Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Sun Berries are giving me problems...please help, if you can.  (Read 2908 times)

adore_the_glassspider

  • Bay Watcher
    • View Profile

Hi,

I've started my best fortress yet--temperate woodland, running water, tons of metal ore, thick forests...the whole bit. Everything was great, and when the elves brought sun berry seeds they were even better, since sunshine is a favorite of my dwarves. So, I excitedly built a farm plot just for the sun berries (as I have before, my dwarves are usually quite agricultural and we have nine other types of seed in addition to the sun berries). Once the plot was built, I tried to plant the sun berries, but they don't even show up on the planting list (as though I have none, but the kitchen stocks show that I have forty sun berry seeds). In desperation, I made a farm plot near the river (since they like it wet)--still a no go; according to the planting screen, I have no sun berries.

Has anyone else had this problem? Am I doing something wrong?

Thanks for your help!
Logged
“She's a nightmare hippie girl/she's spazzing out on a cosmic level/and she's meditating with the devil/she's cooking salad for breakfast/she's got tofu the size of Texas/she's a witness to her own glory/she's a never-ending story/she's a frolicking depression/she's a self-inflicted obsession/she's got a thousand lonely husbands/she's playin' footsie in another dimension/she's a goddess milking her time for all that it's worth." --Beck

0x517A5D

  • Bay Watcher
  • Hex Editor‬‬
    • View Profile
Re: Sun Berries are giving me problems...please help, if you can.
« Reply #1 on: May 26, 2009, 03:03:46 pm »

I seem to recall someone having this problem before, and they had to wait until the elves brought sun berries, not just the seeds.  That may be a trigger.

On the other hand, in my current fort I have an option to plant whip vines, yet I've never gotten either the plant or the seeds.
Logged

adore_the_glassspider

  • Bay Watcher
    • View Profile
Re: Sun Berries are giving me problems...please help, if you can.
« Reply #2 on: May 26, 2009, 03:06:43 pm »

How strange. Perhaps I have too many types of seeds? Although if I remember correctly, I've planted and grown all the outside plants at a fortress before.  Incidentally, the elves brought the berries as well as the seeds. I'm currently waiting until next season to see what happens.

Thanks for the response!
Logged
“She's a nightmare hippie girl/she's spazzing out on a cosmic level/and she's meditating with the devil/she's cooking salad for breakfast/she's got tofu the size of Texas/she's a witness to her own glory/she's a never-ending story/she's a frolicking depression/she's a self-inflicted obsession/she's got a thousand lonely husbands/she's playin' footsie in another dimension/she's a goddess milking her time for all that it's worth." --Beck

elizar

  • Bay Watcher
    • View Profile
Re: Sun Berries are giving me problems...please help, if you can.
« Reply #3 on: May 26, 2009, 03:12:39 pm »

Last time I knew, sun berries could only be grown in good biomes. The one that generates unicorns and satyr and fluffy wamblers. There is an evil biome plant as well, which makes black dye, forget what it is, not bothering to check the wiki.
Logged
A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

Smew

  • Bay Watcher
  • I'll kill you with my bear face.
    • View Profile
    • Deep Games for Deep Gamers
Re: Sun Berries are giving me problems...please help, if you can.
« Reply #4 on: May 26, 2009, 03:14:52 pm »

Last time I knew, sun berries could only be grown in good biomes. The one that generates unicorns and satyr and fluffy wamblers. There is an evil biome plant as well, which makes black dye, forget what it is, not bothering to check the wiki.
This right here, Sun Berries are a good biome plant, and the plants you can plant in a farm are related to what biome the farm is in.

adore_the_glassspider

  • Bay Watcher
    • View Profile
Re: Sun Berries are giving me problems...please help, if you can.
« Reply #5 on: May 26, 2009, 03:26:47 pm »

Hmm...I thought I was in a good biome (I certainly think it's good anyway). How can I check?

Thanks for all the responses!
Logged
“She's a nightmare hippie girl/she's spazzing out on a cosmic level/and she's meditating with the devil/she's cooking salad for breakfast/she's got tofu the size of Texas/she's a witness to her own glory/she's a never-ending story/she's a frolicking depression/she's a self-inflicted obsession/she's got a thousand lonely husbands/she's playin' footsie in another dimension/she's a goddess milking her time for all that it's worth." --Beck

Overdose

  • Bay Watcher
    • View Profile
Re: Sun Berries are giving me problems...please help, if you can.
« Reply #6 on: May 26, 2009, 03:27:45 pm »

Last time I knew, sun berries could only be grown in good biomes. The one that generates unicorns and satyr and fluffy wamblers. There is an evil biome plant as well, which makes black dye, forget what it is, not bothering to check the wiki.
kobold bulb

and yeah, the biome does matter sometimes, I found out that because there was all of 1 embark square i had a good biome in once, i could only plant sun berry in that part of the map. (i'm not sure though if i had no biomes that it would default to any place being usable though)
Logged

elizar

  • Bay Watcher
    • View Profile
Re: Sun Berries are giving me problems...please help, if you can.
« Reply #7 on: May 26, 2009, 03:47:02 pm »

Good Biome doesn't mean: HFS/chasm/pipe/flux/all four iron ores/trees all in one place, or has some of it. Good Biome is more for generating creatures and plants. do d-p and wait for a year or so when your herbalists are working away. If you have new sunberries, then you're in a good biome.

