before the stand began to fidget, not having been allowed the luxury of a seat. The nobles were conversing in quiet tones, occasionally glancing at him as one would a disgusting bug. He tore his glance from them as he heard the deep tone of of the judge booming from above, his conversation with the clerk having ended. He ordered all to sit, his clerk, the remaining standing nobles, and even the guards taking the nearest available seats. Only he stood, quivering before the table before him. The judge locked eyes with him for the briefest of seconds, and in that moment, the man knew that he stood no chance. The cold blackness of the judges eyes told all. The moment seemed to last for a painful eternity, before the judge looked from him and begin reciting the standard code that all trials were to begin with. Each code fell, until at last, only the business at hand was left on the table. Slowly, all the nobles turned to consider him.

"Citizen 02065," he began with a monotone. "You stand accused by the state of violating twenty-one work orders issued by the duchess of Thorngrazes herself." To be accurate, he had violated twenty-one orders issued for amethyst encrusted chalices. He had little idea as to what a chalice was, let alone what amethyst was supposed to be. He was no metal smith, no jeweler, just a lowly assistant to a banker in Thorngrazes. How the duchess had linked her mandates to him, he would never know. But despite this extremely logical thought process that proved his innocence, the dark looks of the nobles and judge gave him the message to just remain silent in the hopes of escaping with his body intact. "How do you plead to these transgressions?" The impatient tone of the judge served as a massive, blaring arrow pointing to the obvious answer.

"Guilty on all the counts, sir." He murmured into his beard. The clerk, sitting near him, held up a finger which seemed to signify what he had just said to the nobility assembled. Almost immediately, as if they had just been spectators, not too far from the truth to be fair, the assembled nobles, lowly and high, all equally uncaring of this lowly assistants fate; began to shuffle back to their jeweled doors, and one by one, their shadows were swallowed up by the doors and the doors shut. The clerk made a few jots on a slab of rock with his finger, seemingly bored out of his mind. The guard behind him had begun a sparring session in the seats, their minds having wandered away despite the short time frame. No one, it seemed, cared for him. And no one did.

The judge leaned over, his expression one of practiced malice. It wasn't very convincing, but the assistant stopped twitching and almost immediately snapped to attention, as if a switch had been pulled. Seat trickled down his beard, and as he idly swatted at it, he wondered if this was his last day to live. Perhaps he could borrow some armor from the armories? It would cost him an arm and a leg, perhaps literally given the recent influx of insane dwarves screaming for the flesh of their kin, but that fate was still better than death by the mad hammerer. The mere thought of the man who laughed at the sight of blood getting a chance to spill his own blood made it curdle.

"You have two choices..." He began with an obvious attempt at being foreboding, "You may either take five hundred hammer strikes..." At this, the accused knew it was the other option. No armor in existence could keep five hundred hammer strikes from liquefying him. "Or become the leader of the new Painspikes expedition..."



The dining pods were the pride of Mountainhelm, built using enormous amounts of granite, years of hard peasant labor, even more enormous amounts of imported wood, obsidian, marine life, and the water they floated in, but the hybrid aquarium dining areas were a major attraction in the Empire, and popular with dignitaries from the Humans. A sober black carpet led to doors highlight of the affair, huge tanks held back by rare glass windows filled with colorful fish of all sorts. The dwarf sighed as he glanced at the wondrous sight, wondering if he would ever see anything like it again in his life.

The ironic thing was, his promotion to head of an expedition technically made him a noble, though the only thing this changed was that even more people than before avoided him, due to the universal adage that nobles were not to be trusted or dealt with. Ultimately, only two would hear him out, a chivalrous hammer dwarf named Ascubis, and Sarpedon, whom he had had trouble even communicating with. The two were with him, feasting on wild, fatty salmon and discussing their plans over a few flagons of rum and mead. Ascubis was outspoken in his desire to bring glory to the Empire and his people, and more than once did the leader have to remind him of his status. Sarpedon was silent and only slid away when asked for an opinion. Ultimately, they were able to get a haphazard course of action. They finished their meals, and the two went to prepare the wagon while their new boss tried to recruit more hands.

Several days later, after many dwarves finding last minute appointments or simply ignoring him, the new noble could only get four, relatively worthless hands to help out. Sarpedon had more character than these blank faces, but beggars couldn't be choosers, as the adage went. He would reunite with Ascubis, who had found an abandoned, rickety old wagon for them to use, not a looker by any means, but it would hopefully do. Sarpedon had found the animals, cryptically, he had said that he needed to trade an "arm and a leg" for them, though no one ever got the meaning of those words. Piling together all the money they had, since the nobles had not seen fit to give them anything, they managed to cram some cheap turtles, a pick, an axe, armor and weapons for Ascubis and Sarpedon, a couple of wine barrels, and a stray dog into the wagons. There was no space for them, so they simply walked in file; Ascubis and Sarpedon guarding in front with the horses, and everyone else behind.



