Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: What is the meaning of (CLT) in a workshop?  (Read 3544 times)

Zancor Mezoran

  • Bay Watcher
    • View Profile
What is the meaning of (CLT) in a workshop?
« on: May 28, 2009, 11:56:13 am »

I have found that a lot of my workshops say (CLT) in various colors, or *CLT* or masterpiecesymbolCLTmasterpiecesymbol in pink, next to the name of my workshops when I use 'q' to examine them.  What exactly does that mean, and what is the significance of the various colors/symbols of the CLT denotion?
Logged
Anyway, I figure that the dwarves are only marginally less wasteful of metal than they are of wood. The moody dwarf's selecting only the best 5% of each bar of metal, and eats the rest to sustain him as he works on the artifact.

IHateOutside

  • Bay Watcher
  • Fire safety is for wimps.
    • View Profile
Re: What is the meaning of (CLT) in a workshop?
« Reply #1 on: May 28, 2009, 11:58:19 am »

CLT means Cluttered - there is a load of items in the workshop,slowing down production. You need to haul them out to get rid of the Cluttered status
Logged

Zancor Mezoran

  • Bay Watcher
    • View Profile
Re: What is the meaning of (CLT) in a workshop?
« Reply #2 on: May 28, 2009, 12:06:25 pm »

Thanks much, I'll have to do something about that.
Logged
Anyway, I figure that the dwarves are only marginally less wasteful of metal than they are of wood. The moody dwarf's selecting only the best 5% of each bar of metal, and eats the rest to sustain him as he works on the artifact.

IHateOutside

  • Bay Watcher
  • Fire safety is for wimps.
    • View Profile
Re: What is the meaning of (CLT) in a workshop?
« Reply #3 on: May 28, 2009, 12:12:37 pm »

I'm not sure how bad the effect is, but i know you can look what items are in a building (workshop) by pressing 't' and going over it.
Logged

Smew

  • Bay Watcher
  • I'll kill you with my bear face.
    • View Profile
    • Deep Games for Deep Gamers
Re: What is the meaning of (CLT) in a workshop?
« Reply #4 on: May 28, 2009, 12:18:05 pm »

I'm not sure how bad the effect is, but i know you can look what items are in a building (workshop) by pressing 't' and going over it.
It can get pretty bad, production-wise, a job that takes only a second to complete can end up becoming 4-6 seconds.

Zancor Mezoran

  • Bay Watcher
    • View Profile
Re: What is the meaning of (CLT) in a workshop?
« Reply #5 on: May 28, 2009, 12:22:53 pm »

So that's why people always have their crafts in stockpiles instead of just laying around in their workshop.  Hmm.
Logged
Anyway, I figure that the dwarves are only marginally less wasteful of metal than they are of wood. The moody dwarf's selecting only the best 5% of each bar of metal, and eats the rest to sustain him as he works on the artifact.

dornbeast

  • Bay Watcher
    • View Profile
Re: What is the meaning of (CLT) in a workshop?
« Reply #6 on: May 28, 2009, 01:37:14 pm »

So that's why people always have their crafts in stockpiles instead of just laying around in their workshop.  Hmm.

That, and other things.

I've found that designating a stockpile of beds, doors, chairs, tables, and coffins to be excellent or better quality only is a great way of selecting things for building the high-rent district.

It's also easier to select a few bins of finished goods than to grab every single item that needs to go to the trade depot.

And a stockpile for prepared food is a necessity - one roast can easily be a stack of fifty items, which will clutter a kitchen rather badly on its own until it rots or gets moved.
Logged
Quote from: Dornbeast
Urist Austin, Axedwarf.  A dwarf barely alive.  Gentledwarves, we can rebuild him. We have the technology. We have the capability to build the world's first bionic dwarf. Urist Austin will be that dwarf. Better than he was before. Better, stronger, faster.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: What is the meaning of (CLT) in a workshop?
« Reply #7 on: May 28, 2009, 03:14:11 pm »

Each level of clutter is a multiplier to the time it takes to do work in that workshop, up to a maximum of ten times. These values are hidden within the labyrinthine in-game documentation. I'll let you try and find them, because it took me ten minutes just now, and I've looked through all of it before.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Zancor Mezoran

  • Bay Watcher
    • View Profile
Re: What is the meaning of (CLT) in a workshop?
« Reply #8 on: May 28, 2009, 03:49:34 pm »

Ten times as long?  Ouch.  I've got to fix that then, no wonder my dwarves ate taking so long to do things.  Right now, I don't have any stockpiles other than numerous ones for food.  I designed my fortress layout around workshops that use material from another workshop being right next to each other (e.g. a clothier's workshop next to a dyer's workshop next to a loom next to a farmer's workshop), but if having items in the workshops slows the process of creating the items, then it voids the entire point of the design of 3 z-levels of my fortress.

