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Author Topic: Suggestion: Bones, internal bleeding  (Read 773 times)

Sithlordz

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Suggestion: Bones, internal bleeding
« on: June 02, 2009, 09:25:25 am »

Attacking someone in unarmed combat should have a chance of snapping one of their limbs, if you attack it especially hard.  Say, instead of landing 4 or 5 hits on someone's left arm, you break it with a jump-kick.  It might send them into shock (groaning, soiling self), immobilizing the C in question.  If it doesn't shock them, breaking an arm should probably lower the accuracy of attacks, or if it's a leg, stop them from running away.  Plus, if you break someone's bones/ribs, you should have a chance of causing internal bleeding or rupturing an organ if it's a rib, which will bring about their death just a little bit faster.  Either that, or when a C is immobilized, you should stop attacking their limbs and beat them to death.  It doesn't make much sense attacking someone's limbs when they're already cowering on the floor, as far as I can tell it has no effect.
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Rezan

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Re: Suggestion: Bones, internal bleeding
« Reply #1 on: June 02, 2009, 10:09:01 am »

This would still make it ridiculously easy for the Conservatives to take down Liberals if it goes both ways. Conservatives are often "blessed" with a whole lot of combat skill, agility and strength.
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LiteralKa

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Re: Suggestion: Bones, internal bleeding
« Reply #2 on: June 02, 2009, 12:56:02 pm »

Maybe this could happen if you don't take care of injured liberals.
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Funk

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Re: Suggestion: Bones, internal bleeding
« Reply #3 on: June 02, 2009, 01:43:06 pm »

can some times bones pop up and can be put back inplace back at base or after the same fight.
puting them back is based on med skill
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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