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Author Topic: Dwarf Fortress:Strike the Earth!(Week 9)on hold  (Read 53916 times)

Org

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Re: Dwarf Fortress:Strike the Earth!
« Reply #285 on: June 05, 2009, 04:27:45 pm »

Make Mechanism /R
You may want a stone stockpile next to your shop.
Good idea.  Let's do that too.
Please mark it on the map.
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LegoLord

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Re: Dwarf Fortress:Strike the Earth!
« Reply #286 on: June 05, 2009, 04:39:01 pm »

Spoiler (click to show/hide)
That red spot should do for now.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Org

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Re: Dwarf Fortress:Strike the Earth!
« Reply #287 on: June 05, 2009, 04:40:41 pm »

Okay.
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Nirur Torir

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Re: Dwarf Fortress:Strike the Earth!
« Reply #288 on: June 05, 2009, 05:19:58 pm »

I vote we make a more exact plan for the wall, so Org knows exactly where to build fun stuffs. The butcher's shop and tanner's shop should be outside, yet still protected. I vote we place them like this:
Spoiler (click to show/hide)
The dotted walls are my proposals to the wall to help protect the temporary butchery/tannery. They could later be converted to marksdwarf towers.

Another question to consider: Where do we want the trade depot? I would rather have it inside, where we can ensure that the traders get the fate they deserve (Drowning or protected trading, depending on if they're elves or not).
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Org

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Re: Dwarf Fortress:Strike the Earth!
« Reply #289 on: June 05, 2009, 05:21:52 pm »

Elves death is not a good idea.

But its up to you.
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zchris13

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Re: Dwarf Fortress:Strike the Earth!
« Reply #290 on: June 05, 2009, 05:31:33 pm »

Elves death is not a good idea.
But its up to you.
The great Org hath spoken!

Lets not kill them. Lets just give them tons of useless crap.
« Last Edit: June 05, 2009, 05:55:33 pm by zchris13 »
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inaluct

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Re: Dwarf Fortress:Strike the Earth!
« Reply #291 on: June 05, 2009, 05:49:06 pm »

Oh yeah, I think Strife is gone for a few days, or something. I seem to recall him saying something about it.
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Nirur Torir

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Re: Dwarf Fortress:Strike the Earth!
« Reply #292 on: June 05, 2009, 06:28:12 pm »

I'm sure his action would have been to help me build a butcher's shop and butcher the scorpion. Surely.

How many microcline rocks do we have?
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LegoLord

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Re: Dwarf Fortress:Strike the Earth!
« Reply #293 on: June 05, 2009, 06:33:55 pm »

We are going to harass the elves eventually, yes?  Once strong enough to not need to fear retribution?
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

zchris13

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Re: Dwarf Fortress:Strike the Earth!
« Reply #294 on: June 05, 2009, 06:38:38 pm »

7*7+15
49+15
64 microcline.

More than enough.
« Last Edit: June 05, 2009, 06:40:18 pm by zchris13 »
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rickvoid

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Re: Dwarf Fortress:Strike the Earth!
« Reply #295 on: June 05, 2009, 06:52:31 pm »

I'm okay with the new wall sizes. I'm actually planning on playing around in ASCII paint tonight, just to give Org a better idea of the tower I want to build.
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SHAD0Wdump

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Re: Dwarf Fortress:Strike the Earth!
« Reply #296 on: June 05, 2009, 07:17:07 pm »

Zombie Strife:Haul brains blue rocks.
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Org

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Re: Dwarf Fortress:Strike the Earth!
« Reply #297 on: June 05, 2009, 07:24:38 pm »

Cool.

Shadow:Haul to the new stockpile? And if you do it quick enough, what other action will you take(remember, a small action)?
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SHAD0Wdump

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Re: Dwarf Fortress:Strike the Earth!
« Reply #298 on: June 05, 2009, 07:26:26 pm »

Throw microcline at a coyote.(or at least prepare to)
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Org

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Re: Dwarf Fortress:Strike the Earth!
« Reply #299 on: June 05, 2009, 07:27:46 pm »

Throw microcline at a coyote.(or at least prepare to)
Too far away.

Josh needs to post his fighting actions!
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