I did leave a decent amount of room for storage, and could always mine out more in the general area (which is probably what I will do), but I hoped to find an end to infinite storage rooms in this fort.  My last fort had ~20000 food units, not counting non-food plants, in the stockpile-and the majority of those were not in barrels.  Plus, with so much stuff to haul, my prepared food stacks rotted before my haulers got to them-so I had to stop cooking food too.
Logged
Anyway, I figure that the dwarves are only marginally less wasteful of metal than they are of wood. The moody dwarf's selecting only the best 5% of each bar of metal, and eats the rest to sustain him as he works on the artifact.

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: What is the meaning of (CLT) in a workshop?
« Reply #9 on: May 28, 2009, 03:51:06 pm »

(I'd suggest going to the wiki and typing "clutter" into the search window)

The different levels of clutter are hard to identify visually - basically, the more bold that "CLT" is, the worse it is. Dark grey is bad, but light and white are worse. If it gets to colors (never seen them), you're in deep molasses land.

At the least level, it doubles the production time necessary.  50% production is a bad thing.  This is triggered when 15 "average size" items remain in the workshop, including any for the current project, but each successive level is more quickly reached for 1/3, 1/4, 1/5 as fast, etc.  ("Crafts" are small, 1/3 normal size, but siege weapon parts are extra large, etc.)  This can happen quickly if, say, you're making coke from bituminous coal - 5 coal, and you have 15 items, and the next project is slowed. (And don't forget that some items, like steel bars or plate armor, require multiple raw component items for the production - those count.)

Sometimes the easiest way to clean things up is deconstruct the workshop and rebuild it, or have parallel/redundant shops (esp furnaces and forges?) and rotate the activity through them while the others get cleaned out.

 When people talk of "having enough haulers" and "assigning peasants to hauling duty", this is what they're talking about avoiding.
« Last Edit: May 28, 2009, 03:56:36 pm by Albedo »
Logged

sunshaker

  • Bay Watcher
    • View Profile
Re: What is the meaning of (CLT) in a workshop?
« Reply #10 on: May 28, 2009, 04:15:43 pm »

(I'd suggest going to the wiki and typing "clutter" into the search window)

The different levels of clutter are hard to identify visually - basically, the more bold that "CLT" is, the worse it is. Dark grey is bad, but light and white are worse. If it gets to colors (never seen them), you're in deep molasses land.

I've had yellow (CLT) before in a craftdwarf shop making stone mugs on repeat owned by a legendary stonecrafter. It took a while to empty but it did let me buy out the caravan. I've had magenta (CLT) on a butcher shop (that was easy to do the hunters went on a deer killing rampage).
Logged

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: What is the meaning of (CLT) in a workshop?
« Reply #11 on: May 28, 2009, 04:28:45 pm »

Butchering a single medium-size animal can immediately push a butchershop into deep clutter - a cow is 9 meat, 9 chunks, 9 bones, 6 fat, plus a skull and a skin - that's 35, or magenta land all by itself. (And Armok help the butcher who tackles a whale!)

Another prime candidate for redundant workshops.
Logged

Derakon

  • Bay Watcher
    • View Profile
Re: What is the meaning of (CLT) in a workshop?
« Reply #12 on: May 28, 2009, 05:24:06 pm »

Fortunately, cluttering does not significantly impact the speed at which butcher shops work, since all the butcher has to do is haul the animal to the shop and then cut its throat out; the animal immediately falls apart into its constituent pieces.
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

eerr

  • Bay Watcher
    • View Profile
Re: What is the meaning of (CLT) in a workshop?
« Reply #13 on: May 28, 2009, 06:19:34 pm »

Fortunately, cluttering does not significantly impact the speed at which butcher shops work, since all the butcher has to do is haul the animal to the shop and then cut its throat out; the animal immediately falls apart into its constituent pieces.
not if he has to do it three times in a  row to groundhogs
Logged

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: What is the meaning of (CLT) in a workshop?
« Reply #14 on: May 28, 2009, 06:32:17 pm »

And if that first job shifts every subsequent one to "10x as slow", that's going to be felt.

I just had 9 macaques raid the AG compound I was still walling in - killed them all, and had time to build a 2nd butchery while the first was trying to handle them, and still lost several carcasses to rotting.
Logged