One of the themes in LCS is that "political violence"/terrorism works in promoting an political agenda, as long as you don't alienate the site by harming moderates in the process. If the LCS bomb the Court House, people learn to pay attention to Protecting Free Speech. If the CCS then bomb the same Court House, people learn to pay attention to Stopping Hate Speech.
Yet I just realized that right now in the game, certain "political violence" always backfire badly. Take for example, the current Random Event about a terrorist killing an abortion doctor. That newspaper article makes Women's Rights views more positive. However, that doesn't quite make sense. The murder of a Liberal by a Conservative should, by gameplay logic, lead to society to go more Conservative, not more Liberal. I suppose there are two arguments:
1) The terrorist somehow alienated the site during the process (even though all he did was killed the Doctor and then gave up), and the act was so terrible and so horrible that people were swayed to scream for revenge against those who killed the abortion doctor, and society turns more Liberal. Still, I don't like to assume that, because if the LCS murder 15 Conservatives, that's 15 families terribly harmed...but of course, society turns more Liberal.
2) It's easy for the average person to understand that the murder of an Abortion Clinic Doctor leads to society turning more Liberal rather tahn Conservative. If the average person see a newspaper story about a person killing an abortion doctor, he would believe that the reaction against the murder would turn society more Liberal. If it is changed so that the murder of an abortion doctor turns society more Conservative...it would be much harder for the average person to realize that the murder of an abortion doctor is a bad thing rather than a good random event that they should be proud of.
Also, currently, there was a proposal a while back of a huge terrorist seige causing Political Violence Tolerance to go negative, as a reaction against the seige. The problem is, according to game mecahnics, alienating the site and causing mass murder and mayhem leads to Political Violence Tolerance to increase, not decrease. Again, it is easier for the average person to understand that a terrorist seige lead for political violence tolerance to decrease rather than increase, but, well...
Chalk it up to Storyline/Gameplay Segeration?