Thing is, we only need to protect the industry. Personal residences are simply not worth griefing, especially if they're protected by claims. If we go with my suggestion, we can get a wall up much faster. Also, we need a new industry centre anyway because our current industry has poor cart access. I've already plotted out the roads in the desert, and I'm starting the wall right now. Later, if we want to wall the whole village, we can simply incorporate my wall into the village wall.
Again, I say, you cannot effectively block off industry sections, as there is a huge amount of traffic coming and going. You would have to have several dedicated gatekeepers. Which no one would want to be, as they would have to let people in and out all day.
Other possible gates all have difficulties affiliated with them.
Hearth fires gates wouldn't work, as you can only have one hearth fire at a time. A lot of people wouldn't want to put their hearth fire in the middle of town.
One wide fire gates wouldn't work, as you would have to wait 20 minutes to get in or out, and anyone could get in without verification.
A claim gate for each person wouldn't work, as not everyone who is going to want to access those industries will have yeomanry (4000 LP).
Our best bet is using a town wall and shared claim gates, as there is a minute amount of traffic entering and exiting the town. Thus, the gatekeepers wouldn't have too much responsibility resting on their shoulders.
Someone said something about pickaxes and mining- how does this work?
It almost seems that we could dig an underground.... barrack, or stronghold... maybe a bunker? There's a word I'm thinking of...
Anyway, it sounds like we could dig one of those and just have scattered farmland above. We could even keep bandits out of the garrison by claming the mine entrance and having everyone be kin.
But I'm sure I'm missing something here... probably can't build things in caves.
The problem with living in a mine is that it is just too dark down there.
Indeed, moving would be more ideal than a giant wall as it would solve the size problem of the wall as well as the efficiency problem of the roads.
Size problem? I don't know what you mean, they're only fires. I think a move would best wait until the next map reset.