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Author Topic: SPARTA COMMAND  (Read 2666 times)

IndonesiaWarMinister

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Re: SPARTA COMMAND
« Reply #15 on: May 26, 2009, 07:59:03 pm »

Oh come on.  At least try to make it believable.
* IndonesiaWarMinister facepalm.

Well, at least I only got to 'believe' for 10 minutes.

Or so.
Well...
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WorkerDrone

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Re: SPARTA COMMAND
« Reply #16 on: May 27, 2009, 01:39:40 am »

You actually thought they were serious?

No. No you didn't.

I refuse to believe so.
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Servant Corps

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Re: SPARTA COMMAND
« Reply #17 on: May 27, 2009, 12:56:55 pm »

See, I thought I would at least be able to wander around for about 5 seconds before running out of O2.

Instead, I hit start, and bam, I run out of O2. Pretty upsetting. What's the point of releasing this game?
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I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

PTTG??

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Re: SPARTA COMMAND
« Reply #18 on: May 27, 2009, 01:19:29 pm »

Wow, you guys suck. I am already on level 6 now.
See, I thought I would at least be able to wander around for about 5 seconds before running out of O2.

Instead, I hit start, and bam, I run out of O2. Pretty upsetting. What's the point of releasing this game?

I intend to add more features, but at the moment I have totally expended my C++ skills.
I should probably take a class.
I'm up to functions!

And just so nobody gets the wrong idea, Broose is making it up. Unless he entered a class like "Level 6 Broose", in which case... I guess he really did reach level 6.

Although spaces in names and classes cause some kind of problem...
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A thousand million pool balls made from precious metals, covered in beef stock.

Sowelu

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Re: SPARTA COMMAND
« Reply #19 on: May 27, 2009, 01:21:55 pm »

I'm guessing it's just a console app that asks for name and class, then tells you that you died.  :D

Books are useful, but you should think about what libraries you want to use for graphics, and find a tutorial on those.  It's initially hard to get libraries set up right, and often tutorials are IDE-specific, expect lots of wallbanging while you do that.  But that's the first thing you'll want to do right now to be honest, IMO.

Move away from 'console game' ASAP.

Do you want a Windows game or a cross-platform one?
How graphics intensive do you want it?
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

PTTG??

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Re: SPARTA COMMAND
« Reply #20 on: May 27, 2009, 02:10:42 pm »

I'm looking for as multiplatform as possible, but I'd settle for something WINE-ready.
Graphics are intended, and should be replaceable, too (i.e., having several graphics sets).
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A thousand million pool balls made from precious metals, covered in beef stock.

Sowelu

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Re: SPARTA COMMAND
« Reply #21 on: May 27, 2009, 02:22:59 pm »

What IDE and compiler are you using?

I'd recommend SDL as your IO library.  (It's kinda the industry standard for this kind of work anyway.)

Getting it set up will be a pain, but utterly worth it.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Tahin

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Re: SPARTA COMMAND
« Reply #22 on: May 27, 2009, 03:26:50 pm »

SDL is a good option. If you want something a little more advanced but more headachey then go for OpenGL, but SDL should be perfect for what you want to do.

Anything that is "WINE-ready" should really be compilable on multiple platforms. Actually, that's not entirely true, but if you're using cross-platform libraries, everything should work fine.
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PTTG??

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SPARTA: New Version; more deaths!
« Reply #23 on: June 15, 2009, 04:13:08 pm »

If you liked SPARTA before, you should probably get some kind of psychological attention because that was pretty horrible.

But hey, here's a new version with at least 5 times more new content than in an EA sequel!
For something with very slightly more sophistication, take a look a the LC planet database:
[right
][size=2][url=http://www.2funnyguys.com/LCV01.exe]http://www.2funnyguys.com/LCV01.exe[/size]
[/righ[/url]t]
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A thousand million pool balls made from precious metals, covered in beef stock.

ductape

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Re: SPARTA COMMAND
« Reply #24 on: June 15, 2009, 07:13:06 pm »

this is almost as good as:

10 PRINT "This is my new game"
20 GOTO 10

but not quite
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I got nothing

Smitehappy

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Re: SPARTA COMMAND
« Reply #25 on: June 15, 2009, 10:26:53 pm »

this is almost as good as:

10 PRINT "This is my new game"
20 GOTO 10

but not quite

Oh SNAP!
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

PTTG??

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Re: SPARTA COMMAND
« Reply #26 on: June 17, 2009, 11:10:29 am »

Two lines of BASIC?
Now, even I'm insulted.
It's much more like:

Code: [Select]
main()
{
     cout << "You Loose";
     return(0);
}
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A thousand million pool balls made from precious metals, covered in beef stock.

Broose

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Re: SPARTA COMMAND
« Reply #27 on: June 17, 2009, 05:57:33 pm »

I think it would be funnier if it was as deep as SS13, but he just can't figure out how to get oxygen in the starting area.
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