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Author Topic: Monster Defence! Under New Management  (Read 47777 times)

Wild Goose

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Re: Monster Defence!
« Reply #195 on: June 11, 2009, 06:14:21 pm »

Spoiler: Status (click to show/hide)
"Yes I can."
Keep firing!
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

zchris13

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Re: Monster Defence!
« Reply #196 on: June 11, 2009, 07:46:54 pm »

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"Yes I can."
Keep firing!
RUSH RUSH RUSH.
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RAM

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Re: Monster Defence!
« Reply #197 on: June 12, 2009, 12:13:55 am »

Is my zombie down?

If yes then: S, S, Attack brute with pistol, attack brute with pistol, attack brute with pistol.(please add another S if necessary to get no penalty with the pistol)

If my friend is still up, then:
 W, S, S, S, S(B13), attack nearest with knife as much as possible, Attack brute with pistol as much as possible.

When are the zombies going to move?

Would you please put smiley faces on zombies that fall to the ground and stop moving?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Cheeetar

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Re: Monster Defence!
« Reply #198 on: June 12, 2009, 12:48:51 am »

I continue firing at the zombie I was firing at.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Luke_Prowler

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Re: Monster Defence!
« Reply #199 on: June 12, 2009, 01:54:41 am »

Spme notes: the civie is coming in from the outside, strife. i don know how you would think he was inside to begin with (although i have been know to miss read things)

the pistol was bumped down to 2 SPT. Why do people think it's still 3 ???



the zombies advance forward, looking for something eat. one zombie take a swing at Hasuin (cheeter). he is jarred, but for the most part ok. another one grabs on to Emperor and  tries to yank off his arm, but it stays attached.

The brute rushes forward, and archangel is now in front of it. it grabs him and picks him up, then tossing him at the retreating civilian. you are both knocked to the ground.
« Last Edit: June 12, 2009, 05:04:56 pm by Luke_Prowler »
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Cheeetar

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Re: Monster Defence!
« Reply #200 on: June 12, 2009, 01:58:16 am »

Get up, north as much as possible.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Emperor_Jonathan

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Re: Monster Defence!
« Reply #201 on: June 12, 2009, 02:06:03 am »

Stab the zombie while shooting it.

yank off his arm,
OH GAWD
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Archangel

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Re: Monster Defence!
« Reply #202 on: June 12, 2009, 02:09:27 am »

I shoot the brute then if it goes down i shoot the one behind it.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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RAM

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Re: Monster Defence!
« Reply #203 on: June 12, 2009, 05:26:36 am »

Oh, sorry, I didn't notice that the pistol was changed.

I charge the brute and slash away at it furiously.

E, E, E, S, S, equip 2 knives, attack brute with knife, attack brute with other knife. Maximum rate of fire please if applicable.

 I want as much potential damage as possible, and I don't have a clue how melee attacks work:
 Are there shots per turn?
 How does the damage compare?
 Can I change weapons?
 does it take any time?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Archangel

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Re: Monster Defence!
« Reply #204 on: June 12, 2009, 05:29:18 am »

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Is this right?
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Strife26

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Re: Monster Defence!
« Reply #205 on: June 12, 2009, 07:34:26 am »

Two steps south. Aim and fire.
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Wild Goose

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Re: Monster Defence!
« Reply #206 on: June 12, 2009, 08:30:24 am »

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Hey, that brute should just about be in optimum range.  Shoot it!
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

RAM

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Re: Monster Defence!
« Reply #207 on: June 12, 2009, 08:56:53 am »

If the brute survives this round I will be troubled...

Realistically we should probably focus on the others first, this early on the bosses are probably just basic zombies with a few more body parts hit points...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Org

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Re: Monster Defence!
« Reply #208 on: June 12, 2009, 08:59:49 am »

I shoot more zombies.
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qwertyuiopas

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Re: Monster Defence!
« Reply #209 on: June 13, 2009, 09:35:00 pm »

So, if you know me even a bit, you know I like C.
And OpenGL.
And occasionally start writing a game.
How does this look?
The map is made up of 256x256 squares, each with it's own graphics card texture and the program has a copy of it as raw data. That way it only needs to send a 256x256 block of pixels once after a change, delayed until it is visible(current area plus surrounding 8).

Would you mind if I made a game based off this thread?
Spoiler (click to show/hide)

Edit: the white triangle is the cursor.
Edit Edit: Clicking adds a splatter from one of 3 images. The background is generated the same way, but from one of 3 grid-aligned tiles for each grid space.

Want to see the source? It's ugly.
« Last Edit: June 13, 2009, 09:36:58 pm by qwertyuiopas »
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Eh?
Eh!
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