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Author Topic: Spinal Damage  (Read 2693 times)

piecewise

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Spinal Damage
« on: May 31, 2009, 06:36:57 pm »

Ok so I've been trying to test this, much to the chagrin of the local townfolk, but whenever I manage to do some spinal damage I also tear half the organs out and make the unfortunate test subject choke to death on his own dislodged liver.

So exactly what does spinal damage do? Can I permanently paralyze a man's legs by severing his lower spine? Does it have similar effects as good old brain damage? I honestly have never gotten a good blow on the spine without just either killing the guy instantly or it seeming to have no effect.

Elliott_Thinas

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Re: Spinal Damage
« Reply #1 on: May 31, 2009, 11:08:23 pm »

Not sure! In fortress mode its very common and means the dwarves will never spar again, although it allows the dwarves to fight and move around the way they always do. I'd expect if you cut the spine nicely you could drop them to the ground, but it could probably heal?
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Heliman

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Re: Spinal Damage
« Reply #2 on: May 31, 2009, 11:16:59 pm »

From Wiki

Quote
Wounds to the nervous system (the neck, brain, or spine) will never heal. If these wounds are not too severe the dwarf will be able to continue his daily routine without any problems. Military dwarves with nervous wounds will never spar, however. Melee dwarves with nervous injuries may still be valulable as a Marksdwarf. If a dwarf has yellow or red nervous damage, he will be a permanent invalid, and a particularly ruthless fortress leader may wish to arrange for his demise so as to prevent him from forever requiring other dwarves to bring him food and water.
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piecewise

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Re: Spinal Damage
« Reply #3 on: May 31, 2009, 11:25:43 pm »

From Wiki

Quote
Wounds to the nervous system (the neck, brain, or spine) will never heal. If these wounds are not too severe the dwarf will be able to continue his daily routine without any problems. Military dwarves with nervous wounds will never spar, however. Melee dwarves with nervous injuries may still be valulable as a Marksdwarf. If a dwarf has yellow or red nervous damage, he will be a permanent invalid, and a particularly ruthless fortress leader may wish to arrange for his demise so as to prevent him from forever requiring other dwarves to bring him food and water.

That covers fortress, but some things are different in adventure, so I'm wondering about the exact effects.

Not sure! In fortress mode its very common and means the dwarves will never spar again, although it allows the dwarves to fight and move around the way they always do. I'd expect if you cut the spine nicely you could drop them to the ground, but it could probably heal?

The problem seems to be hitting ONLY the spine to observe the damage. Hitting either the lower or upper body can cause massive damage, pain and bleeding, which can add a few too many variables to the test. If only I could manage to do the max damage just to the spine and then study the effects on that singe individual.

I can only assume it might hamper general effectiveness or cause random pain/stun effects. Its proving very difficult to asscertain a test subject that doesn't bleed to death on me though. Oh well, there are plenty of elf children to continue testing on.

I sort of feel like a doctor from unit 731 right now. Except that elves don't really count as people.

Heliman

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Re: Spinal Damage
« Reply #4 on: May 31, 2009, 11:35:27 pm »

Most likely makes him starve to death.
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Elliott_Thinas

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Re: Spinal Damage
« Reply #5 on: May 31, 2009, 11:36:24 pm »

DF players are going to be the genocidal warlords of the future because we will just write entire races off as ELVEN.
Haha we'll all end up living in volcano fortresses.
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Zollarr

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Re: Spinal Damage
« Reply #6 on: June 01, 2009, 07:54:12 am »

maybe you could mod a creature with no organs and 27 spines?
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Heliman

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Re: Spinal Damage
« Reply #7 on: June 01, 2009, 12:41:59 pm »

A valid idea, but instead of 27 you should try only 1 spine as an adventure character.
throw yourself off a cliff (you are a freak of nature, after all) and see what happens.
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Wild Goose

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Re: Spinal Damage
« Reply #8 on: June 01, 2009, 03:39:46 pm »

Wait, so you adventure as an ambulatory spine?

