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Author Topic: Haven and Hearth  (Read 213587 times)

Milaha

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Re: Haven and Hearth
« Reply #660 on: June 02, 2009, 01:35:57 pm »

We have tea... tea is good. 

I am going to put up another couple of smelters here shortly, with tea they get filled too fast right now.
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Malicus

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Re: Haven and Hearth
« Reply #661 on: June 02, 2009, 01:38:25 pm »

The map to Bottleneck is in the original post now...
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DJ

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Re: Haven and Hearth
« Reply #662 on: June 02, 2009, 01:39:32 pm »

Milaha, you a dedicated miner/smelter? We'll need loads of iron, and as I pushed my nature/industry slider towards nature, I'm of no use there. I will be able to provide you with tons of tea, though. And with me farming and Errol baking, bread should be plentiful too.
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Errol

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Re: Haven and Hearth
« Reply #663 on: June 02, 2009, 01:45:30 pm »

We have foxes in the village.
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DJ

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Re: Haven and Hearth
« Reply #664 on: June 02, 2009, 01:48:36 pm »

Who has been building that road to the lake? It's fine to help our immigrants find the way, but we don't want to take it too close to Brodgar or we'll have a bunch of thieving newbies in our stockpile.
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Cue magma.
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Puck

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Re: Haven and Hearth
« Reply #665 on: June 02, 2009, 02:15:25 pm »

WOHOO I made it, errol supplied me with a backpack, it's time to start the grind...

So... what should I train for now? What do we need the most? I figure I'll probably be happy doing whatever...

Oh and about the communication thingy... IRC; right?

And what about the kin thingy?

Errol

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Re: Haven and Hearth
« Reply #666 on: June 02, 2009, 02:17:29 pm »

As I said before, a second farmer/miller/cook would help a bunch. You have to get Plant Lore for Farming.

For Personal Beliefs, you may go Nature. It increases the number of seeds you harvest somewhat.
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0x517A5D

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Re: Haven and Hearth
« Reply #667 on: June 02, 2009, 02:48:11 pm »

I'm willing to go industry route if consensus is we need someone to.

Unfortunately I just set my martial slider, so it will be ~7 ingame hours before I can change again.
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DJ

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Re: Haven and Hearth
« Reply #668 on: June 02, 2009, 02:50:29 pm »

Yeah, our food production should stabilize within a day, so we can use a dedicated miner/furnace operator/smith.
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Puck

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Re: Haven and Hearth
« Reply #669 on: June 02, 2009, 02:56:03 pm »

I think I'll go industry, too... normally I like farming style stuff, but I guess I wanna dig  ;D

Milaha

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Re: Haven and Hearth
« Reply #670 on: June 02, 2009, 02:57:01 pm »

Thus far I have mostly been focused on facilities.  I plan to focus on military (and mining to produce the armor I will need) once the colony is developed.
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Dragooble

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Re: Haven and Hearth
« Reply #671 on: June 02, 2009, 03:01:26 pm »

i'll be our hunter. not hunter as in a person who defends the village from the local fauna but hunter as in a person who goes out of his way to find animals and kill them for supplies.
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WorkerDrone

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Re: Haven and Hearth
« Reply #672 on: June 02, 2009, 03:03:46 pm »

So has everyone figured out what food increases what Attribute yet?
 
Another list would be appreciated.

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Dragooble

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Re: Haven and Hearth
« Reply #673 on: June 02, 2009, 03:16:12 pm »

in regards to stat increases, you should be eating wonderful wilderness wurst. it increases everything.
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DJ

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Re: Haven and Hearth
« Reply #674 on: June 02, 2009, 03:17:42 pm »

Doesn't that require slaying BEARS?
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...
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