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Author Topic: Military dwarves won't back off?  (Read 1072 times)

loopoo

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Military dwarves won't back off?
« on: May 27, 2009, 10:21:31 am »

Hey guys. Sometimes when there's a Kobold thief or snatcher, or a pain-in-the-ass animal, I send my soldiers out to beat em senseless. Is there anyway to get my soldiers to STOP before the enemy dies? Like before he gets sliced open, or something. That way I can just put him in a cage unconscious and then put him in an arena. I tried putting my guys off duty, but they beat them senseless then walk away. Anyway to stop em dead in their tracks? I thought about sacking them from the army, but that gives bad thoughts and makes em drop all their gear which is annoying. Any other way?
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Smew

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Re: Military dwarves won't back off?
« Reply #1 on: May 27, 2009, 12:07:22 pm »

Not at all.

Derakon

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Re: Military dwarves won't back off?
« Reply #2 on: May 27, 2009, 12:15:08 pm »

Not to my knowledge. Dwarven military won't even stop fighting if they get thirsty, so y'know, they must take their jobs pretty seriously.
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kg333

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Re: Military dwarves won't back off?
« Reply #3 on: May 27, 2009, 01:23:59 pm »

Not to my knowledge. Dwarven military won't even stop fighting if they get thirsty, so y'know, they must take their jobs pretty seriously.

Other than marksdwarves, anyway...[grumble grumble]

Anyways, if you want to get caged nasties, cage traps are the way to go.  They'll work on almost anything.

KG
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assimilateur

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Re: Military dwarves won't back off?
« Reply #4 on: May 27, 2009, 01:41:07 pm »

Telling your dwarfs to stop in real time and have them comply instantly wouldn't be very realistic. That's arcade bullshit that's better left in RTS games where it belongs.


Now, on the other hand, having an order in the squad options (alongside things like whether they should carry rations) telling them whether to take prisoners. They could then try and back off once a gobbo goes unconscious, and after the whole engagement was over, they'd possibly disarm the enemy and haul him to POW camps.

You see, that sounds rather complicated, so I wouldn't expect it to be done through anything less than a new release of the game. But then again, what do I know?
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loopoo

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Re: Military dwarves won't back off?
« Reply #5 on: May 27, 2009, 04:07:35 pm »

Telling your dwarfs to stop in real time and have them comply instantly wouldn't be very realistic. That's arcade bullshit that's better left in RTS games where it belongs.


Now, on the other hand, having an order in the squad options (alongside things like whether they should carry rations) telling them whether to take prisoners. They could then try and back off once a gobbo goes unconscious, and after the whole engagement was over, they'd possibly disarm the enemy and haul him to POW camps.

You see, that sounds rather complicated, so I wouldn't expect it to be done through anything less than a new release of the game. But then again, what do I know?

I'm sorry, but that's a load of bullshit. The Roman Legionaries feared their Centurions and dreaded the horrible beating they would receive for disobeying orders. Centurions ran their Centuries with immaculate precision and order. A single command from the Centurion for his Century to halt WOULD be answered with a brisque, and highly professional stop. If I want my soldiers to stop, I damn well expect them too, cause what general wants to take a load of bloodthirsty soldiers who would let bloodlust overcome them, rather than military strategy / precision?

I think it would be a great option to take prisoners into POW camps, but that would be over the top. Stopping dead in their tracks when told to, or leaving all unconscious enemies alone would be good.
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assimilateur

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Re: Military dwarves won't back off?
« Reply #6 on: May 27, 2009, 04:27:14 pm »

Only the Roman Centurions weren't commanding their guys viewing them from the heavens while pointing and clicking a mouse cursor, the way you do in an RTS. There was no disembodied entity giving them orders in real time that could make them stop dead in their tracks at a second's notice.

Disciplined soldiers are one thing, but what you're seeing in most games is commanding robots telepathically.

Of course, in DF you're still a disembodied, nigh-omniscient entity giving orders telepathically, I'm just saying that I appreciate any effort trying to make these sort of games more realistic, cf. delays and inefficiencies inherent in DF - as well as some mechanisms (giving only imprecise orders to military units, having work orders be processed by one of the dwarfs before being carried out).

Stopping dead in their tracks when told to, or leaving all unconscious enemies alone would be good.

By current game mechanics you wouldn't be able to jail them or anything, so I don't see what use that would be.
« Last Edit: May 27, 2009, 04:31:51 pm by assimilateur »
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loopoo

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Re: Military dwarves won't back off?
« Reply #7 on: May 27, 2009, 04:41:25 pm »

Only the Roman Centurions weren't commanding their guys viewing them from the heavens while pointing and clicking a mouse cursor, the way you do in an RTS. There was no disembodied entity giving them orders in real time that could make them stop dead in their tracks at a second's notice.

