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Author Topic: Monster Defence! Under New Management  (Read 47711 times)

Strife26

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Re: Monster Defence!
« Reply #405 on: July 28, 2009, 09:35:10 pm »

Light blue. Preferably with UN on it.
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RAM

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Re: Monster Defence!
« Reply #406 on: July 29, 2009, 11:20:16 pm »

I was going to go for Yellow, good looks are for expensive gear, but that works too...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Luke_Prowler

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Re: Monster Defence!
« Reply #407 on: July 30, 2009, 08:15:05 pm »



Everyone moves into position. Hasuin notes everyone is blocking his view, and unless ther was a zombie right right next to him (or if he stood up) he will be shooting his team.

Emperor reloads. He had 2 pistol clip left.

Oscar reloads his shotgun. He has 10 shotgun shells (2 clips) left.

RAM decides to put on his yellow helmet to help hide the scars from the zombie attack THAT HE HAD ALL THIS TIME. Strife notes that it looks stupid. RAM tells Strife that he looks stupid. Ram trys to heals himself up, but for the most part he simply keeps the dirt out of the cuts.

Ferik, not finding anything of value, decides to head back.



Suddenly, Zombies...
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Strife26

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Re: Monster Defence!
« Reply #408 on: July 30, 2009, 08:40:40 pm »

Two shots for the chap who is East South East, the closest one.

Draw a blade and prepare for melee.
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Org

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Re: Monster Defence!
« Reply #409 on: July 30, 2009, 08:42:36 pm »

Face South

FIRE FIRE FIRE FIRE FIREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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RAM

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Re: Monster Defence!
« Reply #410 on: July 30, 2009, 09:53:59 pm »

up, up, left, left, up, feel stupid, treat injury using bandages...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Emperor_Jonathan

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Re: Monster Defence!
« Reply #411 on: July 31, 2009, 12:12:44 am »

Wait until zombie is adjacent, then jump knife attack them, grapple etc.
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Pandarsenic

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Re: Monster Defence!
« Reply #412 on: July 31, 2009, 03:22:56 am »

N,N,W

Shot zombies to the east - aim at the middle, hope the huge spread takes his buddies out too.
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Archangel

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Re: Monster Defence!
« Reply #413 on: July 31, 2009, 03:45:25 am »

Shoot of the zombie directly to the South of me. If I drop it I'll shoot the one right next to it.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Kashyyk

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Re: Monster Defence!
« Reply #414 on: July 31, 2009, 12:03:30 pm »

Okay,

Fire with both pistols at the Zombie to the WWN of me. I then move stand and move East x2.
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Mephansteras

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Re: Monster Defence!
« Reply #415 on: July 31, 2009, 12:10:14 pm »

Could I get added to the reserve list, please?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Luke_Prowler

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Re: Monster Defence!
« Reply #416 on: July 31, 2009, 04:14:48 pm »

Could I get added to the reserve list, please?
 

You're on.

Just waiting for cheeter and goose. should probably PM goose.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Cheeetar

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Re: Monster Defence!
« Reply #417 on: August 03, 2009, 12:38:56 am »

Face east 1 east fire at zombie east.
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Luke_Prowler

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Re: Monster Defence!
« Reply #418 on: August 05, 2009, 07:25:53 pm »

It appears that Wild Goose has decided to drop of the face of the earth, that means we have a slot open. same as last time: First person to make a correct profile gets in.

I should have something up by tomarrow, if not today.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Mephansteras

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Re: Monster Defence!
« Reply #419 on: August 05, 2009, 08:03:11 pm »

I'll grab the spot!

Name: Brion
Description: Dresses in all black and has blonde hair.
Money: 0
Perks: Scavenger, Psychic
Starting Equipment:
  Pistol
  Combat Knife
  First Aid
  Ammo Belt

Assuming I come out of the doors at the top, I'll move down to J4 and fire at the closest zombie on the NE side.

Sound good?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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