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Author Topic: Dwarf Fortress:Strike the Earth!(Week 9)on hold  (Read 53918 times)

Org

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Re: Dwarf Fortress:Strike the Earth!
« Reply #225 on: June 03, 2009, 02:06:48 pm »

Also:

Choose who your expedition leader, broker, manager, and book keeper are.
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Org

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Re: Dwarf Fortress:Strike the Earth!
« Reply #226 on: June 03, 2009, 03:38:11 pm »

If you guys could post your actions, that would be nice.

And this:Pick an attribute-Strong/Agile/Tough
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SHAD0Wdump

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Re: Dwarf Fortress:Strike the Earth!
« Reply #227 on: June 03, 2009, 03:42:59 pm »

You do plan to PM people when they get into the game from the waiting list right?
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Org

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Re: Dwarf Fortress:Strike the Earth!
« Reply #228 on: June 03, 2009, 03:43:13 pm »

Yes.
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rickvoid

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Re: Dwarf Fortress:Strike the Earth!
« Reply #229 on: June 03, 2009, 03:57:51 pm »

Agility: Must go faster.

If our miners are going to start digging out the microline, I'll use some of the boulders to start building a wall around the entrance to our fort.

If they aren't planning on doing that (Sand digs out much faster, so we could get the stuff inside quicker), I'll ask them for at least one boulder to be dug out so I can build a bone-craft workshop.

Hmm... can I work armor from Scorpion Chitin at a Craft Shop or do I need to be a leather-worker at a leather workshop?

*It amuses the hell out of me that I may soon be building a wall out of a "Blind-Your-Eyes" Blue rock, in the middle of the flippin' desert.
I hope we weren't trying to be inconspicuous.  :-X*

*Edit* I volunteer for Book-Keeper, if nobody else wants to do it.
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Org

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Re: Dwarf Fortress:Strike the Earth!
« Reply #230 on: June 03, 2009, 04:01:25 pm »

You might want to start the butchers workshop(Butcher scorpion, get meat, toxin sac, fat, bones, chitin(Bad butchers might give less then better ones)).

Leatherworker's shop for the armor.
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rickvoid

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Re: Dwarf Fortress:Strike the Earth!
« Reply #231 on: June 03, 2009, 04:05:30 pm »

You might want to start the butchers workshop(Butcher scorpion, get meat, toxin sac, fat, bones, chitin(Bad butchers might give less then better ones)).

Leatherworker's shop for the armor.


Poo, that's what I thought.

I have a feeling I'll quickly become a Master-of-all-Tradesdwarf.

Okay, change second option to "Build butchers shop" with available rock. Butcher scorpion. Place butchered bits in the stockpile our wonderful miners are hopefully building.


Also, if a week is long enough to do both, then butcher first, then build wall.
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Org

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Re: Dwarf Fortress:Strike the Earth!
« Reply #232 on: June 03, 2009, 04:08:27 pm »

Please do this:
Copy pic of map
Make red lines where you want Walls
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rickvoid

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Re: Dwarf Fortress:Strike the Earth!
« Reply #233 on: June 03, 2009, 04:21:24 pm »

Spoiler (click to show/hide)

And because you made me dig up my photo bucket account, some old art work I did.  :P

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Particularly proud of this one, cause I did it dot-by-dot by hand.  ;D
Spoiler (click to show/hide)
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LegoLord

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Re: Dwarf Fortress:Strike the Earth!
« Reply #234 on: June 03, 2009, 04:28:45 pm »

I'll make a mechanic's workshop in the lower right corner of those walls, and start making more bauxite mechanisms.

In case the attribute picking is for everyone, agility for me.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Org

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Re: Dwarf Fortress:Strike the Earth!
« Reply #235 on: June 03, 2009, 04:40:42 pm »

RICK.
Doors have to be built at a Masons/Carpenters.
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Nirur Torir

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Re: Dwarf Fortress:Strike the Earth!
« Reply #236 on: June 03, 2009, 04:41:31 pm »

How many/what sort of actions are allowed per week, and how does agility factor into it?
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Org

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Re: Dwarf Fortress:Strike the Earth!
« Reply #237 on: June 03, 2009, 04:43:10 pm »

It will add a little to what you are doing(i.e. If you are making something, you will make more(because you are faster)).

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Org

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Re: Dwarf Fortress:Strike the Earth!
« Reply #238 on: June 03, 2009, 05:03:29 pm »

Mainiac/Okenido/Strife/Josh:need Action

:I
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rickvoid

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Re: Dwarf Fortress:Strike the Earth!
« Reply #239 on: June 03, 2009, 05:11:30 pm »

RICK.
Doors have to be built at a Masons/Carpenters.

Sigh.

I'm aware of that Org. I meant that we should leave an opening there for a door, since no-one has built one yet.

Probably should have been more clear.
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