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Author Topic: Random Murder RTD: Turn 10 ; Stuck in a hole or something.  (Read 16479 times)

Katsuun

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Re: Random Murder RTD: Turn 2; IT'S A TRAP!
« Reply #45 on: June 01, 2009, 02:57:04 pm »

FIXIN






« Last Edit: June 02, 2009, 03:49:51 pm by Katsuun »
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Nirur Torir

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Re: Random Murder RTD: Turn 3; Gun fight!
« Reply #46 on: June 01, 2009, 03:12:51 pm »

Will my finger eventually stop bleeding on its own? I'm afraid I'll cut it off or something if I try to heal it again.
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Jack_Bread

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Re: Random Murder RTD: Turn 3; Gun fight!
« Reply #47 on: June 01, 2009, 03:37:01 pm »

Break a chair and grab the sharpest broken piece and run down the hall.

Dwarmin

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Re: Random Murder RTD: Turn 3; Gun fight!
« Reply #48 on: June 01, 2009, 03:53:50 pm »

Move in the small room directly to the north, and rip a piece of the sheet to wrap my foot in.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Kishmond

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Re: Random Murder RTD: Turn 3; Gun fight!
« Reply #49 on: June 01, 2009, 05:57:02 pm »

Move to where Zakariah is.

Frelock

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Re: Random Murder RTD: Turn 3; Gun fight!
« Reply #50 on: June 01, 2009, 07:06:54 pm »

Dash to the small room to the north, prepare myself at the corner again.
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All generalizations are false....including this one.

Zako

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Re: Random Murder RTD: Turn 3; Gun fight!
« Reply #51 on: June 01, 2009, 08:34:12 pm »

Run to the small room to the north and duck for cover!
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Katsuun

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Re: Random Murder RTD: Turn 3; Gun fight!
« Reply #52 on: June 02, 2009, 06:01:28 am »

Will my finger eventually stop bleeding on its own? I'm afraid I'll cut it off or something if I try to heal it again.

Injuries can heal on their own, but it takes a while and is totally random. You're the only turn we need posted.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Nirur Torir

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Re: Random Murder RTD: Turn 3; Gun fight!
« Reply #53 on: June 02, 2009, 06:38:33 am »

Oops, sorry. I knew I was forgetting something.

I'll sneakily try to get behind the guard and try to break his neck. If he's dead before I get to act, I'll re-appropriate and wear his uniform.

Edit - Despite dreaming that I checked the forum and everybody attacked him, nobody did. I think I'll sneakily go into the north room and look for a weapon.
« Last Edit: June 02, 2009, 06:58:53 am by Nirur Torir »
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Katsuun

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Re: Random Murder RTD: Turn 2; IT'S A TRAP!
« Reply #54 on: June 02, 2009, 07:55:35 am »

Ok, fixed that problem. LETS ROLL:


By you, I meant Varsen. Sorry, that was a typo.


Stati:
 
Nirur Torir:
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Kishmond:
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Frelock:
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Jack_Bread:
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Dwarmin:
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Zako:
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« Last Edit: June 02, 2009, 04:23:13 pm by Katsuun »
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Frelock

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Re: Random Murder RTD: Turn 5; Side effects may include drowsiness...
« Reply #55 on: June 02, 2009, 04:57:50 pm »

Pull out the dart, shake my head to diffuse the drowsiness, and move into the north room.
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All generalizations are false....including this one.

Jack_Bread

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Re: Random Murder RTD: Turn 40,000,000; Everyone loses, FINALLY!
« Reply #56 on: June 02, 2009, 05:58:03 pm »

Assuming I saw thepressure plate tripped, I run down the hall and try to attack the guard and try to jump over the pressure plate while doing so.
« Last Edit: June 02, 2009, 09:39:49 pm by Jack_Bread »
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Zako

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Re: Random Murder RTD: Turn 3; Gun fight!
« Reply #57 on: June 02, 2009, 08:30:41 pm »

Take cover in the small room to the north!
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Nirur Torir

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Re: Random Murder RTD: Turn 5; Side effects may include drowsiness...
« Reply #58 on: June 02, 2009, 09:34:30 pm »

I want to steal the guard's gun.
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Kishmond

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Re: Random Murder RTD: Turn 5; Side effects may include drowsiness...
« Reply #59 on: June 02, 2009, 09:41:28 pm »

I throw the knife up into the air a few times, trying to get a feel for its balance.
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