*Within a near-by journal*
I've arrived to a fortress in a well-enough state, though it's rather sprawled and haphazard. All the stockpiles (most importantly, the food stockpile) are outside and the lodgings are minimal, both of which I'll need to fix. Also, the last leader had begun stockpiling wooden pipes for some reason...
I've added a new bedroom/food stockpile in the mountain.
It needs a bit of cleaning up though...
One of the dwarves has begun calling himself "Brak Obama". Apparently, it's some kind of gag, but I think he's just crazy.
I've also begun work on our fortress' defenses. The main area will be easy enough to defend, but I don't know about that pyramid...
We need bauxite.
I've finished the wall and moat for the main area, the moat should fill up with the next rain.
Elves. Of course, I have nothing to trade. Should I kill them and take their stuff, or let them go on their merry way?
I let the elves go... for now.
I've begun adding fortifications above the fortress walls and making it more secure.
Migrants. Let's see what they've got...
A dyer, a brewer, a potash maker, a metalsmith, a cook and 3 peasents. This brings our fortress' population to 22.
Construction of the fortifications is complete, drawbridges have been made and linked (all levers and drawbridges have been labeled and the note symbol matches on the levers that open the bridges), and the fortress is now a right and proper fortress. I've also begun building a few crossbows and bone bolts for training up a few of the peasants (and maybe that potash maker...).
I've begun exploratory mining, and have so far uncovered two wax opal clusters and two gold veins.
More migrants! Must be from the shittons of gold I just mined...
A peasant, an armorer, a baby cow, another peasant, a cheese maker, a wood burner, yet another peasant, and a fish cleaner. Our population is now 30.
we now have 2 full-time marksdwarves. I have an archery range set up for them, just need to make some quivers for them...
Found the underground river! ... and aperently it's infested with hordes of vicious monsters. Better wall that up till the marksdwarves get their quivers.
The wood burner has been possessed! Let's see what he makes...
Wonder how much it's worth...
I'm going to make a golden monument. What it'll be, I have no idea.
Hmmm... a strangler appeared and killed our legendary miner after he fell asleep right in front of it...
...
ZOMG MEMORY ALLOCATION ERROR! Good thing I saved! I need to go to bed anyway. I'll continue tomorrow then post up the save.
So, I'm going to begin construction of the big lava-spewing dragon on a convenient ledge on the spherical pyramid. Problem is, I don't have enough charcoal, and making the charcoal is horribly inefficient anyway. So, I've decided to start using some of that magma and create a magma metalworks. With proper safety precautions, of course.
Outpost liaison! And this time, we have gold!
Construction of the metalworks has been delayed due to fire imps. They should be dealt with soon enough.
Well, the fire imps have been less-then-cooperative (who knew they were too smart to blindly walk into the waiting jaws of a cage trap?) so I've decided to simply make the metalworks with them still around. I've made sure that the only entrance they can use is covered with traps.
The mtalworks is complete! Now to begin gold production...
An ambush! Curse them!
The herbalist has been taken by a strange mood.
Well, that's certainly unique. I wonder how he/she fit all that on there...
Well, at any rate, it's rather valuable apparently:
The ambushers have been killed or driven off by our two miners! They are now the fort's official Badasses! Though we lost four dwarves who were too stupid to just go inside.
OH GOD OH GOD OH GOD THE BOOZE IS GONE OH GOD OH GOD OH GOD
Another elven caravan.
Our marksdwarf is going on a tamtrum! Carp, we need booze!!
It's okay, everything is alright. The booze is now flowing freely. Yay booze!
The dragon head is nearly complete. However, we do not have the bauxite necessary to pump the lava up to it, so someone else will have to do that. I also lack valuable enough gems and a gemcutter to make the gemstone eyes, so I'm making the pupils obsidian instead.
More migrants! I don't feel like listing their professions, but they now bring our fortress' population to 39!
The dragon head is almost done! we just have to add a few more blocks and remove some of the scaffoldi
*The last letter trails off the page, and there are a few droplets of blood on the bottom*