Hmm...would using blunt weapons help?  Or would they not hit the spine as much because of the low critical chance.  Conversely, would piercing weapons crit the spine?
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piecewise

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Re: Spinal Damage
« Reply #9 on: June 01, 2009, 03:44:20 pm »

Wait, so you adventure as an ambulatory spine?

Hmm...would using blunt weapons help?  Or would they not hit the spine as much because of the low critical chance.  Conversely, would piercing weapons crit the spine?
Pierce hits them quite nicely

but it also tends to hit everything else in the body nicely too, so I'll crit the spine but also the lungs, heart and throat.

cerapa

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Re: Spinal Damage
« Reply #10 on: June 01, 2009, 03:50:12 pm »

DF players are going to be the genocidal warlords of the future because we will just write entire races off as ELVEN.
Haha we'll all end up living in volcano fortresses.
"Welcome to our utopia!"
"We got elves here, call in the air strike!"
And then a giant laser in orbit around the planet turns the area into magma.


But I am really interested what the result of this test would be.
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Sordid

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Re: Spinal Damage
« Reply #11 on: June 01, 2009, 03:52:21 pm »

Ok so I've been trying to test this, much to the chagrin of the local townfolk, but whenever I manage to do some spinal damage I also tear half the organs out and make the unfortunate test subject choke to death on his own dislodged liver.

I'm not really sure if DF models this, but this problem seems to stem from the fact that you're digging your way towards the spine from the front. :D
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assimilateur

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Re: Spinal Damage
« Reply #12 on: June 01, 2009, 03:55:31 pm »

This discussion is evidence that we really need some sort of "called shots" feature.

It probably shouldn't be as precise as the wrestling system, but when you're attacking via capital 'a', you should to be able to target a specific part of the body, and perhaps even tell your character how hard he should try to hit. Then you'd have factors like your skill level in the weapon type you're using, your agility and the enemy's dodging skills (and preferences perhaps) determining your chance of success. That way you'd still have a big enough chance of hitting your enemy where you didn't want to, depending on how he dodges. It would also guarantee one-hit kills of sleeping targets, if one were so inclined.
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piecewise

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Re: Spinal Damage
« Reply #13 on: June 01, 2009, 04:04:16 pm »

Ok so I've been trying to test this, much to the chagrin of the local townfolk, but whenever I manage to do some spinal damage I also tear half the organs out and make the unfortunate test subject choke to death on his own dislodged liver.

I'm not really sure if DF models this, but this problem seems to stem from the fact that you're digging your way towards the spine from the front. :D

Well they're not exactly being cooperative, running and screaming and all. What I need is a good Vivisection table with some restraints. But if they simply refuse to be helpful then I have no choice but to try and perform surgery on the fly, which will inevitably lead to a few mistakes. They only need one lung and one kidney though, so they won't mind if I take a few non-vital bits.



This discussion is evidence that we really need some sort of "called shots" feature.

It probably shouldn't be as precise as the wrestling system, but when you're attacking via capital 'a', you should to be able to target a specific part of the body, and perhaps even tell your character how hard he should try to hit. Then you'd have factors like your skill level in the weapon type you're using, your agility and the enemy's dodging skills (and preferences perhaps) determining your chance of success. That way you'd still have a big enough chance of hitting your enemy where you didn't want to, depending on how he dodges. It would also guarantee one-hit kills of sleeping targets, if one were so inclined.

I would very much enjoy this system, esspecially in fevered combat. The ability to target a particular body part would be very very helpful. Infact, it could even be a skill, that as you leveld it up it became more accurate and allowed for more control. So, say at its base level you can only target arms, legs, torso and lower body. But then at higher levels you can target individual parts of the limbs, the head and throat and even, at very high levels, individual organs. The ability to deftly hack an opponents hands off, followed by his feet and then just his kidneys would lead to some very stratigic and increadibly brutal gameplay.

which is exactly the kind of gameplay I like.

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Re: Spinal Damage
« Reply #14 on: June 01, 2009, 04:34:23 pm »

Attack the Guard's groin with your artifact adamantine warhammer?
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