Disciplined soldiers are one thing, but what you're seeing in most games is commanding robots telepathically.

Of course, in DF you're still a disembodied, nigh-omniscient entity giving orders telepathically, I'm just saying that I appreciate any effort trying to make these sort of games more realistic, cf. delays and inefficiencies inherent in DF - as well as some mechanisms (giving only imprecise orders to military units, having work orders be processed by one of the dwarfs before being carried out).

Stopping dead in their tracks when told to, or leaving all unconscious enemies alone would be good.

By current game mechanics you wouldn't be able to jail them or anything, so I don't see what use that would be.

I like you. For some strange reason. You make a lot of sense, but don't come across as an asshole / snotty type of person. Good job, you're right. Haha, I love how you described us, "nigh-omniscient" good job :p
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Shoku

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Re: Military dwarves won't back off?
« Reply #8 on: May 27, 2009, 04:47:01 pm »

Telling your dwarfs to stop in real time and have them comply instantly wouldn't be very realistic. That's arcade bullshit that's better left in RTS games where it belongs.


Now, on the other hand, having an order in the squad options (alongside things like whether they should carry rations) telling them whether to take prisoners. They could then try and back off once a gobbo goes unconscious, and after the whole engagement was over, they'd possibly disarm the enemy and haul him to POW camps.

You see, that sounds rather complicated, so I wouldn't expect it to be done through anything less than a new release of the game. But then again, what do I know?
Actually no, it might be pretty simple to program if you used existing chains n cages sets as prisons as potential POW area. Managing when they do it would be the only issue as you wouldn't want them to start hauling prisoners while most of the combat was still left to be done.

But ya, it would be up to Toady, not us.
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assimilateur

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Re: Military dwarves won't back off?
« Reply #9 on: May 27, 2009, 05:28:03 pm »



I like you. For some strange reason. You make a lot of sense, but don't come across as an asshole / snotty type of person. Good job, you're right. Haha, I love how you described us, "nigh-omniscient" good job :p


That's either top-notch sarcasm or an ucharacteristically nice thing to say, by internet standards. Formulations like "good job, you're right" make me lean towards the former interpretation. Anyway, I'm gonna award your post a 9 out of 10.

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loopoo

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Re: Military dwarves won't back off?
« Reply #10 on: May 27, 2009, 06:06:07 pm »



I like you. For some strange reason. You make a lot of sense, but don't come across as an asshole / snotty type of person. Good job, you're right. Haha, I love how you described us, "nigh-omniscient" good job :p


That's either top-notch sarcasm or an ucharacteristically nice thing to say, by internet standards. Formulations like "good job, you're right" make me lean towards the former interpretation. Anyway, I'm gonna award your post a 9 out of 10.



Why thank you, kind sir. And that was not sarcasm, I liked the way you answered me back, you didn't shoot me out of the sky. Anyways, night. See ya around.
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assimilateur

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Re: Military dwarves won't back off?
« Reply #11 on: May 27, 2009, 06:09:57 pm »

Anyways, night. See ya around.

K, you too.
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loopoo

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Re: Military dwarves won't back off?
« Reply #12 on: May 27, 2009, 06:11:07 pm »

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zchris13

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Re: Military dwarves won't back off?
« Reply #13 on: May 27, 2009, 06:11:58 pm »

I do believe this calls for a "Dakka dakka dakka".
In other news:
That wouldn't work.  Have you ever played Adventure mode? People pass out all the time, just to wake up and stumble, attack, pass out.  I forsee many bugs if this gets in.
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assimilateur

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Re: Military dwarves won't back off?
« Reply #14 on: May 27, 2009, 06:20:06 pm »

I do believe this calls for a "Dakka dakka dakka".
In other news:
That wouldn't work.  Have you ever played Adventure mode? People pass out all the time, just to wake up and stumble, attack, pass out.  I forsee many bugs if this gets in.


Yeah, the way they lose and regain consciousness can be a bit erratic at times. That said, if a dwarf was hauling a passed-out gob and that gob regained consciousness, what's the worst that could happen? The hauler would most likely be able to defend himself against a disarmed and heavily-wounded enemy.

Of course this would be quite a wacky sight, because it is reasonable to expect that a POW would be restrained until being moved, but it wouldn't be out of character in a world where dogs can give birth during battle and soldiers can spar on top of a sleeping person without waking them.
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