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Author Topic: Some observations on how engraving affects room value.  (Read 2267 times)

dornbeast

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Some observations on how engraving affects room value.
« on: May 28, 2009, 11:10:29 pm »

I started with a bedroom which showed a rent of 1471, and engraved one square of dolomite.  I got an exceptional engraving, and the value went up to 1571.

My guess was:  100 = base engraving value * engraving quality * floor material, which came out to 10, assuming that dolomite floors have a multiplier of 2.

Next, I engraved ten squares of floor.  I got one ordinary engraving, four well-crafted engravings, four finely crafted engravings, and one superior quality engraving, which totaled up to 500 value, assuming my guess was right.

The room value was now 2071.

I tested again, getting an estimated gain of 600, and the room was now worth 2671 in rent.  So far, so good.

Next, I engraved a single square of magnetite in another room, getting a well-crafted engraving.  The starting value was 2598, the ending value 2758, for a gain of 160.

Assuming the assumptions I've made so far are correct, the material value of magnetite is 160/(quality*10), or 8.  Iron, however, has a value of 10. 

The wiki says that, all other things being equal, a native platinum statue has the same value as a forged platinum statue.  I had expected magnetite and iron to behave similarly.

Conclusions:

Engraving appears to work like decorating an item.
It appears that some ores may have different material values from their refined forms.
More research is needed.
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Quote from: Dornbeast
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ein

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Re: Some observations on how engraving affects room value.
« Reply #1 on: May 28, 2009, 11:11:49 pm »

Don't forget, engravings only count on the side they were engraved on.

Albedo

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dornbeast

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Re: Some observations on how engraving affects room value.
« Reply #3 on: May 28, 2009, 11:50:43 pm »

http://www.bay12games.com/forum/index.php?topic=33912.0

Thanks for pointing that out - I missed that thread.  On the other hand, I'm bringing hard numbers to the table, not "the wiki says."

And now that I've thought to look, it turns out that the wiki shows magnetite has a material multiplier of...8.

Excuse me while I edit the wiki to correct its claim about engravings not being affected by material.
« Last Edit: May 28, 2009, 11:57:33 pm by dornbeast »
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dornbeast

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Re: Some observations on how engraving affects room value.
« Reply #4 on: May 29, 2009, 12:51:30 am »

Don't forget, engravings only count on the side they were engraved on.

Sorry, I guess I didn't make that clear.

I used floor tiles for all of the testing, because I didn't want to fiddle with the whole "which side is the engraving on" question.
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decius

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Re: Some observations on how engraving affects room value.
« Reply #5 on: July 08, 2009, 11:57:47 am »

So the maximum value seems to be:
1. Mine out the ore vein.
2. Engrave the ore floor.
3. Mason the ore into blocks.
4. Build the ore floor over the engraving.
5. Build the ore furniture over the ore floor.
6. Designate the bedroom.
7. PROFIT!! MAGMA!

This is based on the wiki's claim that putting a floor over an engraving adds the floor value to the room, while keeping the engraved floor's value..
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LegacyCWAL

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Re: Some observations on how engraving affects room value.
« Reply #6 on: July 08, 2009, 12:05:45 pm »

So the maximum value seems to be:
1. Mine out the ore vein.
2. Engrave the ore floor.
3. Mason the ore into blocks.
4. Build the ore floor over the engraving.
5. Build the ore furniture over the ore floor.
6. Designate the bedroom.
7. PROFIT!! MAGMA!

This is based on the wiki's claim that putting a floor over an engraving adds the floor value to the room, while keeping the engraved floor's value..

Sounds like something that should be tested.  If you put a floor (or any other construction) on a surface, all it will leave is an unengraved, unsmoothed tile of the base layer.  For example, if you engrave a hematite tile that's in a chert layer, floor it over, and then pull the floor up, you'll be left with unsmoothed chert.

So this should be tested to see when the conversion is made: at time of construction, or time of removal.
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Eidalac

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Re: Some observations on how engraving affects room value.
« Reply #7 on: July 08, 2009, 12:57:59 pm »

Hrm.

My mayor's room - Rent price 1697.

Cover one Well-Crafted Andesite engraved floor with a Gold Floor - Rent price 1857 (160 gain)

Remove Gold Floor (andesite floor) - Rent price 1674 (-23 loss; I presume 20 is for the engraving and 3 for the smoothing, since it's a common stone.)

So, seems like this does add to the value... or the gold may be worth so much more than the engraving was.  I gota get to bed, so I can't figure anything more than this ATM.
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LegacyCWAL

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Re: Some observations on how engraving affects room value.
« Reply #8 on: July 08, 2009, 01:42:00 pm »

It sounds like the smoothing and engraving still adds to the value.  Gold has a material multiplier of x40, so if putting on the floor removed the value of the underlying engraving, the difference would not be divisible by 40.  The difference between the pre-floor rent and the post-removal rent just seems to confirm it.
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Eidalac

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Re: Some observations on how engraving affects room value.
« Reply #9 on: July 08, 2009, 07:25:07 pm »

Meh.

I'll try it with an andesite floor when I get of work, 'cause my masons are to busy to do so in under half-an-hour right now. :p
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Eidalac

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Re: Some observations on how engraving affects room value.
« Reply #10 on: July 09, 2009, 08:57:37 am »

Hrm.

Gold is x30, not 40.  Nuggets are 90, Bars are 150.

Anyway:

Base Room: 1697
Removed smooth and engraved (Build a floor then removed): 1674
Built Gold Floor (over engraving): 1857
Built Andesite Floor (over engraving): 1679   [Less than base price, so this must removed the engraving]
Smoothed floor (removed engraving then smoothed it): 1677

So:

Smoothing: 3
Engraving (well crafted): 20
Build Andesite Floor: 5  [Implies a build floor has a base value of 5, which is the same base the Wiki has for bars and blocks]
Build Gold Floor (if replaced engraving): 183 ... [Ok, if the Andesite is correct, this should be 150, but is over by 33... more than the smoothing/engraving value...] ???

I don't have any more time today, but I must have gotten one of those numbers wrong.
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LegacyCWAL

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Re: Some observations on how engraving affects room value.
« Reply #11 on: July 09, 2009, 12:07:22 pm »

...I woulda sworn it was 40 when I looked at it yesterday :-[
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decius

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Re: Some observations on how engraving affects room value.
« Reply #12 on: July 11, 2009, 10:16:44 am »

Just to clarify, was the building material "Gold nuggets" or "Gold Blocks"?

Anyone know a good way to determine room value without having an active economy? That would help test this and other room value questions.
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Eidalac

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Re: Some observations on how engraving affects room value.
« Reply #13 on: July 17, 2009, 10:42:26 am »

Gold Bars, value of 150.

I've been sick and working overtime, so I haven't had any chance to check my numbers so far to see what I did to get them so odd.

AFAIK, there is no way to figure the value of a room without using the rent price.

The other reason It's so hard for me to test this is that by the time my economy kicked in, I have so much crap sitting around that the jobs to alter the floor take forever to even get assigned and are getting canceled for food/drink as often as not.
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smjjames

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Re: Some observations on how engraving affects room value.
« Reply #14 on: July 17, 2009, 11:47:14 am »

Yea well, there really isn't any direct way to control which side the engravings go on. They generally do it on the side of the wall that is in the room.

It would be nice if we could engrave both sides of the wall.

I usually have two empty spaces between assigned noble room clusters(and the DM, who's requirements are similar to a mayors), so there is effectively a separate wall for each room. That would be one way to get around this, but what about other places where you didn't do that?
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