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Author Topic: Haven and Hearth  (Read 209776 times)

Hamel

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Re: Haven and Hearth
« Reply #1590 on: June 18, 2009, 12:58:22 pm »

Because your hearth fire is no longer safe. If you punish a criminal, the HF gate may be your undoing.

Ah, right. I suspect most people could do without the cart, though. As I for one do not plan on dealing out any vigilante justice any time soon.
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Malicus

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Re: Haven and Hearth
« Reply #1591 on: June 18, 2009, 01:12:44 pm »

Because your hearth fire is no longer safe. If you punish a criminal, the HF gate may be your undoing.

But if the only things that a thief could mess with that would significantly bother you are behind your HF gate...  why does this matter?
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Sean Mirrsen

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Re: Haven and Hearth
« Reply #1592 on: June 18, 2009, 02:17:08 pm »

Because your hearth fire is no longer safe. If you punish a criminal, the HF gate may be your undoing.

But if the only things that a thief could mess with that would significantly bother you are behind your HF gate...  why does this matter?
Accidentally leaving theft marks where an upset thief could find them, participating in a ranger raid, just about anything could happen that could lead an executioner to your hearth. You also still need a cart, that cannot pass through your hearth and may be stolen. And a hearth provides only one door, whereas the cart-door can be used any number of times - such as, if you happen to be located in a narrow passage and want to be safe in both directions while maintaining passage for yourself.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

sonerohi

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Re: Haven and Hearth
« Reply #1593 on: June 18, 2009, 02:23:37 pm »

I am about to enjoy the taste of level 7 fox sausage at my new home.

Edit: If any brave of heart, ACTIVELY PLAYING, immigrants are 100% sure they want to join an area with level 7 wildlife (with a forest nearby, so rampant boar, bear, and deer are possible) I'd love to give you a map.
« Last Edit: June 18, 2009, 02:35:22 pm by sonerohi »
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I picked up the stone and carved my name into the wind.

Malicus

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Re: Haven and Hearth
« Reply #1594 on: June 18, 2009, 03:10:57 pm »

So your idea is also summoning-proof then?  Sounds like something that could be easily abused.  I don't have room to build such a thing, anyway.
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andrea

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Re: Haven and Hearth
« Reply #1595 on: June 18, 2009, 03:13:25 pm »

can i move the heart fire after i plant it?
i don't know where you people are, but i want to start building something.

Malicus

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Re: Haven and Hearth
« Reply #1596 on: June 18, 2009, 03:19:20 pm »

You can move your hearth fire by building a new one.  Your old one will become a normal campfire, and once it's lit and burnt out, it'll be gone.
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Vattic

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Re: Haven and Hearth
« Reply #1597 on: June 18, 2009, 03:20:10 pm »

Sean that is a cunning plan indeed :D.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

KoE

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Re: Haven and Hearth
« Reply #1598 on: June 18, 2009, 04:14:23 pm »

I claimed the carts. I announced I'll do it earlier in this thread, but I forgot to post last night when I did it. It's a security measure, to allow us to track down our carts if they get stolen. The claim has been placed by my alt, DJ, so I need to add you on my alt's kinlist. I know it's a hassle, but please refrain from using the carts until you get added to the list. We don't want false theft clues there.

I realised that I can't add my main to my alt's kinlist, so looks like I won't be using those carts much:( Shouldn't have made the alt on the same account

Alright, that's good. Any way I can get notification of when you're on?

Also, Niltrias and I were discussing the idea of another set of cart parking up on the north side - not entirely sure how necessary it is if you go through the industrial area (and not through the east side - we have some real 'bottlenecks' between the meatgrinder and the bunch of hearthfires in the middle of town that are really hard to get through), but it would allow for you to have access to some carts and might be nice to have in closer proximity to the new tannery.

Just a thought to consider as we continue laying out that side of town.
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DJ

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Re: Haven and Hearth
« Reply #1599 on: June 18, 2009, 05:57:50 pm »

Sounds like a good idea. We should continue expanding our cart fleet.

Anyway, as far as the list is concerned, will you be online in half an hour or so? I need to escort a new immigrant from RoB, so I can't add you right now.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Hamel

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Re: Haven and Hearth
« Reply #1600 on: June 18, 2009, 05:58:05 pm »

Notice to citizens of Bottleneck: Try to make sure there is at least one square of empty space between your claim and the roads. Or people will trespass on your property a lot.

This means you, whoever placed the claim directly south of the southeast entrance to the new crafting area!
« Last Edit: June 18, 2009, 06:13:45 pm by Hamel »
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sonerohi

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Re: Haven and Hearth
« Reply #1601 on: June 18, 2009, 08:15:01 pm »

Is it just me or is the server down?
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I picked up the stone and carved my name into the wind.

Hamel

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Re: Haven and Hearth
« Reply #1602 on: June 18, 2009, 08:23:24 pm »

Is it just me or is the server down?

It's not just you.  :(

I bet I lost my quiver, bow and shield.
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Micro102

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Re: Haven and Hearth
« Reply #1603 on: June 18, 2009, 08:26:16 pm »

since unwalkable water wll eventually be implemented, i suggest starting a planned town at that island. we would end up having the most valuable town in the game  :)
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WorkerDrone

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Re: Haven and Hearth
« Reply #1604 on: June 18, 2009, 08:28:45 pm »

D:

DID THE SERVER JUST CRASH?

NOOOOOOO!
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