Man. I wish I could draw.
So. If anyone wants the details of this game of mine, they follow below. There has to be something good in here to draw:
My human adventurer, Zitha Freshsnacks, begins with a starting kingdom that has a capital across the ocean from the part of the civ he started in. I find this out by talking to the local villagers: "the capital is not accessible from here". They do me the favour of drawing the capital on a map, however. Surrounded by black, farrrrr off the edge of anywhere I know.
To prepare for the journey to what I am dubbing his "ancestral home", training to legendary biting, dodging, stealth +5 and all weapons classes to a decent level. Basically, a superhuman badass considered legendary by all who meet him, with the impressive title of Zitha Freshsnackes, the Enjoyment of Panting.
Finally ready, he starts to walk across the icepack of a narrow point in the sea (A day's walk). It melts halfway and he swims for his life, making it to shore something like 5 steps from it re-freezing. On the other side, all the people in the villages claim "they have no capital". And all the castles are filled with the berzerking naked wrestlers normally produced by a fallen civ that leaves populated forts behind.
After about a few days travelling even farther into the frozen south, the villages are now entirely empty of peasants, some lie in ruins, and things look pretty grim. THen at the far side of this new continent, nestled in the crook of a river is a tiny one travel tile castle (instead of the usual 9). Zitha rushes inside with joy, only to find wrestlers pouring from the walls, streaming towards her. Dashing into the keep, a startling sight is revealed - one lone lawgiver, "Tamed Inizimel", fighting for his life against the mindless wrestlers. THis lone noble would surely have perished within the hour had not Inizimel made it to him in time.
I ask if I can be of service. "Oh! Yes! You have arrived just in time! I need you to go kill a dragon.". Not "Help! Help! Save me from these madmen!". Nope. Go away. Come back when you've killed a dragon.
Then the lawgiver, bruised and bloodied, dashes out the door to go kill more wrestlers, or die trying. I go to sleep, and wake up to the most scarred NPC I have yet to see in DF. no permanent injuries.