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Author Topic: Ozymandias, King Of Kings, God of Caves, Wizard.  (Read 109788 times)

NUKE9.13

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #555 on: July 03, 2009, 06:24:51 am »

Option 3: Go where ever there is more likely to be desert cavalry
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Emperor_Jonathan

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #556 on: July 03, 2009, 06:29:20 am »

You want to search a desert for cavalry.

With no idea where they are.

No idea how large the desert is.

No idea if there even are desert cavalry.
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Myroc

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #557 on: July 03, 2009, 06:30:45 am »

Oh I thought this was obvious.

The weapons are too small for the titan.
That's why i said to leave him unarmed.
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Emperor_Jonathan

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #558 on: July 03, 2009, 06:31:42 am »

Oh I thought this was obvious.

The weapons are too small for the titan.
That's why i said to leave him unarmed.
I know, just saying.
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TheToeBighter98

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #559 on: July 03, 2009, 07:13:28 am »

At least arm the remaining miner with a pick/axe combo, he may just become our champion. Now, we must head for the coast and follow until we hit the Murlok encampments. We slaughter them, or convert them as our Sea Cave disciples. Whichever way it goes, we gather supplies/rest our forces temporarily and head south, looking for barbarians.
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zchris13

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #560 on: July 03, 2009, 11:43:41 am »

Search for mermaids.  I can't think of anything cooler.
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NUKE9.13

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #561 on: July 03, 2009, 11:57:51 am »

MERMAIDS?
ARE YOU FUCKING CRAZY?
...
Sorry. Please give an evaluation of the TACTICAL VALUE of mermaids. Then we shall go looking for them.
FYI, tactical evaluation of desert cavalry:
GOOD POINTS:
Natural leather armour (from skin baking in the desert all the time)
Tough as nails (from living in the desert, which, you know, is difficult, so they become strong or they die (NOTE: do not take dead desert cavalry- likely to be weak (unless they are undead, in which case, PROFIT)))
Excellent fighters (from killing each other for poisoning oasises all the time)
Know how to be commanded/command (You follow orders in the desert or you die)
Very manoeuvrable (dude, they are cavalry)+(They wear excellent light armour (because you will bake in heavy armour, but they still need good armour- see excellent fighters))
Barbarians (Cities are not built in deserts. People with no cities = almost always barbarians)
BAD POINTS:
Liable to have own crazy religion that requires overwinning. Merging with most popular one may be neccesary.
Weakly armoured (Were it not for their high manoeverability all those elven archers would screw them over. Avoid melee whenever possible)
Live in desert. Hard to find.

Fortunately all we have to do is have the titan look out for any greenery at all; there we will find water, and where you find water (in the desert), you will find desert cavalry.
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zchris13

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #562 on: July 03, 2009, 12:02:32 pm »

 - Mermaids are awesome.
 - Giant rafts made out of kelp.
 - We can butcher a few on the sly
 - They may qualify as lady naked men.
 - Anything on the ocean would surely fall before our might
 - no shipping for our enemies. (see ▲)
 - Hot ladies.
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NUKE9.13

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #563 on: July 03, 2009, 12:13:16 pm »

TACTICAL VALUE OF LADY NAKED MEN= NEAR 0
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Armok

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #564 on: July 03, 2009, 01:09:12 pm »

TACTICAL VALUE OF AWESOME > 9000
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NUKE9.13

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #565 on: July 03, 2009, 01:14:34 pm »

MERMAIDS != AWESOME
MERMAIDS = HAWT, BUT GOODY-GOODY-WATER ELVES
DUNE = AWESOME
DESERT CAVALRY = LIKE DUNE
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Myroc

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #566 on: July 03, 2009, 01:30:21 pm »

Ahem.

Mermaids aren't COMPLETELY useless when it comes to physical combat, they're experts at fighting at in sea. This makes them perfect for raiding the coastal cities of the coalition.
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NUKE9.13

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #567 on: July 03, 2009, 01:36:02 pm »

So, what. We wait until the cities defenders are all taking a day of at the beach? Most coastal cities are not submerged, FYI
Also, naga beat mermaids every time.
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RedWarrior0

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #568 on: July 03, 2009, 02:04:56 pm »

In addition to that, only humans and the occasional crazy dwarves settle by the ocean. getting raiders is useless when there's nothing to raid
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Myroc

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Re: Ozymandias, King Of Kings, God of Caves, Wizard.
« Reply #569 on: July 03, 2009, 02:14:07 pm »

Alright, but we can raid the ships sailing from them for supplies.
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We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.
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