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Author Topic: Monster Defence! Under New Management  (Read 47734 times)

Strife26

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Re: Monster Defence!
« Reply #555 on: September 06, 2009, 12:19:12 pm »

Shoot the nearest zed, APU.
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Pandarsenic

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Re: Monster Defence!
« Reply #556 on: September 07, 2009, 06:50:43 am »

Well, unless one gets right in my face, that's pretty much all I can think of to do. <_< When did I last reload successfully?
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
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Kashyyk

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Re: Monster Defence!
« Reply #557 on: September 07, 2009, 10:42:42 am »

E x2 N Prone. Reload Shoot nearest Zombie repeatedly.
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zchris13

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Re: Monster Defence!
« Reply #558 on: September 13, 2009, 06:48:54 pm »

Oh, hey, bump a dump.
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RedWarrior0

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Re: Monster Defence!
« Reply #559 on: September 13, 2009, 06:56:09 pm »

So who gets in?
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Luke_Prowler

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Re: Monster Defence!
« Reply #560 on: September 13, 2009, 07:28:13 pm »

Well, I'd figure I would be nice and let the Next person on the list join. If he doesn't post by, oh, Wednesday, then we'll have a contest. Whoever post the most abilities/flaws (that I approve/not repeats) will be the next person up.
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zchris13

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Re: Monster Defence!
« Reply #561 on: September 13, 2009, 07:34:25 pm »

Oh, ME ME!!
I'll go find some more flaws for FUN!
SHARPSHOOTER IS LAME!!!

Name: Zchris
Description: Grey (80%) with yellow Stripes
Credits:
Perks:
  • Psychic
  • Money management
  • Dual wield
  • Speedster

Flaws:
  • Selfish
  • Weak

Inventory:
  • free pistol
  • 2 bandoleers (3*2=6)
  • knife (2)
« Last Edit: September 13, 2009, 07:46:30 pm by zchris13 »
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RedWarrior0

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Re: Monster Defence!
« Reply #562 on: September 13, 2009, 08:02:05 pm »

I know the contest hasn't started, but here are some perks:
Ghost: once per wave you get a large number of move points and the ability to move through zombies.
Invisible: zombies only attack you if there is no other directly available fleshy option
Big fist: Exactly what it says on the tin. think Hellboy-style fist
Construction worker: able to build a wall/fortification mid wave
Martial artist: melee attacks are more accurate, slightly more powerful, but not as powerful as axe-crazy (NO stack with axe-crazy)
Rambo: Bonus to fire rate/ammo while wielding LMG.
Mage: can shoot a random spell (fire (med. damage and brun effect over very small area), freeze (stops zombies), shock (large damage over small area), earth (small damage over huge area)) for 3 action points
Flash clone: once per wave, create a duplicate of yourself. Clone can only do shooting/melee tasks. Clone has less health.

No flaws yet for me.
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RAM

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Re: Monster Defence!
« Reply #563 on: September 22, 2009, 07:55:50 am »

Slight-of-hand: you may sacrifice an entire turn to retrieve one item from a depot.
Studious: If you kill a zombie you will gain a bonus against other zombies of that type.

Trophy collector: squares with dead bodies in them require 2 additional points of movement to enter.
Two-left-feet: Moving more than two squares in one turn incurs a risk of dropping an item.
Hemophobia: You are unable to use the heal action.
Necrophobia: You may not use any actions if there is a zombie within 5 squares of you, you may still move however.

(you need to be careful about adding too many flaws because they will let people specialise. Movement penalties aren't much bother to someone with a long-range approach.)
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RedWarrior0

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Re: Monster Defence!
« Reply #564 on: September 22, 2009, 07:48:58 pm »

Flaws:
Twitch: Reduced accuracy

Perks:
Commander: Call in paratrooper drop for free, once per wave
Martial Trance: When zombies significantly outnumber allies in 3 square radius, 3-turn power up for melee. 2-turn recharge
Improvised builder: Can use corpses to build temporary walls mid-wave


New items (I know they aren't part of the contest, but I can't resist):
Paratrooper drop: a few guys of premade classes come in mid-wave. Purchase pre-wave, use mid-wave
Portal: two connected 2-way portals are placed wherever purchaser wants. Can be switch-operated for larger price
Portal Gun: deploys portals, as in the portal item, mid-wave. Can also close portals and place multiple pairs. Expensive ammo
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Keita

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Re: Monster Defence!
« Reply #565 on: September 28, 2009, 06:27:42 am »

Can I get my character in a reserve slot?

Name :- Sid McFuzz

Desctription :- Tall, slim build. Long curly, usualy waers bagy trousers/shorts with tight fitting T-shirts. Listensto metal a lot

Money :- 0

Perks :- Sharpshooter, Spotter, Other: Covering Fire - If another person is surronded and badly wounded, all shots at the persons enemy have a boost to damage and critical hit
Flaws :- Idiot Hero

Equip :- (e) Pistol + 1 extra clip / First Aid kit
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zchris13

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Re: Monster Defence!
« Reply #566 on: September 28, 2009, 05:12:56 pm »

Perks:
Anime Damage- No enemy critical hits on you

Flaws:
SUP3R R34L1571C: criticals deal double normal crit damage
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RAM

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Re: Monster Defence!
« Reply #567 on: September 28, 2009, 08:32:11 pm »

Perks:
Anime Damage- No enemy critical hits on you
I suspect that bosses would still be able to crit you.
Flaws:
SUP3R R34L1571C: criticals deal double normal crit damage
Having a perk that cancels out a flaw and is still useful seems a bit debatable...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

zchris13

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Re: Monster Defence!
« Reply #568 on: September 28, 2009, 08:32:51 pm »

Well, duh, but you obviously can't use both at the same time.
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Vlynndar

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Re: Monster Defence!
« Reply #569 on: September 29, 2009, 01:27:42 am »

What if it's a super realistic anime?
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.
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