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Author Topic: Monster Defence! Under New Management  (Read 47725 times)

Wild Goose

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Re: Monster Defence!
« Reply #180 on: June 09, 2009, 09:03:30 am »

Spoiler: Status (click to show/hide)
Take steady aimed shots at the nearest zombies
(until they get to within Range 5.  Then go to maximum fire rate and start retreating towards the depot)
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

zchris13

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Re: Monster Defence!
« Reply #181 on: June 09, 2009, 02:40:04 pm »

If we have blown the special effects, blah blah blah.
RAM, it was most likely a joke.

May we please have all the rules put together on the first post?
Preferably characters(particularly their pictures) also...
I have a post up with all of that. We just needs to put it up in the first post.  I made it on page 9. It looks really good.
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Strife26

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Re: Monster Defence!
« Reply #182 on: June 09, 2009, 06:22:50 pm »

And I'm back.
Sorry about your plans for Strife . . .
Two carefully aimed headshots.
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Luke_Prowler

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Re: Monster Defence!
« Reply #183 on: June 09, 2009, 10:58:21 pm »

Updated the first post, along with some extra stuff. There are probably a few things that i should add, but i can can update that later if it's really needed. I'll do next turn tomarrow, after i do all the math.

A note: there is no real need to add "take careful shots" or "Aim for the head" to your actions. If you just add it for flavor text, I'm OK with that, but adding it won't change your chances of hitting anything.
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Quote from: ProtonJon
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RAM

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Re: Monster Defence!
« Reply #184 on: June 10, 2009, 12:41:10 am »

I figure that take careful shots means with the minimum accuracy penalties possible while doing whatever else is mentioned. So typically, only 1 shot...

I reserve the right to have no sense of humour!!!

Personally, I approve of flavour text, but including precise orders would also be helpful. Maybe we should have a format for orders. W, E, S, and N are obvious enough. Reload should be obvious, when you attack something it might help if you use the word attack and the item you are attacking with. Throw could also benefit from throw and the item. If you are healing then you should probably use the word heal and any items that you are using...
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Read the First Post!

Luke_Prowler

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Re: Monster Defence!
« Reply #185 on: June 10, 2009, 05:24:32 pm »

just waiting for Org
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

RAM

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Re: Monster Defence!
« Reply #186 on: June 10, 2009, 10:16:53 pm »

And this is why we needed that 'take control of other player' perk...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Strife26

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Re: Monster Defence!
« Reply #187 on: June 10, 2009, 10:29:50 pm »

That's actually what I was thinking when I made it.
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Luke_Prowler

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Re: Monster Defence!
« Reply #188 on: June 10, 2009, 10:58:56 pm »

I sent him a PM. incedentily, i missed him by a minute

And the command perk was cheese because it prevented the other player to change the action that was ordered
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Org

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Re: Monster Defence!
« Reply #189 on: June 11, 2009, 08:33:05 am »

Sorry. COuld of sworn I posted.

I shoot the closest zombies.
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Luke_Prowler

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Re: Monster Defence!
« Reply #190 on: June 11, 2009, 02:30:26 pm »

Ok, we're up


Archangel fires at a approching zombie, who at the time was on fire. one shot hits it in the chest, but the other one goes in a different direction, missing the brute and another zombie

Emperor jumps up from his prone postion and charges at the enemy, knife swinging and gun a blazein'. he get into close range of a zombie and slashes at it like a wild man, while blasting it with his gun. it dies in a bloody mess.

Cheeetar take a few shots at the zombie ahead of him, both direct hits. However, it seemes to have shruged them off, and still advances

Oscar raises his up his shotgun, yelling "This, is my BOOMSTICK" and then fires it at a zombie who was dumb enough to get into range of a shotgun. the zombie explodes into gore, tearing it in half. he also manages to hit another zombie, but it still stands. Oscar then brushes the dirt off of his tux.

Barrack fired at the closest zombie he could hit, and missed. he fire one more time, and the bullet goes right through the zombie's head like a chainsword through cultists. Boom! Headshot!

Strife26 carefully aims at the oncoming horde, but realizes that at this range he couldn't even hit the bigger zombie.

Ferik fires at the Plaguebearers zombies, the bullets flying true. His aiming, on the other hand, could use some work. He manages one hit, but the zombie still stands.
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Quote from: ProtonJon
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Org

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Re: Monster Defence!
« Reply #191 on: June 11, 2009, 02:31:58 pm »

shoot zombies more
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Strife26

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Re: Monster Defence!
« Reply #192 on: June 11, 2009, 02:43:23 pm »

Why the bloody hell did that civie come running outside like that? I do hope that we won't have an internal shooting gallery to return to. I'm to far away to do much good, so I'll fire if they get close enough, while keeping half an eye on the door.
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Emperor_Jonathan

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Re: Monster Defence!
« Reply #193 on: June 11, 2009, 04:56:03 pm »

Jump and grapple/stab the big zombie while shooting my pistol.
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Pandarsenic

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Re: Monster Defence!
« Reply #194 on: June 11, 2009, 05:03:51 pm »

GAWD I'm classy. Shoot straight south.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I
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