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Author Topic: Dungeons and Dragons, on your Computron.  (Read 2002 times)

Cthulhu

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Dungeons and Dragons, on your Computron.
« on: May 31, 2009, 01:03:45 pm »

So I was playing Icewind Dale 2, and was it gave me an urge to retry Temple of Elemental Evil(The first time I played I was terrible at it and kept getting eaten by the giant frogs in the moathouse swamps)  I reinstalled it, played for a while, and I've gotten pretty good at killing those frogs, although the zombies still take me out.(Who ever heard of a mace being ineffective against zombies, blunt>zombies, that's like Zombie 101)

Anyway, all it's really done is given me a serious urge to play real D&D, or a close approximation(ToEE close, not Icewind Dale or Baldur's Gate close, and certainly not NWN close)

So I come to you, my fellow B12ers.  Do you know any D&D programs similar to the games listed above that try as hard as possible to recreate true-to-the-books 3-3.5e D&D?  Multiplayer is a plus, free is a very large plus.  It doesn't necessarily have to be a game per se, a tabletop program would help me in finding a group online(No one around me IRL plays, except my siblings, and they suck)

Stuff I've already tried:  Baldur's Gate, NWN2, IW2, ToEE


Thank you, comrades.
« Last Edit: May 31, 2009, 01:07:21 pm by Cthulhu »
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Ioric Kittencuddler

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Re: Dungeons and Dragons, on your Computron.
« Reply #1 on: May 31, 2009, 01:55:25 pm »

There's nothing like what you're talking about, unless you consider NWN 1 as close enough, but you can go to various Play by Post roleplaying sites to find games.  Some examples include

http://www.enworld.org/  Probably the biggest, a slow loading behemoth of a site.
http://online-roleplaying.com/ Smaller and more organized.
http://www.planewalker.com/ Official Planescape site.
http://www.groovygamers.com/forum/index.php Kinda like ORP but deader.
http://www.myth-weavers.com/  This is my current favorite.  It's quite active, and is the most organized as far as PbP games go.
« Last Edit: May 31, 2009, 01:57:01 pm by Ioric Kittencuddler »
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magellan

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Re: Dungeons and Dragons, on your Computron.
« Reply #2 on: May 31, 2009, 02:06:03 pm »

well...
i found some of these to be oddly fun
http://frua.rosedragon.org/modulelist/classic.php

gotta get FRUA from somewhere though (forgotten realms unlimited adventures)

Oh and it's good-old-those-where-the-days negative armor class 2nd ed goodness.

*fights urge to tell somebody to get off his lawn*
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Cthulhu

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Re: Dungeons and Dragons, on your Computron.
« Reply #3 on: May 31, 2009, 02:18:28 pm »

Good times.  I still have the CD from the starter kit somewhere.

We have come to rescue Lord Easterling!
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magellan

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Re: Dungeons and Dragons, on your Computron.
« Reply #4 on: May 31, 2009, 02:34:13 pm »

Well, in that case let me add that when it comes to adaptions those of Noel Drek are a lot less buggy than those by ray dyer. So if you can chose i suggest go drek :)
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Dwarfu

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Re: Dungeons and Dragons, on your Computron.
« Reply #5 on: May 31, 2009, 06:05:21 pm »

I don't know why so many people bash ToEE.  It had several parts I really enjoyed and I've been waiting for another RPG with turn-based tactical to come out.
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trav

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Re: Dungeons and Dragons, on your Computron.
« Reply #6 on: May 31, 2009, 06:41:44 pm »

You're unlikely to find anything better than ToEE, it's had the best rules implementation I've ever seen. 
Pity it was so darned buggy.

Re blunt, there's no reason for blunt weapons to work well against zombies, they work well against skeletons because bones are brittle and are more vulnerable to smashing than skewering & slashing. 
Zombies have infinite pain tolerance, so the only thing a mace can do is cripple important joints, which while potentially limiting combat effectiveness, won't actually stop a zombie at all, you've got to cave in its skull or otherwise disrupt the transmission of commands along their primary nerve conduits.
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Okenido

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Re: Dungeons and Dragons, on your Computron.
« Reply #7 on: May 31, 2009, 06:51:28 pm »

Install the god damn community patch if you haven't already!

