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Author Topic: Way to make a creature unstopaable  (Read 996 times)

Byakugan01

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Way to make a creature unstopaable
« on: May 26, 2009, 10:45:23 pm »

After world gen is complete, i mean.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
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240. Any character with more than three skills specializing in chainsaw is vetoed.

Neruz

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Re: Way to make a creature unstopaable
« Reply #1 on: May 26, 2009, 11:04:21 pm »

Give it a stupidly high DAMBLOCK value.

Albedo

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Re: Way to make a creature unstopaable
« Reply #2 on: May 26, 2009, 11:17:06 pm »

plus...

[CARNIVORE]
[FLIER]
[BUILDINGDESTROYER:1]
[PREFSTRING:apocolypse-heralding roar]
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Derakon

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Re: Way to make a creature unstopaable
« Reply #3 on: May 26, 2009, 11:25:26 pm »

Increase its size to something ridiculous like 200000.

Let it fly, and give it the Spirit of Fire's temperature settings (which will protect it from being encased in obsidian).

Let it destroy buildings.

Even with all that, a cave-in can knock it into a cage trap (even if it has trapimmune) and render it harmless.
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Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

DG

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Re: Way to make a creature unstopaable
« Reply #4 on: May 27, 2009, 12:41:32 am »

Add nostun to trapimmune and it'll be immune to the cave-in-to-cage-trap trick, just like an SoF. Might still be killed by the actual cave-in, though.
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Idiom

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Re: Way to make a creature unstopaable
« Reply #5 on: May 27, 2009, 12:45:27 am »

Don't forget no_fear, no_pain, no_stuckins etc. Up it's temperature tolerance to levels beyond magma temperatures to make it magma proof and give it the tag that makesit automatically a swimmer.
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Derakon

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Re: Way to make a creature unstopaable
« Reply #6 on: May 27, 2009, 12:48:49 am »

DG: Ahh, I wasn't aware that Spirits of Fire are immune to the cage trap trick. Good catch.

If you don't make it evaporate all water before it becomes immersed (like a Spirit of Fire does), then it's vulnerable to being encased in obsidian. Thus, swimming is irrelevant.
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Lav

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Re: Way to make a creature unstopaable
« Reply #7 on: May 27, 2009, 02:58:59 am »

[BUILDINGDESTROYER:1]
IIRC [BUILDINGDESTROYER:2] will allow the creature to destroy a wider set of buildings and constructions.
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Kidiri

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Re: Way to make a creature unstopaable
« Reply #8 on: May 27, 2009, 11:21:23 am »

DG: Ahh, I wasn't aware that Spirits of Fire are immune to the cage trap trick. Good catch.

If you don't make it evaporate all water before it becomes immersed (like a Spirit of Fire does), then it's vulnerable to being encased in obsidian. Thus, swimming is irrelevant.

Unless you want to have it swimming in magma. Some other tags you might want to add are: [FIREIMMUNE][CANOPENDOORS][DRAGONFIREBREATH][FIREBREATH][FIREIMMUNE_SUPER][CAN_LEARN][EXTRAVISION][MAGMA_VISION][NO***][PARALYZEIMMUNE][SPEED:***][THICKWEB][WEBBER][WEBIMMUNE][AMBBUSHPREDATOR]

That's about it, I guess. In order, they allow your creature to: walk through fire; open doors; breathe fire; breathe fire in a cone; walk through it's conical fire; learn (gain skills and attributes); see without eyes, see in the dark...; see in magma; not  need to sleep, thoughts, eat, drink, breathe and cannot be exerted, in pain, have emotions (but also cannot become enraged), have fear, be nauseous, have weapons stuck in it or be stunned; be immune to paralysis; be very fast (note: the lower your value, the higher it's in-game speed); have web that can catch large creatures; actually produce such web and be hidden until discovered.

You can also add a blood-sucking and paralysing attacks, increase damblock and size to ridiculously high levels, have it have ridiculously high attack values, add extra arms/legs/paws/... to make it able to grab and hold multiple enemies at once etc.

For further information I direct you to the wiki page on creature tokens.
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Derakon

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Re: Way to make a creature unstopaable
« Reply #9 on: May 27, 2009, 12:13:08 pm »

Hmm...even with all this, of course, you can always just seal it in with a natural wall and it'll be stuck. And I bet there's some way to rig dropping a mountain (i.e. more natural walls) on it that would guarantee a kill.
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kg333

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Re: Way to make a creature unstopaable
« Reply #10 on: May 27, 2009, 01:30:54 pm »

Hey guys, if you're going to discuss HFS, might want to use spoiler tags.  I'm sure Derakon would've had more fun discovering that you can't use the cavein trick on SoF on his own...  ;D

KG
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Derakon

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Re: Way to make a creature unstopaable
« Reply #11 on: May 27, 2009, 01:52:02 pm »

You act like I don't click on every spoiler tag in the game anyway. DF is not interesting to me in learning what the content is; it's in learning what the rules are. Just like I avail myself of monster spoilers when playing Angband (not that I don't have all of the monsters more or less memorized there, mind you).

I always found the spoiling of demons rather silly, myself. May as well spoil that there's Giant Cave Spiders near pits and chasms sometimes; they're about as dangerous.
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Shoku

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Re: Way to make a creature unstopaable
« Reply #12 on: May 27, 2009, 05:00:47 pm »

This thing sure seemed pretty unkillable-
Spoiler (click to show/hide)
despite the not-crazy damblock and nonridiculous size.
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Jakkarra

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Re: Way to make a creature unstopaable
« Reply #13 on: May 27, 2009, 05:04:54 pm »

id make sure it had no organs.

no eyes either, replace them with extravision.

brain goes too. theres a tag to make it work without one i think.
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zchris13

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Re: Way to make a creature unstopaable
« Reply #14 on: May 27, 2009, 05:05:07 pm »

Flier tag.  The bane of all existence when in the hands of a lucky creature.
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