Rain began to fall. An omen to all of them, but one they stomached because they had no choice. A metallic clanging behind them told them that the gates of Mountainhelm, cast of gold and reinforced with steel, had been shut behind them. As they made their way through the cold rain, the one thought that surely ran through all of their heads was that they would never see anything as great again.



TIPS

Copperblaze, Witch of the Ending

The Power of the Ending is said to darken ones heart and soul.

One who has this power knows when all things end, including that which she loves.

One day, she shall be the only one left.

Perhaps this is why Copperblaze has a heart cast of iron.

Iron heart, mind of steel, that which can not be beaten.



One thing I forgot to mention, furniture (magical beings minions) are open. You can chose a team of up to eight of them, but you must chose their association, theme (costume), and the name of each furniture. Up to three may currently exist.

Minions:(Overall group name,numbers)
Association:(Iotazeta, Copperblaze, Armok)
Theme:(Costume)
Name:(One for each member you have)

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how would a Fortress based curse work?

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Keita

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Re: When the Carp Cry : Definition of the Perpetual Witch
« Reply #143 on: November 11, 2009, 06:53:01 am »

Can I get a deamonic pack as my character is going to "die"?

Also what do you mean by custom? Like how they act?
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Katsuun

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Re: When the Carp Cry : Definition of the Perpetual Witch
« Reply #144 on: November 11, 2009, 10:16:58 am »

Also what do you mean by custom? Like how they act?

What they are dressed as. And could you give me their stats in advance?
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how would a Fortress based curse work?

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Keita

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Re: When the Carp Cry : Definition of the Perpetual Witch
« Reply #145 on: November 11, 2009, 10:56:37 am »

I'll just post and tell me what I'm doing wrong

Minions: The Buring Halo
Association: Armok
Theme: Shock troops for Armok, called down to the real in case his medelling makes 'unintentional' results. They appear to most mortals as an empty suit of armour, scribed with words that mortals were not meant to set eyes on. To creatures with magical abilities can see the true horror of whats to come (so that you can be creative with what you want the to be like)
Name: Gruthen (leader), Enureth, Kanndras, Vas'quad

If they're too uder then change them, I'm thinking that they have a weakness like they can't enter a place not under Armok's domain and/or weak to ceartain types of magic etc
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Katsuun

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Re: When the Carp Cry : Definition of the Perpetual Witch
« Reply #146 on: November 11, 2009, 12:01:26 pm »

I'll just post and tell me what I'm doing wrong

Minions: The Buring Halo
Association: Armok
Theme: Shock troops for Armok, called down to the real in case his medelling makes 'unintentional' results. They appear to most mortals as an empty suit of armour, scribed with words that mortals were not meant to set eyes on. To creatures with magical abilities can see the true horror of whats to come (so that you can be creative with what you want the to be like)
Name: Gruthen (leader), Enureth, Kanndras, Vas'quad

If they're too uder then change them, I'm thinking that they have a weakness like they can't enter a place not under Armok's domain and/or weak to ceartain types of magic etc

Ok thats good. Thank you.
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how would a Fortress based curse work?

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scuba

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Re: When the Carp Cry : Definition of the Perpetual Witch
« Reply #147 on: November 11, 2009, 07:42:35 pm »

minions: The Lost Message
association: Copperblaze
Theme the lost guards of Olunkulet . All covered in head to toe with steel armor which has seen many battles but feels like the day it was first made. Each piece has been polished black except one shoulder which remains a light blue color in honor of their homeland. Each soldier etched their own designs in them and no suit is the same.
names: browynn(female leader), Blammor, Eth, Cinisias

if anything needs to be changed tell me and i will.
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Katsuun

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Re: When the Carp Cry : Definition of the Perpetual Witch
« Reply #148 on: November 11, 2009, 07:57:25 pm »

minions: The Lost Message
association: Copperblaze
Theme the lost guards of Olunkulet . All covered in head to toe with steel armor which has seen many battles but feels like the day it was first made. Each piece has been polished black except one shoulder which remains a light blue color in honor of their homeland. Each soldier etched their own designs in them and no suit is the same.
names: browynn(female leader), Blammor, Eth, Cinisias

if anything needs to be changed tell me and i will.

Good as well. Thank you.
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.

Katsuun

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Re: When the Carp Cry : Definition of the Perpetual Witch
« Reply #149 on: November 11, 2009, 08:18:54 pm »

Having problems with ASCII Draw. Windows wont let me select the program when prompted for a program to open saved ASCII Draw files in, any time I try, it doesn't work. Can anyone help me with that?

Can anyone help me with this issue? I really don't want to have to redo each drawing I make by hand, if at all possible.
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

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