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Author Topic: Some observations on how engraving affects room value.  (Read 2266 times)

LegacyCWAL

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Re: Some observations on how engraving affects room value.
« Reply #15 on: July 17, 2009, 03:26:28 pm »

You can draft the engravers, lock them in the room, deactivate them, and then designate the engraving.  That's about all I can think of off the top of my head.
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decius

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Re: Some observations on how engraving affects room value.
« Reply #16 on: July 25, 2009, 01:22:35 pm »

Has anyone got any further information on this?
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rossbob

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Re: Some observations on how engraving affects room value.
« Reply #17 on: July 25, 2009, 02:52:06 pm »

Locking them in the room would work, although draft-related unhappiness might be an issue if for some reason your dining room isn't quite legendary enough.  You could also try designating the floor inside the room first, then locking the door and designating the walls once you've lured them inside. 

Statues might serve to block the undesired wall face while your engravers do their work.  Constructed walls would work too, I guess, but I'm not sure I'd want to deal with that sort of tedium. 

Traffic designations might work, but I have my doubts.  Suspending partially constructed walls might also do the job, if (for some reason) engraving works like wall-building. 

On a vaguely related note, I was looking at the rent values for certain of my bedrooms, before and after engraving.  That is, I would check the rent -> engrave -> check the rent again -> resize the room (to the same size) -> check the rent a third time.  The rent values only changed after the third check, after resizing the room.  That's all well and good, and not terribly interesting, but what puzzles me is that the rent value also changed (fairly dramatically) after I locked the door (and resized it).  It goes up when I lock it, and down when I unlock it, and it happens with both constructed and carved out rooms.  Is this just something I've missed before?  It's very odd.
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kefkakrazy

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Re: Some observations on how engraving affects room value.
« Reply #18 on: July 26, 2009, 11:20:35 pm »

I remember reading something about how ores often did have matching values with their metal forms, if not other traits like melting point and so on-didn't having stonecrafters and masons work with native gold and the like create things that counted as stone and were valued as the metals? I remember someone recommending making native platinum statues because it cost one third the platinum as metal statues. *shrug*
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LegacyCWAL

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Re: Some observations on how engraving affects room value.
« Reply #19 on: July 27, 2009, 11:25:41 am »

I remember reading something about how ores often did have matching values with their metal forms, if not other traits like melting point and so on-didn't having stonecrafters and masons work with native gold and the like create things that counted as stone and were valued as the metals? I remember someone recommending making native platinum statues because it cost one third the platinum as metal statues. *shrug*

Yeah, about half the ores have values equal to the metals they make.

If you have magma, metalcrafters will get more out of the other half of the ores than stonecrafters, but if you don't have magma, it's the other way around..  Magma or no magma, masons will get more per chunk of ore than a metalsmith*, with one exception: Tetrahedrite.  There's a "feature" where one piece of tetrahedrite can be smelted into two bars of billon, meaning that making things out of the bars gives more wealth per ore than making them straight from the ore.

If you look at the discussion on the gold page, you'll see my opinion on where to put advice regarding ore furniture vs. bar furniture.



*God I hate how confusing the metal-related profession names can get.
« Last Edit: July 27, 2009, 11:28:05 am by LegacyCWAL »
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