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Author Topic: Flameproof Goblins  (Read 2264 times)

Gergination

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Flameproof Goblins
« on: May 31, 2009, 07:01:22 am »

I put three Fire Imps in my arena thinking I'd have some fun with them.

Turns out they won't attack goblins.  I even tossed some of my pets in there to get the imps to breathe fire.  The goblins were getting covered in flames and didn't even have a scratch on them.

Is there a way to get the imps to light the goblins on fire (short of dumping magma in the pit)?
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With [SLOW_LEARNER], dwarves probably don't sit around and talk anymore. They just stand in the same corner altogether, staring at each other, sticking their bearded lips out trying to make sounds. And giggling when someone actually says a whole word.

Albedo

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Re: Flameproof Goblins
« Reply #1 on: May 31, 2009, 07:01:57 am »

There's a not-quite-recent thread that covered this somewhere.
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Jim Groovester

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Re: Flameproof Goblins
« Reply #2 on: May 31, 2009, 07:04:14 am »

Do you have temperature on?
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Gergination

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Re: Flameproof Goblins
« Reply #3 on: May 31, 2009, 07:05:39 am »

I do have temperature on as the imps caused one of my dwarfs to explode after lighting it (can't remember the gender) on fire.

I guess I'll just have to start tossing all my bred wolves in there to take care of the loose goblins.
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With [SLOW_LEARNER], dwarves probably don't sit around and talk anymore. They just stand in the same corner altogether, staring at each other, sticking their bearded lips out trying to make sounds. And giggling when someone actually says a whole word.

Jim Groovester

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Re: Flameproof Goblins
« Reply #4 on: May 31, 2009, 07:11:50 am »

Herm. Well then. From my recollections of adventure mode where I likely had temperature off, dragon fire, and probably by extension, imp fire, can be blocked with a shield. Do the goblins still have their equipment?

In any case, if you want flaming goblins, I recommend using magma to ignite pieces of charcoal, and creatively leading goblins to it, or using the flaming charcoal to set grass outside on fire and burning the goblins away in an enclosed field. Far more reliable than fire imps.
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Byakugan01

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Re: Flameproof Goblins
« Reply #5 on: May 31, 2009, 07:14:39 am »

Or use *multiple* dragons. My current world has around seven of the things, so that's what I would recommend if you are so fortunate.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Leafsnail

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Re: Flameproof Goblins
« Reply #6 on: May 31, 2009, 07:14:58 am »

Herm. Well then. From my recollections of adventure mode where I likely had temperature off, dragon fire, and probably by extension, imp fire, can be blocked with a shield. Do the goblins still have their equipment?

In any case, if you want flaming goblins, I recommend using magma to ignite pieces of charcoal, and creatively leading goblins to it, or using the flaming charcoal to set grass outside on fire and burning the goblins away in an enclosed field. Far more reliable than fire imps.
My dwarf blocked dragon fire with a wooden shield.  Awesome.

He did kinda burn and die though.
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Gergination

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Re: Flameproof Goblins
« Reply #7 on: May 31, 2009, 07:15:58 am »

I've only had a titan so far.  I threw it into the arena too when I had maybe 30 war dogs and a black bear in it.

It killed a lot of the dogs but it eventually over-exerted and was slowly torn into chunks.
« Last Edit: May 31, 2009, 09:22:10 am by Gergination »
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With [SLOW_LEARNER], dwarves probably don't sit around and talk anymore. They just stand in the same corner altogether, staring at each other, sticking their bearded lips out trying to make sounds. And giggling when someone actually says a whole word.

jaked122

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Re: Flameproof Goblins
« Reply #8 on: May 31, 2009, 08:50:30 am »

I've only had a titan so far.  I threw it into the arena too when I had maybe 30 war dogs and a black bear in it.

It killed a lot of the dogs but eventually over-exerted and torn into chunks.
those dogs are titan slayers!!

Limul Thak

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Re: Flameproof Goblins
« Reply #9 on: May 31, 2009, 09:00:28 am »

You have to admit, those "megabeasts" really show the dreary realism in this game. No matter how supernaturally strong and sturdy you are, you still die in the most pathetic of circumstances... :(
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Urist McCyrilin

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Re: Flameproof Goblins
« Reply #10 on: May 31, 2009, 09:29:21 am »

You have to admit, those "megabeasts" really show the dreary realism in this game. No matter how supernaturally strong and sturdy you are, you still die in the most pathetic of circumstances... :(
Oh man, remember when that dog tore out Superman's throat?
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Byakugan01

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Re: Flameproof Goblins
« Reply #11 on: May 31, 2009, 10:04:13 am »

I actually had a mega beast die a pretty epic death during a human siege. Despite missing his tail, a dragon single handedly hunted down and slaughtered tree or four squads of mounted warriors-despite periodically loosing consciousness since his tail had been torn off in world gen. It took a whole squad of mounted archers to bring him down-and if they hadn't been mounted, I bet he would have won. Or, even more so, if he hadn't passed out while chasing them due to an injury sustained over 100 years before.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Elliott_Thinas

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Re: Flameproof Goblins
« Reply #12 on: May 31, 2009, 10:20:43 am »

I actually had a mega beast die a pretty epic death during a human siege. Despite missing his tail, a dragon single handedly hunted down and slaughtered tree or four squads of mounted warriors-despite periodically loosing consciousness since his tail had been torn off in world gen. It took a whole squad of mounted archers to bring him down-and if they hadn't been mounted, I bet he would have won. Or, even more so, if he hadn't passed out while chasing them due to an injury sustained over 100 years before.

That's pretty awesome! Did the dragon light the horses on fire, or pick up men and throw them from their mounts? Did you record this?
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Byakugan01

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Re: Flameproof Goblins
« Reply #13 on: May 31, 2009, 10:32:53 am »

Unfortunately, no. I can, however, replicate it-and record (it's l, correct?). I had a facepalm afterward when I realized I should have recorded. Well, I did savescum, so it might even be that the same dragon will revisit in the middle of a siege. And while it breathed fire, temp was off (tried to improve framerate in a previous fort, never bothered to reset it to on) so it basically ended up chasing them down and killing them with the claws or mouth. Was pretty impressive, though, and I *will* reenact this.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

zchris13

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Re: Flameproof Goblins
« Reply #14 on: May 31, 2009, 10:36:28 am »

You will end up with a titan or a hydra or something.  Hopefully a BC. Those will destroy!
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