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Author Topic: Monster Defence! Under New Management  (Read 47704 times)

RAM

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Re: Monster Defence!
« Reply #105 on: May 30, 2009, 08:59:59 pm »

I guess that the real question is: If everyone is sitting on the depot shooting pistols all day, will the zombies ever get close enough to attack?
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Org

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Re: Monster Defence!
« Reply #106 on: May 30, 2009, 09:05:13 pm »

NOPE!

And my character was going to be

Name:Kharn
Description: What a guy!
Feat:Diehard, Duelist
Equipment:
2 COmbat Pistols
2 Grenades


Lol
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Wild Goose

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Re: Monster Defence!
« Reply #107 on: May 30, 2009, 09:06:36 pm »

Actually a pretty cool guy, huh?  No knives?
Whereas I'm apparently "Change we can trust."

We could remove the ammo dump; you've got to make it with what you can carry, which'll really make the backpack/bandolier important (can carry ammo for friends, too).  Increase the intervals between resupply.
Maybe make the laptop also able to get a delivery of what you already own but don't have with you.  Could have to use the laptop/radio/cell phone to call in a supply (ammo) drop.

We could have more than one location; this depot is strong, and you can leave stuff there, but you leave it as a fallback position as you explore other, more dangerous zones.
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Org

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Re: Monster Defence!
« Reply #108 on: May 30, 2009, 09:12:02 pm »

Woops. I meant Axes. Lulz.

Seems like Goose is a Champion of Tzeench. Change we can believe in...

That sounds familiar...
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Wild Goose

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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Luke_Prowler

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Re: Monster Defence!
« Reply #110 on: May 30, 2009, 11:58:31 pm »

looking through the rolls, i think that the real reason you killed the zombies so easily (aside from the fact that they were weak zombies to begin with) is because most of you took the sharpshooter perk, so i might have to nerf it. I don't think i'm going to complete the store anytime soon (Graduation), so if someone want to help, i can PM what i have so far.
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Strife26

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Re: Monster Defence!
« Reply #111 on: May 31, 2009, 12:00:44 am »

I've got finals, so I can't.

Don't nerf sharpshooter too much though. You could require an additional modification to the gun though so it'd be something like

Gun base accuracy + Sighting mechanism * (Sharpshooter value = 1 or 2) = Ending accuracy.
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Archangel

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Re: Monster Defence!
« Reply #112 on: May 31, 2009, 02:43:37 am »

I just realised I could have gotten more starting stuff. Oh well.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Wild Goose

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Re: Monster Defence!
« Reply #113 on: May 31, 2009, 09:25:17 pm »

Hmm...you could make it so that pistol ammo has to be paid for?  That way, each bullet is an important resource.
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

zchris13

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Re: Monster Defence!
« Reply #114 on: June 02, 2009, 08:39:18 pm »

Add me to the waiting list. Please.  I'll come up with a character over the next week.
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Kashyyk

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Re: Monster Defence!
« Reply #115 on: June 03, 2009, 11:24:16 am »

Okay then! I have been appointed the manager of the Monster Defence, General Store! My stock is as follows:

Monster Defence General Store

Quote from: Ranged weapons
Spoiler: .22 Pistol (click to show/hide)

Spoiler: 9mm Pistol (click to show/hide)

Spoiler: Revolver *NEW* (click to show/hide)

Spoiler: Shotgun (click to show/hide)

Spoiler: Uzi (click to show/hide)

Spoiler: Hunting rifle (click to show/hide)

Spoiler: Flamethrower (click to show/hide)

Quote from: Thrown weapons
Spoiler: Grenade (click to show/hide)

Spoiler: Molotov Cocktail *NEW* (click to show/hide)


Spoiler: Glue Grenade *NEW* (click to show/hide)

Spoiler: Remote Pipe Bomb *NEW* (click to show/hide)

Spoiler: Timed Pipe Bomb *NEW* (click to show/hide)

Quote from: Melee
Spoiler: Pocket Knife *NEW* (click to show/hide)

