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Author Topic: Monster Defence! Under New Management  (Read 47634 times)

Emperor_Jonathan

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Re: Monster Defence! Under New Management
« Reply #720 on: February 09, 2010, 01:34:00 am »

Alright then.
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RAM

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Re: Monster Defence! Under New Management
« Reply #721 on: February 09, 2010, 03:44:05 am »

When our turn comes up I'll just keep bashing the nearest zombie, then track down its friends...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Mephansteras

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Re: Monster Defence! Under New Management
« Reply #722 on: February 09, 2010, 10:36:28 am »

So we're just waiting on the Zombies now, right?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Cheddarius

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Re: Monster Defence! Under New Management
« Reply #723 on: February 09, 2010, 06:58:39 pm »

Yeah, I'll put them up in a bit.
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Cheddarius

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Re: Monster Defence! Under New Management
« Reply #724 on: February 09, 2010, 07:30:11 pm »


The zombies attack. Lauren and RAM are both clawed.

RAM is badly hurt.
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Mephansteras

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Re: Monster Defence! Under New Management
« Reply #725 on: February 09, 2010, 07:41:19 pm »

RAM, get away from that zombie that's smacking you and come back to get healed.

Since I have a clear shot, I'm going to spend my actions firing on the zombie that's mauling RAM.

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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Cheddarius

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Re: Monster Defence! Under New Management
« Reply #726 on: February 09, 2010, 07:46:18 pm »

By the by, next turn will be on Saturday or so. Get your moves up by then.
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Archangel

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Re: Monster Defence! Under New Management
« Reply #727 on: February 09, 2010, 09:17:40 pm »

Stab the zed in front of me until it's dead, then, if I have enough AP, move forward and stab or shoot the one next to Hasuin.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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RAM

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Re: Monster Defence! Under New Management
« Reply #728 on: February 10, 2010, 03:11:31 am »

Attack east with club.
Take Bandage.
Use Bandage.

Spoiler: Ideas for perks/flaws. (click to show/hide)
« Last Edit: February 10, 2010, 04:56:58 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Emperor_Jonathan

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Re: Monster Defence! Under New Management
« Reply #729 on: February 10, 2010, 03:23:21 am »

MOVE WEST
MOVE SOUTH
ATTACK SOUTH AS MUCH AS POSSIBLE
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Cheeetar

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Re: Monster Defence! Under New Management
« Reply #730 on: February 10, 2010, 03:30:44 am »

Shoot west as much as possible, east as much as possible.
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Cheddarius

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Re: Monster Defence! Under New Management
« Reply #731 on: February 10, 2010, 11:08:08 am »

MOVE SOUTH-WEST
FIXED

Oh man RAM that is friggin' awesome
Thanks a ton
I'll work on classes after this round (probably this turn, since you can just kill all these dudes off), okay?
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RedWarrior0

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Re: Monster Defence! Under New Management
« Reply #732 on: February 10, 2010, 11:13:28 am »

I'd say make a new thread. It'll let you update the first post, and it'll be clean from the mess between the update before you came along to your coming along.
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Cheddarius

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Re: Monster Defence! Under New Management
« Reply #733 on: February 10, 2010, 11:26:50 am »

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Kashyyk

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Re: Monster Defence! Under New Management
« Reply #734 on: February 10, 2010, 12:47:20 pm »

So do we continue playing here or just play in the other thread?
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