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Author Topic: Dwarven Sunchambers  (Read 1526 times)

Fossaman

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Re: Dwarven Sunchambers
« Reply #15 on: May 29, 2009, 10:18:10 pm »

Gems. Dwarves should be able to make gems glow. Being able to place lamps of a specific color in various rooms would be fun too.
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Footkerchief

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Re: Dwarven Sunchambers
« Reply #16 on: May 29, 2009, 10:28:36 pm »

Yeah, gem lamps have been bandied about for a while.

# Req96, LIGHTING, (Future): Should be pitch black inside adventure caves and on cloudy moonless nights. Vision state should influence what you can see. Can try to make sunlight shine inside caves a bit by casting light lines on map-gen. Can track light with RGB filters so that things through red gem windows look red, etc. Things seen through glass statues could be distorted from their proper positions. Once fire is in, can do torches and other such light sources. Dwarves could place fires or gem lamps in dark places. Any magical take on alchemy could make extensive use of gems in this fashion, and the different colors of light can please certain nobles etc. Related to Core55.

There's also a small list of other ideas for light sources in the lighting arc thread:

Quote
Producing Light
  • Fire -- occasional refueling needed
    • Torches and tallow candles in holders
    • Braziers made of stone or metal, fueled with charcoal or wood
    • Lamps filled with plant/animal/mineral oil
    • Wildfires
  • Alternatives
    • Luminescent plants, glowing extracts in glass containers
    • Gem lamps
    • Captured fireflies/pixies
    • Glowing magma
  • Manipulating sunlight
    • Mirror -- reflects beams from parallel sources, can be aimed at a particular target
    • Prism -- converts a parallel beam into a point source
    • Mirror and prism can work in concert to shine sunlight deep into the fortress
« Last Edit: May 29, 2009, 10:31:31 pm by Footkerchief »
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kalida99

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Re: Dwarven Sunchambers
« Reply #17 on: May 29, 2009, 11:46:00 pm »

Ah.  Thanks for clearing that up.  Strange that it has two names.

Anyway.  What kind of things would one need to make a small ball of light for illumination and cave-adaptation prevention?  In a magical sense, that is.

well when it comes to dwarves and magic, i tend to think of the DnD class Articifer which is basically a support class that makes runes for buffs rather than direct casting.
So say Toady added in a subclass (or an entirely new class) for engravers where they could carve runic symbols into statues/walls making them emit light. A pretty simple idea, or just add in new items that emit light, and make a Dwarvern Articifer a noble similar to a dungeon master, and you make other light sources before you get the articifer.
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alfie275

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Re: Dwarven Sunchambers
« Reply #18 on: May 30, 2009, 03:05:41 pm »

Gem of true seeing? Gem of detect alcohol?
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