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Author Topic: Monster Defence! Under New Management  (Read 47702 times)

RAM

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Re: Monster Defence!
« Reply #75 on: May 29, 2009, 08:31:15 am »

I recall that base movement was five, unless modified by a character trait.

The green circles are doors, I am assuming for now that they act like open space to alive people and a weak wall to dead people...
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Vote (1) for the Urist scale!
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Wild Goose

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Re: Monster Defence!
« Reply #76 on: May 29, 2009, 09:07:32 am »

Actions:
Move North, East, East, South, East.  Face East, ready pistol.

Do we clip through each other?

I thought door was a brown box?  Though, that does look like a green glass portal.

Zombies come from the south?
Are we eventually going to move to a zone where zombies are going to come from all sides, and we have to build a fort?
Ooh, are we eventually going to have Z-levels?
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Kashyyk

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Re: Monster Defence!
« Reply #77 on: May 29, 2009, 09:57:37 am »

...
Are we eventually going to move to a zone where zombies are going to come from all sides, and we have to build a fort?
Ooh, are we eventually going to have Z-levels?

I like it!!
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Luke_Prowler

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Re: Monster Defence!
« Reply #78 on: May 29, 2009, 10:59:57 am »

Quote
How do diagonals affect movement and range?
you can't move diagonally, but you can shoot diagonally (so if you are shooting at a zombie at a funny angle, just make sure that there is a line between the tip of the gun and the target, and count every square between the two points)

Actions:
Move North, East, East, South, East.  Face East, ready pistol.

Do we clip through each other? You can give clips to each others, unless you mean something else?

I thought door was a brown box?  Though, that does look like a green glass portal. 1 power point for figuring out they are green glass doors

Zombies come from the south? Most of the time
Are we eventually going to move to a zone where zombies are going to come from all sides, and we have to build a fort? maybe
Ooh, are we eventually going to have Z-levels? NO! God, no!



Spoiler: shooting (click to show/hide)

Zombies come in from the south! they look rather week, but you all pull out your pistol reguardless.

[Pandarsenic, I put the extra shotgun shells in the ammo dump]
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Wild Goose

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Re: Monster Defence!
« Reply #79 on: May 29, 2009, 11:16:36 am »

Spoiler: Status (click to show/hide)

Right, go prone and shoot through the fortifications at the nearest zmobies, taking careful aim and firing one shot.
I think...eight squares away, but I'm a Genre Savvy Sharpshooter with nothing better to do, so, might as well.  The accuracy bonus from prone and taking one shot should help, right?

By clipping through, I meant, can we move through each other's squards?

I take it you're a troper, huh?
« Last Edit: May 29, 2009, 09:02:49 pm by Wild Goose »
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Org

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Re: Monster Defence!
« Reply #80 on: May 29, 2009, 11:56:59 am »

I shoot at a zombie. Most preferably the on in front of me.
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Archangel

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Re: Monster Defence!
« Reply #81 on: May 29, 2009, 05:47:11 pm »

Move 2S then shoot the zombie in front of me unless I can't shoot past teammates, in which case I blast the nearest on I can hit.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Emperor_Jonathan

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Re: Monster Defence!
« Reply #82 on: May 29, 2009, 06:38:40 pm »

Double-Equip the Knife and Pistol, move out of the space and move down to start stabbing zombies. Shooting them once they're in range as I'm running down.
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Pandarsenic

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Re: Monster Defence!
« Reply #83 on: May 29, 2009, 06:59:39 pm »

Spoiler (click to show/hide)
Pull out mah shotgun.

S, S, Shoot directly south.
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Org

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Re: Monster Defence!
« Reply #84 on: May 29, 2009, 07:02:15 pm »

How much does a melta-gun cost?
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Luke_Prowler

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Re: Monster Defence!
« Reply #85 on: May 29, 2009, 08:22:50 pm »

How much does a melta-gun cost?

well, it cost 15 power points for the Warhammer 40,000 mod, and it cost about $6000 to get the flamethrower (not counting additional ammo and any upgrades), so about 15 power points and $6000.
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Org

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Re: Monster Defence!
« Reply #86 on: May 29, 2009, 08:27:36 pm »

$6000 and 14 more power points to go!

GUYS WE ARE GETTING CLOSE TO MELTA-GUN TIME!
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zchris13

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Re: Monster Defence!
« Reply #87 on: May 29, 2009, 08:50:54 pm »

How much for a defoliant projector?
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Cheeetar

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Re: Monster Defence!
« Reply #88 on: May 29, 2009, 09:21:34 pm »

I recall that I said SS E S. You moved me west instead of east. Anyway, if I start shooting at the zombie the south west of me, and directly south of where Org is.
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Org

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Re: Monster Defence!
« Reply #89 on: May 29, 2009, 09:26:20 pm »

Cheeetar. make your action like this:
I shoot the zombie south of Org,
or, if he killed it, another one.
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