Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Temples of the People - experimental community fortress  (Read 2246 times)

ousire

  • Bay Watcher
    • View Profile
Re: Temples of the People - experimental community fortress
« Reply #15 on: June 03, 2009, 08:03:52 pm »

feel free to make my temple the largest or tallest ;D i wont complain!

also, do you plan on having traps for defence? or more military?

edit: concidering that me and lego are both involving mechanics, mayhaps our temples should be close together? that is, if its ok with him
« Last Edit: June 03, 2009, 08:05:43 pm by ousire »
Logged

ein

  • Bay Watcher
  • 勝利の女神はここよ~ 早く捕まえてぇ~
    • View Profile
Re: Temples of the People - experimental community fortress
« Reply #16 on: June 03, 2009, 08:08:49 pm »

I'll probably have both traps and military considering the current pantheon.
Also, pretty much every deity so far demands sacrifices, so I'm gonna need a lot of cage traps. Also, I need somebody to make a god that the gladiator arena will be dedicated to.

ousire

  • Bay Watcher
    • View Profile
Re: Temples of the People - experimental community fortress
« Reply #17 on: June 03, 2009, 08:14:30 pm »

feel free to drop something simple, like lesser quality mechanisms or whatever into my pit. i dont see why a god of mechanisms would need flesh sacrifice
Logged

Labs

  • Bay Watcher
  • This aggresion will not stand, man.
    • View Profile
Re: Temples of the People - experimental community fortress
« Reply #18 on: June 03, 2009, 08:18:39 pm »

Labs the Angry Waves
 
 
 Labs is often depicted as a male carp and associated with rivers, oceans, and fishing. Labs demands live creatures to serve as slaves from the deep.
 
Temple: Mini moat and drawbridge. Fish in the moat(if possible). Only stone that has one touched water(rain, river or otherwise).
Logged
I like to slip into bear caves around midnight and gently caress the carnivore inside before leaving a small cut of fresh fish and sneaking out.

ein

  • Bay Watcher
  • 勝利の女神はここよ~ 早く捕まえてぇ~
    • View Profile
Re: Temples of the People - experimental community fortress
« Reply #19 on: June 03, 2009, 08:21:33 pm »

I thought of something awesome. There's hatch covers or whatever connected to a lever. I put some mechanisms on the cover and pull the lever. they should open up and drop the mechanisms which are then atom-smashed by a drawbridge. The lever is then pulled again and the system resets.

On a side note, I finished Zas's temple. It looks really nice and simple (especially compared to my visions of the other temples here) with a microcline statue in the middle.

ousire

  • Bay Watcher
    • View Profile
Re: Temples of the People - experimental community fortress
« Reply #20 on: June 03, 2009, 08:21:58 pm »

we should make this in a desert. jsut to make labs's temple that much more impossible fun
Logged

ousire

  • Bay Watcher
    • View Profile
Re: Temples of the People - experimental community fortress
« Reply #21 on: June 03, 2009, 08:23:53 pm »

doublepostage! *dun dun dun!*

I thought of something awesome. There's hatch covers or whatever connected to a lever. I put some mechanisms on the cover and pull the lever. they should open up and drop the mechanisms which are then atom-smashed by a drawbridge. The lever is then pulled again and the system resets.

this is made of dwarvenly win! this shall be the power of my sacrificial pit! (magma woulda been good, but we gots none)
Logged

ein

  • Bay Watcher
  • 勝利の女神はここよ~ 早く捕まえてぇ~
    • View Profile
Re: Temples of the People - experimental community fortress
« Reply #22 on: June 03, 2009, 08:26:52 pm »

I'm gonna have to wait until next summer (at least) to start on Labs's temple. that way I can easily get the required stone. It'll probably be made out of siltstone and limonite because those are most of what I have that has touched water. I also have some kaolinite that touched water at one point.

ousire

  • Bay Watcher
    • View Profile
Re: Temples of the People - experimental community fortress
« Reply #23 on: June 03, 2009, 08:40:49 pm »

we should be able to sink the entire town into the ground with a lever. only the high preist of Ousire shall have access to this lever >_>
Logged

ein

  • Bay Watcher
  • 勝利の女神はここよ~ 早く捕まえてぇ~
    • View Profile
Re: Temples of the People - experimental community fortress
« Reply #24 on: June 03, 2009, 08:52:14 pm »

