Goons were victims of a genocide. When they first came to the game, they formed a village under leadership of JTG, a longtime griefer and asshole. Reading through their H&H thread I learned that JTG left a battery clue when he knocked out a fellow goon near goontown. So I harvested that clue and a multi-town execution party was formed to kill JTG's character. Later on I got killed for my effort, but was quickly avenged.
As goons all had new and thus weak characters, they were left defenceless and some people with a grudge against them (not an unfounded one, as a couple of goons led by JTG went on a griefing campaign using Goontown as their base) seized the opportunity to kill goons indiscriminately. Though the griefers were killed in this genocide, most of the killed were innocent victims. Anyway, after this incident the goons relocated to the edge of map because they feared for their safety (not an unfounded fear, seeing how they were subjected to genocide). They have since severed their ties with JTG. Delamore, a much more reasonable man, is now their leader.
By my subjective estimate, goons still have proportionately more criminals than other factions, but this is still nowhere near majority. I've traded with some of the goons on numerous occasions, and the trade always went smoothly. This leads me to believe that most of them are honest players, so you should judge them on individual basis, not by their affiliation.
That's it for today's history lesson. Now on to immigration. If you are near or in Bottleneck, go to our village idol, I'll come there in a minute. If you're not near, wait for me at Ring of Brodgar. Just make sure to tell me your character's name and to confirm you are indeed online so I don't stand around waiting for you if you're not coming.