Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 45 46 [47] 48 49 50

Author Topic: Monster Defence! Under New Management  (Read 47662 times)

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Monster Defence! Under New Management
« Reply #690 on: February 06, 2010, 12:51:11 pm »

South 2. Fire at whatever zombies I have a clearest shot on.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence! Under New Management
« Reply #691 on: February 06, 2010, 12:58:30 pm »

Panda, I'd say... once a week? Maybe? Depending on circumstances, of course. I can try to speed it up if you guys want (normally I spend a lot of time in my other games; if you guys want me to update faster, I can just stop asking them to post all the time, and those will go slower). Or, I can slow the pace if some people don't have that kind of time, and others are fine with it.
Also I'm not sure if you read it but I've abolished the ammo system. You can pump out as many rounds as you want without reloading or going back for more ammunition. Knowing this, would you like to instead move up to three times and blast the zombies again? You've seen, of course, how effective it was the first time.

Hmmmmm... I'll think about this perk thing.
How about classes - Medic, Gunner, Sniper, Brute, etc.? Do you guys want classes or perks?


Current Actions:
Archangel: Switch FAK for pistol (3), S (1), shoot west zombies (4). 2 AP left
Emperor_Jonathan: NE NE E (3), switch knife for bandages (3). 4 AP left
Cheeetar: S S (2), shoot twice at south zombie (8 ). No AP left
RAM: Club western zombie twice (8); W W if dead, SW W if not. No AP left.
Kashyyk: Blast thrice into the zombies, guns akimbo. Look at camera, wink. 1 AP left.
Strife: Need move
Pandarsenic: N W W W W W. 4 AP left.
Mephansteras: S S. Fire twice at easiest zombies. 2 AP left.
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Monster Defence! Under New Management
« Reply #692 on: February 06, 2010, 12:59:47 pm »

Classses with Perks. Naturally.

Or just use TF2 classes.
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence! Under New Management
« Reply #693 on: February 06, 2010, 01:01:02 pm »

Classes with perks? What do you mean?
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Monster Defence! Under New Management
« Reply #694 on: February 06, 2010, 01:02:13 pm »

Each class has a small number of perk/flaw options available. These would fit in with the class theme.
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence! Under New Management
« Reply #695 on: February 06, 2010, 01:09:33 pm »

Okay, so how about this:

MEDIC
-2 AP per turn
Uses half AP to heal (rounded up)
2 perk points
PERKS
Waste Not Want Not: -10 perk points: Uses half supplies to heal (no rounding)
FLAWS
Pacifist: 3 perk points: +1 AP to attacking

EDIT: I'll add more perks and flaws if people like this; this is just a general framing.
Perk points work in that you get 2 at first, which you spend on perks; getting flaws gives you PP too.
« Last Edit: February 06, 2010, 01:11:16 pm by Cheddarius »
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Monster Defence! Under New Management
« Reply #696 on: February 06, 2010, 01:15:03 pm »

Tis good. Now make Heavy, Pyro, Spy, Sniper, Soldier, Scout, Engineer, and Demoman.
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence! Under New Management
« Reply #697 on: February 06, 2010, 01:26:51 pm »

Bah, humbug.
I mean, what would Scout even mean in this context? There's no scouting to be done. Spy? You don't spy zombies; pyro would need a crazy expensive flamethrower; and a demoman would need some sort of thing to demolish.

Which ones do you like:
Brute: Good at melee
     Acrobat: Fast, can throw knives
Gunner: Well-rounded gun user
     Pistoleer: Good at pistols, esp. dual-wielding them
     Shotgunner: Good at shotguns
     Sniper: Good at sniping
Soldier: Well-rounded
Engineer: Good at trapping/throwing bombs. Can lay traps during rounds, not just in between. Perks: Engineer-placed traps (all of them, I guess, since there's no point in having someone else do it in between rounds when you have infinite time, and in rounds nobody else even can) function better; maybe can throw bombs harder/more accurately/with more damage.
Worker: In between rounds, can do a better/faster job in work (currently, the only work to be done is in the Butcher Shop, but still)
Scavenger: Gets more cash/items from kills, can find things
« Last Edit: February 06, 2010, 02:03:51 pm by Cheddarius »
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Monster Defence! Under New Management
« Reply #698 on: February 06, 2010, 01:29:47 pm »

I'd add in a scrounger, good at finding extra money and useful stuff.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence! Under New Management
« Reply #699 on: February 06, 2010, 01:32:53 pm »

Right, good idea.
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Monster Defence! Under New Management
« Reply #700 on: February 06, 2010, 01:55:29 pm »

I'd say a shotgun-in-the face zombie slayer should most definately exist. A CQC guy. AA-12 with 32-round drum, anybody?

Because, really, there's no kill like overkill.
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence! Under New Management
« Reply #701 on: February 06, 2010, 02:04:03 pm »

Added, made subclass of Gunner
Logged

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: Monster Defence! Under New Management
« Reply #702 on: February 07, 2010, 04:01:42 am »

Panda, I'd say... once a week? Maybe? Depending on circumstances, of course. I can try to speed it up if you guys want (normally I spend a lot of time in my other games; if you guys want me to update faster, I can just stop asking them to post all the time, and those will go slower). Or, I can slow the pace if some people don't have that kind of time, and others are fine with it.
Also I'm not sure if you read it but I've abolished the ammo system. You can pump out as many rounds as you want without reloading or going back for more ammunition. Knowing this, would you like to instead move up to three times and blast the zombies again? You've seen, of course, how effective it was the first time.

Hmmmmm... I'll think about this perk thing.
How about classes - Medic, Gunner, Sniper, Brute, etc.? Do you guys want classes or perks?


Current Actions:
Archangel: Switch FAK for pistol (3), S (1), shoot west zombies (4). 2 AP left
Emperor_Jonathan: NE NE E (3), switch knife for bandages (3). 4 AP left
Cheeetar: S S (2), shoot twice at south zombie (8 ). No AP left
RAM: Club western zombie twice (8); W W if dead, SW W if not. No AP left.
Kashyyk: Blast thrice into the zombies, guns akimbo. Look at camera, wink. 1 AP left.
Strife: Need move
Pandarsenic: N W W W W W. 4 AP left.
Mephansteras: S S. Fire twice at easiest zombies. 2 AP left.

Also I need to reload - I'll sacrifice my westward movement if necessary for that.
Classes with perks yaaaay
And I was just concerned about getting dropped again because it seemed to be updating quick rapidly. Once a week is fine though.
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence! Under New Management
« Reply #703 on: February 07, 2010, 04:05:47 am »

Well, that's kind of ironic. You said you needed to reload, while quoting the very post where I said you didn't need to reload.

Don't worry, as long as you make an effort and you seem to enjoy the game, I won't drop you. The convenience of the many is not worth the enjoyment of the one.
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Monster Defence! Under New Management
« Reply #704 on: February 07, 2010, 03:13:35 pm »

Need Strife to move.
Logged
Pages: 1 ... 45 46 [47] 48 49 50