We should design the perfect fort for the next map.
Room for 50 people, and everything needed for them.
I only figured out how to accomadate 46 people behind a brick wall, with a tile to pixel ratio.
Map key:
Black=brick wall
Green(light)=grass field
Green(dark)=Steel gate
Brown squares=cabin
Brown dots=finery forge
Light pink=smelter
The tan block by the smelters = mine
Tan blocks up top=two huge wheat fields
Dark yellow block up top=tea field
Purple block up top=grape field
Orange block, lower left=carrot field
Light purple block, lower left=Flax/Hemp field
Tan squares on left wall=kilns
Light blue squares by left wall = ovens
Orange 2x2 blocks = a tree
Grey = road
Red bar = town idol
Light blue line = a normal fence.
The idea is that, hopefully, we would be able to place banners intermittently alongisde the roads and inbetween cabins in order to extend the village reach throughout the whole complex. Claims wouldn't be needed, because if a person is willing and able to take out a brick wall and stroll through the super town, a claim won't stop them. Fields would be one of two communal things, in order to keep the community netted together out of need for feed, if nothing else (Currently, BN has split into just a loose coalition of tens of self sufficient farmhouses). The mining industry is all closely packed, with steel making being done at the workers discretion inside their cabin.
The common field around the idol would probably be used to accomodate any immigrant overflow, with it serving as a public forest area until needed for the above task. The fenced in field on the right would be for once animal herding is in, to serve as a communal pasture, keeping food public again to ensure cooperation through mutual food gain. The seperate, upper left complex would be for the 'nobles'. There isn't really much room for them to actually do much away from the town, but it affords extra security to the people that matter the most.
It may seem a little less than ideal to some people, but I can already guess the three biggest complaints.
"I won't get to have a claim!!!"
Why do you need one? To protect your stuff? People stealing on land owned by the city already leave scents, and if your neighbors are going around nicking things, the Hirdsmen can do a search and sieze, and we can evict the untrustworthy people.
"I won't get my own field!!!"
Why do you need your own field? I really want this one to actually be answered, because I don't know why people can't just use the city fields and have the courtesy to replant.
"The village leaders get better lodgings!!!"
As well they should. First of all, they're more important given that the city loses function if one of them dies, so we need to keep them alive. Also, they need a place to be able to chill out without public disruptance. Currently, we have people consistently using Hamel's Wall Removal Service, which is fine and dandy given that he is the only one really with the strength to do it, but. Do you think he really enjoys dragging himself out of stuff all the time?
Edit: Forgot to actually put up the blueprint
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