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Author Topic: Ozymandias, King Of Kings, God of Caves, Wizard.  (Read 105196 times)

Emperor_Jonathan

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #630 on: July 11, 2009, 05:03:05 am »



Yellow Cross: Previous Battles
Red Cross: Current Position

((Each town on the map represents one main town, thus there can be any number of smaller communities, both within the coalition and without.))

Units:
((Format:
Name - Weapons* - Armor**

*Unless otherwise noted all the individual units in the squad are armed with the weapon.
** See Above.
))

The Heroes*
Ozymandias - 1H Dagger, 1H Axe - Blood Red Suit, Slouch Hat.
Grek - 2H Axe, 1H Sword, Shield - Chainmail

The Dwarfs
1 Dwarven Priest - 1 Axe
2 Dwarven Hunters - 1 Sword, 1 Crossbow
1 Dwarven Miners - 1 Picks
1 Dwarven Smith - 1 Axe
5 Dwarven Peasants - 3 Sword, 2 Axe

The Grek (Land)
50 Axemen - 1H Axe, Shield - Chainmail
50 Swordsmen - 1H Sword, Shield - Chainmail
50 Shield Maidens - 1H Sword, Shield - Chainmail
50 Berserkers - 25 2H Swords, 25 2H Axes - Chainmail

The Grek (Water)
50 Swimmers - 2 1H Bone Daggers Each
50 Water Berserkers - 2H Bone Swords

Vehicles
2 Longships - 175 Capacity Each.

Special
1 Titan

Weapons:
2 Picks
1 Sword

Deceased:
3 Dwarf Peasants
2 Dwarf Miners
1 Dwarf Hunter


*Each Hero can command one party on the overland map.
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NUKE9.13

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #631 on: July 11, 2009, 05:52:44 am »

Evaluate defences. What if the coalition comes a knocking?
First order of business: NOT NORTH. OH GODS DO NOT GO NORTH
If we go north we will piss of the coalition more, inform them of our troops, and not get us any more.
Therefore we must either go south or east. We cannot go west with our current troops.
I'm thinking we need to chop down some trees. Then we can build more boats/better defences. So, er. Go south for now, looking for DESERT CAVALRY with, say, one longboat full of warriors and Ozymandias. Take all your original troops minus the priest and titan with you.
Meanwhile Grek, the remaining military, and whatever workforce he can muster should gather resources, improve the defences, gently prepare people for the idea that we -might- have to leave in a hurry some day soonish.
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Myroc

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #632 on: July 11, 2009, 05:58:06 am »

You and your desert cavalry.

I say south as well, recruiting any people we come across to our cause. (Don't search specifically for desert cavalry, just search in general.)
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TheToeBighter98

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #633 on: July 11, 2009, 09:48:37 pm »

I say we send one of our Dwarven priests south with one of the long ships and a small group of warriors (10 Swimmers, 10 Water Berserkers, 15 Axegrek, and 10 Swordgrek). Meanwhile, we begin construction of better defenses and new longships as previously stated, but meanwhile we setup a temple to the Cave God (send some scouts to find a suitable sea cave) and try to convert some others to our true religion.
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Emperor_Jonathan

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #634 on: July 11, 2009, 10:44:52 pm »

Overworld Map Party System:

Towns count as parties.

So in this situation you can either:

Send Ozymandias out, Grek can stay at the town.
Send Grek out, Ozymandias can stay at the town.
Send both Ozymandias and Grek out.

There can be no units not under the leadership of a hero apart from vehicles and special units (titan, etc).
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sonerohi

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #635 on: July 11, 2009, 11:45:45 pm »

Titan: Go and rip up nearby trees and bring them back for boat building.

Ozymandias: Take a long boat, your priest, your hunters, and 20 shield maidens out along the coast to search for a defensible cliff area.
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Emperor_Jonathan

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #636 on: July 11, 2009, 11:51:37 pm »

I'll give you what I would do and why:

Raid a few towns north to gather supplies, then head south.

Why?

Well the coalition isn't seemingly following you - patrols haven't been seen for months. So they don't know where you are, or if you just escaped or if you'll come back. They are afraid of you, thus raid them humans to put the fear of you into 'em, then escape south before they can catch up. Remember: They cannot travel faster on foot than you can sail in a longship.

East is an option too: They probably can't follow you over the ocean to an unknown land, the only downside is you will need to raid for longer, thus a higher risk of being captured.

Why staying isn't the best option:

You're in a cove defended by a small palisade, you have 350 warriors. There was at least 2-3 times more enemies in the vanguard alone. Eventually they'll find you. You'll have to become nomadic sooner or later.
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NUKE9.13

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #637 on: July 12, 2009, 03:43:31 am »

Right then.
Chop chop chop those trees down and prepare a mobile battle fortress in which to place the entire contents of the village.
And by mobile battle fortress I mean a big ass raft with a fortress on it. Have everyone work on getting this done ASAP.
Once we are out of reach of land-bound units we can go raiding whoever we like.
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Cheeetar

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #638 on: July 12, 2009, 03:48:04 am »

Send Grek east with most of the water party, send Ozymandias south with most of the land force. It should be primarily about finding reinforcements, and not resources.
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Emperor_Jonathan

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #639 on: July 12, 2009, 03:57:16 am »

Right then.
Chop chop chop those trees down and prepare a mobile battle fortress in which to place the entire contents of the village.
And by mobile battle fortress I mean a big ass raft with a fortress on it. Have everyone work on getting this done ASAP.
Once we are out of reach of land-bound units we can go raiding whoever we like.

...

=/
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WorkerDrone

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #640 on: July 12, 2009, 04:01:19 am »

Translation: Unfeasible.
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Emperor_Jonathan

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #641 on: July 12, 2009, 04:01:59 am »

Translation: Unfeasible.
It's feasible.

Just...

Just. =/
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Myroc

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #642 on: July 12, 2009, 04:53:44 am »

Right then.
Chop chop chop those trees down and prepare a mobile battle fortress in which to place the entire contents of the village.
And by mobile battle fortress I mean a big ass raft with a fortress on it. Have everyone work on getting this done ASAP.
Once we are out of reach of land-bound units we can go raiding whoever we like.
DO EET.
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filiusenox

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #643 on: July 12, 2009, 10:26:26 am »

Right then.
Chop chop chop those trees down and prepare a mobile battle fortress in which to place the entire contents of the village.
And by mobile battle fortress I mean a big ass raft with a fortress on it. Have everyone work on getting this done ASAP.
Once we are out of reach of land-bound units we can go raiding whoever we like.
DO EET.

IMMEDITLY.
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sonerohi

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #644 on: July 12, 2009, 06:26:54 pm »

Titan: Go and rip up nearby trees and bring them back for boat building.

Ozymandias: Take a long boat, your priest, your hunters, and 20 shield maidens out along the coast to search for a defensible cliff area.

I say this because guys, think for a minute. If we make a town and a port set into the side of the cliff, with nothing jutting out, we're invisible to the Coalition. If we make the entrance to the port a tidal-affair, we can raid them like clockwork and they won't find us. We'd have time to build up forces and ships. A huge fleet, that dissapears when the tide comes in? It's going to spook the Coalition.  Costal towns are going to defect at anytime possible so they can join us in safety.
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