Even better than that would be to have some sort of device that creates a dome around the fortress when the lever is pulled. I'm imagining liberal usage of retracting bridges.
Here's the plan (I probably won't build it, but it would be a cool idea):
The fortress is surrounded by drawbridges. At the corners are walls.
Supported by the walls are lots of retracting bridges. LOTS.
As the lever is pulled, the drawbridges lift up and the retracting bridges unretract. The result is a nearly indestructible box around your fortress. Pure awesome.

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: Temples of the People - experimental community fortress
« Reply #25 on: June 03, 2009, 08:59:49 pm »

edit: concidering that me and lego are both involving mechanics, mayhaps our temples should be close together? that is, if its ok with him
I see no reason why not.  Sounds like a good idea to have related temples nearer each other to me.

The only sacrifice LEGO requires is that many buildings be made of blocks.  The normal rate of construction is sufficient.
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

ein

  • Bay Watcher
  • 勝利の女神はここよ~ 早く捕まえてぇ~
    • View Profile
Re: Temples of the People - experimental community fortress
« Reply #26 on: June 03, 2009, 09:15:00 pm »

Block sacrifices are good.
That means less dead civilians/prisoners/animals.

On a side note, I've started drawing plans for Ousire's temple in my notebook.
Here's an outline of the pit:

We've got a 7x7 area. The middle three have a drawbridge. The drawbridge lifts up to the south. Lining the walls are axles with gear assemblies in the corners. The south wall has a gear assembly in the middle to receive power from above. The square formed by the mechanisms has statues in the corners. When the lever is pulled, the bridge drops and floodgates appear in the four cardinal directions from the bridge.

It looks something like this:

Normal:
Code: [Select]
*-----*
|S...S|
|.....|
|.....|
|.[=].|
|S...S|
*--*--*

Down:
Code: [Select]
*-----*
|S.X.S|
|.[=].|
|X[~]X|
|.[=].|
|S.X.S|
*--*--*
The S's are statues because I'm too lazy to put in omega, and I'm not sure it would even work with the code tags.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Temples of the People - experimental community fortress
« Reply #27 on: June 03, 2009, 09:43:19 pm »

Damok the Darkness of Emptiness takes the form of a male human silhouette. Damok is often associated with darkness, the night, and the void.

Damok requires no sacrfices. Only a temple around a deep pit, made to look as if it was sealed and broken into by mining.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Temples of the People - experimental community fortress
« Reply #28 on: June 03, 2009, 10:41:28 pm »

Can my temple have an undead fish in it for the sacrifices to be fed to? (it has to be powerful enough to kill something, like a whale or a shark)
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

ousire

  • Bay Watcher
    • View Profile
Re: Temples of the People - experimental community fortress
« Reply #29 on: June 03, 2009, 10:46:29 pm »

Block sacrifices are good.
That means less dead civilians/prisoners/animals.

On a side note, I've started drawing plans for Ousire's temple in my notebook.
Here's an outline of the pit:

We've got a 7x7 area. The middle three have a drawbridge. The drawbridge lifts up to the south. Lining the walls are axles with gear assemblies in the corners. The south wall has a gear assembly in the middle to receive power from above. The square formed by the mechanisms has statues in the corners. When the lever is pulled, the bridge drops and floodgates appear in the four cardinal directions from the bridge.

It looks something like this:

Normal:
Code: [Select]
*-----*
|S...S|
|.....|
|.....|
|.[=].|
|S...S|
*--*--*

Down:
Code: [Select]
*-----*
|S.X.S|
|.[=].|
|X[~]X|
|.[=].|
|S.X.S|
*--*--*
The S's are statues because I'm too lazy to put in omega, and I'm not sure it would even work with the code tags.

i like, but wheres the atom smasher? can items falling trigger pressure plates? cause we could have a retracting drawbridge above, it goes away, things fall and hit plates, and then that causes the drawbridges to come in from the side to crush things into oblivion
Logged
Pages: 1 [2] 3