Do this for every Troika game.
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Ioric Kittencuddler

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Re: Dungeons and Dragons, on your Computron.
« Reply #8 on: May 31, 2009, 06:53:04 pm »

You're unlikely to find anything better than ToEE, it's had the best rules implementation I've ever seen. 
Pity it was so darned buggy.

Re blunt, there's no reason for blunt weapons to work well against zombies, they work well against skeletons because bones are brittle and are more vulnerable to smashing than skewering & slashing. 
Zombies have infinite pain tolerance, so the only thing a mace can do is cripple important joints, which while potentially limiting combat effectiveness, won't actually stop a zombie at all, you've got to cave in its skull or otherwise disrupt the transmission of commands along their primary nerve conduits.

So slice them up with slashing weapons.
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Duke 2.0

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Re: Dungeons and Dragons, on your Computron.
« Reply #9 on: May 31, 2009, 07:14:15 pm »

You're unlikely to find anything better than ToEE, it's had the best rules implementation I've ever seen. 
Pity it was so darned buggy.

Re blunt, there's no reason for blunt weapons to work well against zombies, they work well against skeletons because bones are brittle and are more vulnerable to smashing than skewering & slashing. 
Zombies have infinite pain tolerance, so the only thing a mace can do is cripple important joints, which while potentially limiting combat effectiveness, won't actually stop a zombie at all, you've got to cave in its skull or otherwise disrupt the transmission of commands along their primary nerve conduits.

So slice them up with slashing weapons.
You would need something massive enough that when swung, can slice off limbs and bones. A much less massive blunt weapon can break said bones and make them useless. Same with skulls.
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ductape

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Re: Dungeons and Dragons, on your Computron.
« Reply #10 on: June 01, 2009, 02:03:40 am »

There is a Keep on the Borderlands mod for ToEE which was kinda fun if you like the classic D&D modules.

I would love to see:

Against the Giants (whole series)
Tomb of Horrors
Isle of Dread
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Davion

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Re: Dungeons and Dragons, on your Computron.
« Reply #11 on: June 01, 2009, 12:33:44 pm »

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Sowelu

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Re: Dungeons and Dragons, on your Computron.
« Reply #12 on: June 01, 2009, 12:37:07 pm »

Whoa there, you guys are in the wrong decade for good D&D games!

Early 90s is where it's at.

Eye of the Beholder, Dungeon Hack (mostly), that crazy collection with Darksun and Al-Qadim games...
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Ioric Kittencuddler

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Re: Dungeons and Dragons, on your Computron.
« Reply #13 on: June 01, 2009, 01:08:12 pm »

You're unlikely to find anything better than ToEE, it's had the best rules implementation I've ever seen. 
Pity it was so darned buggy.

Re blunt, there's no reason for blunt weapons to work well against zombies, they work well against skeletons because bones are brittle and are more vulnerable to smashing than skewering & slashing. 
Zombies have infinite pain tolerance, so the only thing a mace can do is cripple important joints, which while potentially limiting combat effectiveness, won't actually stop a zombie at all, you've got to cave in its skull or otherwise disrupt the transmission of commands along their primary nerve conduits.

So slice them up with slashing weapons.
You would need something massive enough that when swung, can slice off limbs and bones. A much less massive blunt weapon can break said bones and make them useless. Same with skulls.

Nope.  They have damage reduction only bypassable by slashing weapons.

Whoa there, you guys are in the wrong decade for good D&D games!

Early 90s is where it's at.

Eye of the Beholder, Dungeon Hack (mostly), that crazy collection with Darksun and Al-Qadim games...

None of those were 3 or 3.5e.
« Last Edit: June 01, 2009, 01:10:27 pm by Ioric Kittencuddler »
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Sowelu

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Re: Dungeons and Dragons, on your Computron.
« Reply #14 on: June 01, 2009, 01:18:57 pm »

Ooh, missed the 3/3.5 requirement.

I dunno, then.

The roguelike Incursion is my best suggestion...
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