Or if you have native feather trees, you're in a good biome.

The animal spawn is the best bet to identify biomes, if you've had Unicorns, fluffy wamblers, gnomes or satyrs spawning, you're in a good biome. Fluffy wamblers are vermin, so you got to have some good eyes to spot them. They're white dots.
Logged
A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

dornbeast

  • Bay Watcher
    • View Profile
Re: Sun Berries are giving me problems...please help, if you can.
« Reply #8 on: May 27, 2009, 01:24:31 am »

Last time I knew, sun berries could only be grown in good biomes. The one that generates unicorns and satyr and fluffy wamblers. There is an evil biome plant as well, which makes black dye, forget what it is, not bothering to check the wiki.
kobold bulb

and yeah, the biome does matter sometimes, I found out that because there was all of 1 embark square i had a good biome in once, i could only plant sun berry in that part of the map. (i'm not sure though if i had no biomes that it would default to any place being usable though)

I think it's Sliver Barb that becomes black dye.

Also, I've never had problems growing Sun Berries anywhere I please.  I've never bought the seeds, though, and that might make the difference.  One thing I noticed is that an above-ground plot will allow you to plant seeds you haven't received yet, such as Rope Reed after the elves show up with bins of Rope Reed Cloth.

My guess is that getting the plant or end product triggers the ability to plant an above-ground plant, but getting the seeds won't do that.  That's just a guess, though.

Logged
Quote from: Dornbeast
Urist Austin, Axedwarf.  A dwarf barely alive.  Gentledwarves, we can rebuild him. We have the technology. We have the capability to build the world's first bionic dwarf. Urist Austin will be that dwarf. Better than he was before. Better, stronger, faster.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Sun Berries are giving me problems...please help, if you can.
« Reply #9 on: May 27, 2009, 02:22:42 am »

Try building an indoor/above ground plot by putting a roof over your farm. That removes all biome restrictions. If you still can't plant sun berries, then I guess you need the plant itself and not just the seed.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Byakugan01

  • Bay Watcher
    • View Profile
Re: Sun Berries are giving me problems...please help, if you can.
« Reply #10 on: May 27, 2009, 05:38:15 pm »

Try building an indoor/above ground plot by putting a roof over your farm. That removes all biome restrictions. If you still can't plant sun berries, then I guess you need the plant itself and not just the seed.
I was able to plant sun berries in a non-good biome this way in a previous. Probably will do that again if my current fort survives its current, ah, "issues". So this should work-I know for a fact i never had sunberries on the map before the elves brought them.
Logged
From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Forumsdwarf

  • Bay Watcher
    • View Profile
Re: Sun Berries are giving me problems...please help, if you can.
« Reply #11 on: May 27, 2009, 09:30:20 pm »

Quote
putting a roof over your farm. That removes all biome restrictions

Dude.  Seriously?
Logged
"Let them eat XXtroutXX!" -Troas

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Sun Berries are giving me problems...please help, if you can.
« Reply #12 on: May 27, 2009, 09:32:21 pm »

Seriously, dude.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Sun Berries are giving me problems...please help, if you can.
« Reply #13 on: May 27, 2009, 11:04:27 pm »

Quote
putting a roof over your farm. That removes all biome restrictions

Dude.  Seriously?

Probably Toady trying to emulate a greenhouse.

adore_the_glassspider

  • Bay Watcher
    • View Profile
Re: Sun Berries are giving me problems...please help, if you can.
« Reply #14 on: May 28, 2009, 08:12:37 pm »

Wow! Thanks for all the help, guys! Now I have a new fortress in a "good" biome, and am attempting to capture and tame unicorns (yes, I modded their creature file). You've all been a lot of help; I didn't even know I could build roofs over farms.

Now I'm trying to remember how to tame a creature; I thought for sure I could tame a creature in a cage by using "tame small (or large) creature" at the kennel, but I'm not sure that silly groundhog got tamed. Maybe I just haven't waited long enough.

Anyway, I appreciate all the responses. Thanks again!
Logged
“She's a nightmare hippie girl/she's spazzing out on a cosmic level/and she's meditating with the devil/she's cooking salad for breakfast/she's got tofu the size of Texas/she's a witness to her own glory/she's a never-ending story/she's a frolicking depression/she's a self-inflicted obsession/she's got a thousand lonely husbands/she's playin' footsie in another dimension/she's a goddess milking her time for all that it's worth." --Beck
Pages: [1] 2