Name:RAM
Description (optional):Albino version of Vaarsuvius from Order of the Stick10 meters tall with black skin and an infinite number of bone spikes...(sorry, I didn't think it mattered)
Money:What do you mean you don't take cheques!?!
Perks: Axecrazy, dual wield, muteslob, medic, redshirt, discretion.
Equip: 2Combat knife*, 4Combat knife*, 6bandages, 8molotov, (8)pistol.
*equipped
Sigh, I was looking forward to having an excuse not to say anything. Hmmm, no reason I can't be mute voluntarily...
I don't have 6 combat knives, I am doing a running total of ep, which I think is limited to 8, so IndonesiaWarMinister is still over the limit...Yeah,
here is the quote.
Slob only refers to gun care, other than that my character is quite clean... maybe I should just trade it in for poor vision, either way, while I am waiting for them to get into range I will be shooting badly...
Redshirt is a bit of an issue too, to get the bet use out of it you give it to one person who stand up the back in power armour dual wielding miniguns while everyone else just stands out of the way pouring automatic fire into the horde...
If redshirt and discretion are out then I will take idiot hero and valour, which I should probably do anyway. Completely ignoring the fact that I need to take diehard and speedy, I am so dead...
possible extra perks/equipment
Offscreen artillery: once per wave you can designate a spot, at the end of your next turn massive damage will occur in the 3x3 area around that spot. Player characters caught in the area will be reduced to minimum health and disabled, zombies caught in the area will be destroyed unless they are specifically resilient.
Inventor: Between waves you can combine 2 of the same item into a single more effective item. Maybe a 20% increase in all stats rounding down to determine effective stats? Only an inventor can figure out how to use such an item?
Sentimental: You may choose a single item, this item will become more effective for you the longer you own it. You may only choose a new item if the old one is lost. Losing such an item will result in the character gaining a new penalty. If a character attains all penalties then they gain the title of 'Awesome Loser'... and are otherwise unaffected by losing an item until someone thinks up some more penalties...
Overly dramatic: Once per wave the character can designate a 'last stand' at which point they will lose the ability to move but gain combat bonuses for the remainder of the wave.
Blind rage: If the character is critically wounded or one of their team-mates dies then they will gain combat bonuses for the remainder of the wave.
Lingering intelligence: The character can survive a single death. At the end of the wave in which they died they will rejoin the team as an intelligent zombie that is immune to disease but cannot acquire additional equipment points. Second death is permanent...
Quickdraw: Once per wave the character can make a single attack at any time that will not count against their other actions.
Astute: Alone, this will allow the character to, at the start of each turn, choose one of their penalties and ignore it until the start of their next turn. If combined with Thoughtful this will instead allow the character to gain one additional perk and penalty after every 5th wave.
Thoughtful: Alone, this allows the character to, once per wave, choose one type of zombie against which they will have a bonus until the end of the wave. If combined with Astute this will instead allow the character to gain one additional perk and penalty after every 5th wave.
Good actor: At the start of their turn, the character can choose to join the zombies for the remainder of the wave at which point the zombies will no longer attack the character. They will not attack other player characters but will otherwise behave like a zombie. If any zombies remain at the end of the wave the character will die.
Mad scientist: At the end of each wave the character can choose one zombie from that wave, that zombie will join the team for the next wave. If it survives the next wave it will die off screen, killed by an angry mob, possibly because it was misunderstood...
Grew up in a mob: The character can spontaneously generate torches, pitchforks, angry rhetoric, and anything else that a peasant might be expected to have when chasing monsters out of town...
Death is no obstacle to love: Immune to anything that one might 'catch' from zombies.
Likes them large: Gains combat bonuses against zombies based on size. may gain penalties against smaller zombies.
riding a dinosaur: you gain one additional melee attack and movement per round, but are an easier target to hit.
Bionic: Choose one of head, arms, legs, or torso to be immune to damage. States relevant to that component cannot be gained. This perk can definitely only be taken once!
Pirate: You may attack three targets with one melee attack, provided that one of those targets is an ally.
Bionic pirate ninja zombie riding a dinosaur: requires 5 perks...
Don't feel you shouldn't post new ideas just because the game has started, there is always room for people to die...
oooooh, I step diagonally north east one space and start chopping zombies with knives singing the song of those going into battle knowing they will die pointlessly...