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Author Topic: Haven and Hearth  (Read 213700 times)

BishopX

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Re: Haven and Hearth
« Reply #90 on: May 29, 2009, 09:10:52 pm »

Hmmm...Doesn't look like murder has been implemented yet.
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Neonivek

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Re: Haven and Hearth
« Reply #91 on: May 29, 2009, 09:14:32 pm »

Got a skill tree here.

I am going to admit I find the skill tree to be hillarious. Though for the sake of people's feelings not being hurt Ill refrain.
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Vucar Fikodastesh

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Re: Haven and Hearth
« Reply #92 on: May 29, 2009, 09:21:46 pm »

What should I be doing to gain experience?

Ugh, I feel like I am walking through an endless suburbia.
« Last Edit: May 29, 2009, 09:29:45 pm by Vucar Fikodastesh »
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I think it's a vastly amusing thought that elephants are so afraid of heights that when Dwarves invented the Z-axis, they couldn't bear to face dwarves in combat anymore.

Jack_Bread

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Re: Haven and Hearth
« Reply #93 on: May 29, 2009, 09:29:13 pm »

What should I be doing to gain experience?
Making wicker baskets.

Deon

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Re: Haven and Hearth
« Reply #94 on: May 29, 2009, 09:30:09 pm »

Hmmm...Doesn't look like murder has been implemented yet.
It IS implemented. I was almost permakilled.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

inaluct

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Re: Haven and Hearth
« Reply #95 on: May 29, 2009, 09:31:20 pm »

Still not working for me. :<
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Vucar Fikodastesh

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Re: Haven and Hearth
« Reply #96 on: May 29, 2009, 09:51:52 pm »

Is there a faster way to drag ingredients onto your project?

I'm starting to sprain my wrist grinding skill points. :-X
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I think it's a vastly amusing thought that elephants are so afraid of heights that when Dwarves invented the Z-axis, they couldn't bear to face dwarves in combat anymore.

Drakale

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Re: Haven and Hearth
« Reply #97 on: May 29, 2009, 09:55:10 pm »

Shift click while both inventory are open.
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Malicus

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Re: Haven and Hearth
« Reply #98 on: May 29, 2009, 10:02:17 pm »

I was considering trying this, but...  hrm, permadeath?  That's sort of a turn-off.  Are there any plans to make it not as permanent, I wonder?

I was browsing the forums there a tiny bit and noticed someone mention the influx of "dwarf fortress people".  Heh.
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Neonivek

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Re: Haven and Hearth
« Reply #99 on: May 29, 2009, 10:07:23 pm »

Quote
Are there any plans to make it not as permanent, I wonder?

It depends. If you post that on the official forums and get flamed for it. Then no.

If you post that on the official forums and people listen politely. Then maybe
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inaluct

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Re: Haven and Hearth
« Reply #100 on: May 29, 2009, 10:11:44 pm »

Unpermanent death is lame. You just have super powerful people who are unstoppable because they just keep coming back. Permadeath makes it so they'll think before they try and attack a stronghold.

That said, I will now reinstall Java, because this still isn't working. D:
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Neonivek

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Re: Haven and Hearth
« Reply #101 on: May 29, 2009, 10:18:46 pm »

Quote
You just have super powerful people who are unstoppable because they just keep coming back

Of course you often get the opposite (well near opposite)

Super Powerful people who are unstoppable who keep killing you because you can't come back.

Of course Pernament death is more fun for the Murderers and people who murder murderers. Everyone else is generally out of luck so I hope you play perfectly!
« Last Edit: May 29, 2009, 10:26:08 pm by Neonivek »
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inaluct

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Re: Haven and Hearth
« Reply #102 on: May 29, 2009, 10:28:43 pm »

Super Powerful people who are unstoppable who keep killing you because you can't come back.
Until a band of less powerful people teams up to kill them, and then keeps killing their new characters until they just throw a tantrum and leave. Or until some benevolent high level guy kills them.
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Singularity

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Re: Haven and Hearth
« Reply #103 on: May 29, 2009, 10:30:43 pm »

*delurks*  Hmm... this game looks interesting.  It's worth trying out I suppose.  I'll start wandering over to that place Geandro pointed out, once I get my bearings.  :)
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Neonivek

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Re: Haven and Hearth
« Reply #104 on: May 29, 2009, 10:32:20 pm »

Quote
Until a band of less powerful people teams up to kill them, and then keeps killing their new characters until they just throw a tantrum and leave. Or until some benevolent high level guy kills them

Congradulations you created the Cycle of carnage!

Thus did Inaluct inadvertingly predict the downfall of pernadeath.
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