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Author Topic: Ozymandias, King Of Kings, God of Caves, Wizard.  (Read 109670 times)

major_sephiroth

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #645 on: July 12, 2009, 06:40:40 pm »

Titan: Go and rip up nearby trees and bring them back for boat building.

Ozymandias: Take a long boat, your priest, your hunters, and 20 shield maidens out along the coast to search for a defensible cliff area.

I say this because guys, think for a minute. If we make a town and a port set into the side of the cliff, with nothing jutting out, we're invisible to the Coalition. If we make the entrance to the port a tidal-affair, we can raid them like clockwork and they won't find us. We'd have time to build up forces and ships. A huge fleet, that dissapears when the tide comes in? It's going to spook the Coalition.  Costal towns are going to defect at anytime possible so they can join us in safety.
DO EET!
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qwertyuiopas

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #646 on: July 12, 2009, 06:58:05 pm »

Also seek out a friendly wizard as a teacher.
Secretly of course.
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Eh?
Eh!

Deadbeard

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #647 on: July 12, 2009, 09:54:20 pm »

I think we should deconstruct the town, build rafts from the wood, and build a giant raft from te smaller rafts, then rebuild the town on the new giant raft!
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Grek

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #648 on: July 15, 2009, 03:56:32 am »

I see two costal towns. Send Ozy to raid one and I'll raid the other.
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Emperor_Jonathan

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #649 on: July 15, 2009, 04:55:06 am »

Those are major towns by the way, those would not be small coastal communities, they would be large trading ports. Probably with a lot of military. Walls too.
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IndonesiaWarMinister

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #650 on: July 15, 2009, 04:57:13 am »

Titan: Go and rip up nearby trees and bring them back for boat building.

Ozymandias: Take a long boat, your priest, your hunters, and 20 shield maidens out along the coast to search for a defensible cliff area.

I say this because guys, think for a minute. If we make a town and a port set into the side of the cliff, with nothing jutting out, we're invisible to the Coalition. If we make the entrance to the port a tidal-affair, we can raid them like clockwork and they won't find us. We'd have time to build up forces and ships. A huge fleet, that dissapears when the tide comes in? It's going to spook the Coalition.  Costal towns are going to defect at anytime possible so they can join us in safety.
DO EET!

DOOO EEET!
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Emperor_Jonathan

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #651 on: July 15, 2009, 05:03:45 am »

And when/if we expand doing this plan -we'll dig like dwarves, or extend it out in a giant floating wall?
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Cheeetar

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #652 on: July 15, 2009, 09:22:55 am »

Dwarves, definitely.
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sonerohi

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #653 on: July 15, 2009, 10:24:08 am »

Definitely dig into the cliffside, nothing is allowed outside of the cavern thing besides raiding boats. We don't want them to be able to see us.
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zchris13

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #654 on: July 16, 2009, 06:54:25 pm »

Yes.  In other news, I'm back!!!

THIS IS THE BEST GODAMN IDEA SINCE RALTS.
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sonerohi

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #655 on: July 16, 2009, 08:11:50 pm »

Weeeee craaaaaaveeeee uuuuuupdaaaaaateeeessss.
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Emperor_Jonathan

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #656 on: July 16, 2009, 11:57:37 pm »

You take a longboat, your priest, both hunters and all 50 shield maidens south. Soon you come upon a large, long cliff face. Many coves dot it, many continuing into the cliff face in large caves. At this time, all large and deep enough for ships to come in. You dock at one of the cliff faces and make your way up to the forest above, making camp you wait for the tide, you wait for several nights. You find that only one cave where the tide goes out far enough once in a while for the access for a ship to be available. Soon you see a ship, a small ship, fitting about 30 people make, come in to the cave, just before the tide becomes too low and the access is blocked. They do not see you or your ship.



Entering the cave, with only yourself and your hunters, you spy upon the men. When the tide in the the way is blocked, there is a huge indoor lake within the cave, one the shores of this lake is a wide expanse of plains, you notice there are several stairways to the outside, above. Presumably these are hidden. There is a small wodden dock and several wooden huts. Spying the sailors, they are motley lot, pirates. You see them earring out goods, food, and treasure. There are 20 of them and they are armed with cutlasses.

What do you do?

Obvious Choices:
Recruit Pirates.
Kill Pirates.

On the battle field there will be no cover, and one ranged unit (yours).
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Cheeetar

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #657 on: July 17, 2009, 12:17:50 am »

I say kill them. Pirates are not honourable people.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Armok

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #658 on: July 17, 2009, 12:25:05 am »

I say hire them.
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WorkerDrone

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #659 on: July 17, 2009, 12:38:50 am »

Hire them, then kill them.

...

What?
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