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Author Topic: Haven and Hearth  (Read 213668 times)

SHAD0Wdump

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Re: Haven and Hearth
« Reply #495 on: May 31, 2009, 05:17:12 pm »

EDIT:34 pages,in three days...
« Last Edit: May 31, 2009, 05:22:29 pm by SHAD0Wdump »
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Malicus

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Re: Haven and Hearth
« Reply #496 on: May 31, 2009, 05:18:17 pm »

Hrm.  Do perch have a stat?  Maybe I should actually bother fishing them up, if they do.
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Milaha

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Re: Haven and Hearth
« Reply #497 on: May 31, 2009, 05:22:46 pm »

thus far what I have determined is:

Apples: INT  (tho worth very little)
Cow: CON
Rabbit: AGI
Sheep: CHA

and based on the food stuff post which listed a few sausages I believe

Fox: INT
Boar: STR

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Malicus

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Re: Haven and Hearth
« Reply #498 on: May 31, 2009, 05:28:07 pm »

Apples are int, really?  Hrm, I'll have to check the bar again next time I log in.

By modifying my hosts file, I'm browsing the forums there, and I see mention that people in your party can go on your claimed land.  Now...  I wonder what happens if a person leaves the party while within someone else's land.  Hrrrrm.
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dennislp3

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Re: Haven and Hearth
« Reply #499 on: May 31, 2009, 05:30:07 pm »

i saw that to and wondered the same think...i would assume they would take damage as if though they were trespassing, be put outside the border instantly, or cause a bug or crash :)
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Vattic

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Re: Haven and Hearth
« Reply #500 on: May 31, 2009, 05:30:42 pm »

Apples are CON I would have thought, it's almost all I eat and mines at 15 or around there.
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6 out of 7 dwarves aren't Happy.
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Malicus

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Re: Haven and Hearth
« Reply #501 on: May 31, 2009, 05:31:42 pm »

It may well give you constant HHP damage...  while not allowing you to move.  We need an expendable guinea pig, as well as someone who actually has a land claim.
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Vattic

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Re: Haven and Hearth
« Reply #502 on: May 31, 2009, 05:32:59 pm »

I have a land claim, in the old settlement.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Milaha

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Re: Haven and Hearth
« Reply #503 on: May 31, 2009, 05:33:20 pm »

Hmm, I may be wrong on the apples then. I have 11 int, and I assumed that is where that point came from, though I guess I could be wrong.
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dennislp3

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Re: Haven and Hearth
« Reply #504 on: May 31, 2009, 05:44:15 pm »

does anyone actually know what the stats have an effect on?
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Milaha

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Re: Haven and Hearth
« Reply #505 on: May 31, 2009, 05:50:01 pm »

CON defiantly increases HP. I am at 48 iirc.
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dennislp3

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Re: Haven and Hearth
« Reply #506 on: May 31, 2009, 05:56:33 pm »

yeah i know that...in fact the formula for health is like strength + (con x2) + something else...its in the forum somewhere...

I would assume strength also deals with melee damage (unarmored too)

Agility deals with run speed it seems...

other than that i have no clue
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Dwarfu

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Re: Haven and Hearth
« Reply #507 on: May 31, 2009, 06:00:44 pm »

Nice, I was wondering what else the foods effected...I couldn't figure out why apple pie only gave 35 nourishment when plain bread gave 50...

Anyways, for those others that are looking to jump in the game, be warned, there is a horrifying lack of magma...though, the deforested forests do look like dwarves have been through the area...
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Vattic

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Re: Haven and Hearth
« Reply #508 on: May 31, 2009, 06:06:25 pm »

On the topic of deforestation and magma, I have a theory that all the magma was used up quenching the anger of the elves over what we did to the trees, hence no magma, elves or forests.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Malicus

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Re: Haven and Hearth
« Reply #509 on: May 31, 2009, 06:08:56 pm »

Also horrifying is that swords are better than axes.  I mean, I don't think you can even make a non-tool axe!  *gasp*
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