Spoiler: Combat Knife *NEW* (click to show/hide)

Spoiler: Short Sword *NEW* (click to show/hide)

Spoiler: Spear *NEW* (click to show/hide)

Spoiler: Sledgehammer *NEW* (click to show/hide)

Spoiler: Throwing Knives *NEW* (click to show/hide)

Quote from: Healing items
Spoiler: First Aid Kit *NEW* (click to show/hide)

Spoiler: Medi-Kit *NEW* (click to show/hide)

Spoiler: Bandages *NEW* (click to show/hide)

Spoiler: Antidote *NEW* (click to show/hide)

Quote from: Constructions
Spoiler: Wall *NEW* (click to show/hide)

Spoiler: Glass Door *NEW* (click to show/hide)

Spoiler: Wooden Door *NEW* (click to show/hide)

Spoiler: Stone Door *NEW* (click to show/hide)

Spoiler: Fortification *NEW* (click to show/hide)

Quote from: Extra Equipment
Spoiler: Scope *NEW* (click to show/hide)

Spoiler: Extra Pocket *NEW* (click to show/hide)

Spoiler: Bandolier *NEW* (click to show/hide)

Spoiler: Backpack *NEW* (click to show/hide)

Spoiler: Laptop Computer *NEW* (click to show/hide)

Quote from: Armour
Spoiler: Bike Helmet *NEW* (click to show/hide)

Spoiler: Gloves *NEW* (click to show/hide)

Spoiler: Running shoes *NEW* (click to show/hide)

Spoiler: Kevlar Vest *NEW* (click to show/hide)

Quote from: Misc.
Spoiler: Artillery Strike *NEW* (click to show/hide)

Spoiler: Air Strike *NEW* (click to show/hide)

Spoiler: AC-150 strike *NEW* (click to show/hide)

Spoiler: Rods from God *NEW* (click to show/hide)

Spoiler: Gatherers *NEW* (click to show/hide)

Spoiler: RAGE *NEW* (click to show/hide)

Spoiler: Spotters *NEW* (click to show/hide)

Spoiler: Medic *NEW* (click to show/hide)

Quote from: Power Point Store

Spoiler: Concept Art *NEW* (click to show/hide)

For ease a link will be in my Signature.

Spoiler: For my own conveniance (click to show/hide)
« Last Edit: August 16, 2009, 12:15:43 pm by Kashyyk »
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Org

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Re: Monster Defence!
« Reply #116 on: June 03, 2009, 11:25:55 am »

How much money do we have?
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Luke_Prowler

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Re: Monster Defence!
« Reply #117 on: June 03, 2009, 11:54:25 am »

Well, each Weak Zombie cost $10 per kill, divide by the number of players, everyone has $5.55, except Pandarsenic who gets + $12 for the overkill bonus. so at this point, you really can't buy anything (aside from ammo), but because it should be constantly updating, there will be more and cheaper objects.

I realize that some of you suggested equipment, but I had to get this up before an angry mob began. There will be changes to objects over time, so don't get attached to a particular weapon if i decide to nurf it or buff another one.

And remember, I'm always open to suggestions
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Mephansteras

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Re: Monster Defence!
« Reply #118 on: June 03, 2009, 12:08:20 pm »

Grenades should have a set max range, maybe adjusted by a Trait.

Flamethrowers should have a set max range, with a modification to allow for greater range. Especially since you really don't lose accuracy with a flamethrower for going to its max range. Although it could have a 'sweet-spot' for damage output. Other questions it brings up:
  How far can zombies go after being set on fire?
  Do zombies care about being set on fire?
  What happens if you set a team-mate on fire?
  Will being attacked by a burning zombie set you on fire?
  How much do we really care about the real downsides and risks of a flamethrower vs the Cool Video Game Applications of it?
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Kashyyk

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Re: Monster Defence!
« Reply #119 on: June 03, 2009, 12:10:15 pm »

My personal opinion on those is Watch and find out the hard way!!

Honestly though, I have no idea.
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