OK, so I choose Long stride and Quick.
Attributes are rather mediocre.
Ring of damage in inventory - good one.
Took the quests from elder, tiny girl and sheriff. Stocked on food. Now - to the village dungeons!
Coin tossing works surprisingly good!
Found another ring of damage. The healer. I'm at level 3. took 'Careful' talent.
Another feat of merchants: I killed only 7 monsters and already reached 4th level!
Spear! now we can develop some DV! A shield! I'm lucky!
Level 6 - 'Defensive fighter'. Need all DV to bring carpenter to the healer
Ah, crap... almost finished my turn.
Chaos plague bearers are faster, than I thought. Should've shot him from two tiles away...
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Suckerling St:13 Le:12 Wi:13 Dx:13 To:15 Ch:13 Ap:12 Ma:12 Pe:11 N=
DV/PV: 6/3 H: 0(49) P: 17(17) Exp: 7/2750 VD: 7 M: 1997
Burdened Berserk
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Background Information
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Name: Suckerling Race: female Human Class: Merchant
Eye color: brown Hair color: brown Complexion: light
Height: 173 cm Weight: 60 kilos
Age: 28 (grown-up)
Star sign: Raven Birthday: 10/Raven (day 10 of the year)
YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
In your youth you enjoyed competition against others to the
fullest. You were a very active kid.
As a young adult you had to work a lot to finance your
apprenticeship. You were often tired and exhausted but all this was
forgotten, when you finally achieved your goal.
You decided to become a Merchant. During your apprenticeship you
specialized on enchanted rings.
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Inventory
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Total weight: 1229 stones Carrying capacity: 1300 stones
Head : simple orcish helmet [+1, +2] {Pe-2} [100s]
Neck : -
Body : simple clothes [+0, +0] [40s]
Girdle : -
Cloak : -
Right Hand : simple spear (+4, 1d8) [50s]
Left Hand : simple wooden shield [+3, +1] [80s]
Right Ring : simple ring of damage [1s]
Left Ring : simple ring of damage [1s]
Bracers : -
Gauntlets : -
Boots : simple leather boots [+0, +0] [25s]
Missile weapon: -
Missiles : 651 gold pieces [6s]
Tool : simple torch (325 turns of fuel remaining, lit) [10s]
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Stuff
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Total weight: 916 stones Carrying capacity: 1300 stones
Missile weapons ('}')
simple sling (-1, +1) [3s]
simple short bow (+1, +0) [20s]
Tools (']')
simple box with flint and steel (9) [5s]
simple tinderbox (24) [3s]
simple waterproof blanket [10s]
Rings ('=')
heap of 2 simple rings of the fish [2s]
heap of 3 simple rings of stun resistance [3s]
simple ring of fire resistance [1s]
simple ring of searching [1s]
blessed ring of searching [1s]
simple wedding ring [1s]
simple ring of acid resistance [1s]
Wands ('\')
simple wand of digging (5 charges) [3s]
Potions ('!')
simple potion of booze [4s]
simple potion of visibility [4s]
Scrolls ('?')
simple scroll of familiar summoning [2s]
blessed scroll of item destruction [2s]
Books ('"')
simple spellbook of Strength of Atlas [100s]
Food ('%')
blessed iron ration [100s]
heap of 2 simple large rations [400s]
simple dwarven sausage [20s]
blessed large ration [200s]
simple loaf of hurthling bread [30s]
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 15
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 2 +2 +0 +0 basic 36
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 0 +0 +0 +0 unskilled 15
Axes 0 +0 +0 +0 unskilled 5
Whips 0 +0 +0 +0 unskilled 15
Pole arms 1 +1 +0 +0 basic 6
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 9
Damage caused with your melee weapons:
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Right hand: +19 bonus to hit, 1d8+8 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 651, base range: 2, +11 bonus to hit, 1d2+9 damage
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Skills
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Appraising ................ 32 (fair) [+4d5]
Climbing .................. 35 (fair) [+3d5]
Detect item status ........ 33 (fair) [+2d4]
First aid ................. 47 (fair) [+2d4]
Food preservation ......... 47 (fair) [+3d4]
Gemology .................. 45 (fair) [+4d4]
Haggling .................. 61 (good) [+3d5]
Herbalism ................. 51 (good) [+3d3]
Listening ................. 25 (mediocre) [+4d4]
Literacy .................. 59 (good) [+3d3]
Metallurgy ................ 29 (mediocre) [+4d5]
Pick pockets .............. 63 (good) [+3d4]
Survival .................. 35 (fair) [+3d4]
Swimming .................. 26 (mediocre) [+3d5]
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Her achievements during her adventures:
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Suckerling, the human merchant, was killed by a chaos plague bearer.
She scored 3821 points and advanced to level 7.
She survived for 0 years, 1 day, 8 hours, 18 minutes and 18 seconds (1997
turns).
Suckerling visited 9 places.
She ended her adventuring life in the small village dungeon on dungeon level
7.
44 monsters perished under her attacks.
She had the following talents: Careful, Defensive Fighter, Long Stride,
Quick.
She had a final speed score of 107 (final base speed: 112).
She was religious.
She did not ask for divine help.
She was neutrally aligned.
She was slightly tainted by Chaos.
The following monsters were vanquished:
1 barbarian, 1 berserker, 2 bugbears, 1 dark elven archer, 1 dark elven
warrior, 1 floating eye, 1 gelatinous cube, 1 ghost bat, 1 ghul, 1 giant
bat, 1 giant rat, 2 gnolls, 4 goblins, 3 goblin rockthrowers, 1 green hag,
5 jackals, 1 jackalwere, 1 kobold chieftain, 4 large bats, 1 large gnoll,
1 large jackal, 1 large kobold, 1 ogre, 1 orc, 1 pixie, 1 raider, 1 rat,
2 ratling archers, 1 wolf
Anyway, as I almost finished with the turn, I suggest, that Creamcorn generates the next char.