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Author Topic: An FAQ and Start up guide for Adventurers  (Read 18343 times)

piecewise

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Re: An FAQ and Start up guide for Adventurers
« Reply #105 on: August 31, 2009, 01:54:53 am »

Is there any impairment to accuracy or anything else for losing just one eye?  Or does my adventurer get to be extra badass without any penalty? 
It does seem to lower accuracy.

Teach

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Re: An FAQ and Start up guide for Adventurers
« Reply #106 on: September 01, 2009, 04:10:46 am »

Fighting creatures with a larger size than you set combat preferences to strike. You have a bad habit of charging monsters and bouncing on your ass which is always a no-no in adventure mode. Lying down the enemy can get around 5 hits on you for every time you try and whack him.
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Vester

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Re: An FAQ and Start up guide for Adventurers
« Reply #107 on: September 01, 2009, 06:54:19 am »

Worse if they're legendary wrestlers. Limbs will snap.
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"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

Teach

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Re: An FAQ and Start up guide for Adventurers
« Reply #108 on: September 01, 2009, 03:56:50 pm »

Anyone know what the requirements are for someone to join you? I started off in an elf civ once where I was able to recruit around 5 elves each time with a new character. As opposed to this world gen where most people (except one measly wrestler) turn down the opportunity to adventure with my badass titan.
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Vester

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Re: An FAQ and Start up guide for Adventurers
« Reply #109 on: September 11, 2009, 07:01:40 am »

"Fame", is one of them, like how many critters non-allied to the guy you're trying to recruit you've killed, and how many megabeast quests you've completed.

There's also the recruitee's own adventurousness stat, apparently. I heard that somewhere around the forum.
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"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

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Re: An FAQ and Start up guide for Adventurers
« Reply #110 on: September 14, 2009, 02:06:39 am »

It's true.  When you ask someone about their profession, occasionally they say "I would give anything to be away from this place!"  And if they do, you can have them join you even if you have not one kill to your name.
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But Elves aren't Vegetarians. They eat people.
So they are humanitarians.

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Re: An FAQ and Start up guide for Adventurers
« Reply #111 on: September 17, 2009, 08:11:40 pm »

So I decided to recruit some people from the nearest town, and go raid a goblin dark fortress. 

When I started attacking the goblins, I saw that the rest of the party didn't attack, merely looked on as I fought the goblins alone.

I suppose it's because their civ isn't in war with the goblin civ or something, but how do I get them to attack the goblins with me?
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But Elves aren't Vegetarians. They eat people.
So they are humanitarians.

Vester

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Re: An FAQ and Start up guide for Adventurers
« Reply #112 on: September 17, 2009, 10:47:31 pm »

I've seen that before.

Normally my followers attack after a while, maybe because a goblin attacks them first.

My suggestion is that you run for a bit until they get involved, then turn around and start whacking goblins.
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"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

Bricks

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Re: An FAQ and Start up guide for Adventurers
« Reply #113 on: September 19, 2009, 03:52:37 pm »

It also helps if you bring members of your own civ, as they will/should become at war with the goblins when you attack, or when one attacks you.
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Re: An FAQ and Start up guide for Adventurers
« Reply #114 on: September 20, 2009, 01:47:18 pm »

Ah, good idea.  Thank you.
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But Elves aren't Vegetarians. They eat people.
So they are humanitarians.

piecewise

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Re: An FAQ and Start up guide for Adventurers
« Reply #115 on: December 03, 2009, 03:16:58 am »

just gonna re-up this for potential usage.

Doomshifter

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Re: An FAQ and Start up guide for Adventurers
« Reply #116 on: December 03, 2009, 04:30:22 am »

Yes.

As terrifying as it is, skeletal dragons DO breathe fire.
try to imagine that. Seriously, try to visualize that. WHERE THE FUCK DOES IT COME FROM?!
I'd like to think the inside of a skeletal dragon is just unholy flame. Like a big, flaming skeleton. Same with skeletal fire-imps/fire-men/magma-men
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piecewise

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Re: An FAQ and Start up guide for Adventurers
« Reply #117 on: December 03, 2009, 06:24:14 pm »

Christ, how do skeletal magma men exist? THEY DON"T HAVE SKELETONS! THEY'RE MAGMA!

Haus Party

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Re: An FAQ and Start up guide for Adventurers
« Reply #118 on: December 04, 2009, 08:24:13 pm »

It's true.  When you ask someone about their profession, occasionally they say "I would give anything to be away from this place!"  And if they do, you can have them join you even if you have not one kill to your name.

I got a goblin philosopher lackey this way. Completely useless, and he runs away from anything that doesn't catch him first but neat to have around as an oddity.
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