Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 5

Author Topic: SAME: Koganlibash  (Read 8696 times)

Grek

  • Bay Watcher
    • View Profile
SAME: Koganlibash
« on: May 25, 2009, 09:28:12 pm »

Basic Rules:
Spoiler (click to show/hide)
Equipment:
Spoiler (click to show/hide)
Skills:
Spoiler (click to show/hide)
Skill uses:
Spoiler (click to show/hide)
Other Game Info:
Spoiler (click to show/hide)
How to Join:
Spoiler (click to show/hide)
« Last Edit: May 25, 2009, 11:28:19 pm by Grek »
Logged

Grek

  • Bay Watcher
    • View Profile
Re: SAME: Koganlibash
« Reply #1 on: May 25, 2009, 09:28:38 pm »

Sample Equipment
Spoiler (click to show/hide)
« Last Edit: May 26, 2009, 12:33:41 am by Grek »
Logged

inaluct

  • Bay Watcher
    • View Profile
Re: SAME: Koganlibash
« Reply #2 on: May 25, 2009, 09:43:55 pm »

It seems pretty complicated. I'll probably just watch.
Logged

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: SAME: Koganlibash
« Reply #3 on: May 25, 2009, 11:49:00 pm »

Interesting.  I might join up.  A few questions first, though:

1. How many stat points do you start with?

2. You state that "Soak is equal to 1d20 + Attack's Damage Stat + Armour."  Damage done is "Attack Damage + Damage Stat."  The difference between those two is the actual damage taken.  Now, I have to notice that Damage Stat is added to both soak and damage.  This seems mildly pointless as (a+b)-(c+b)=a-c.  Could you give a sample combat round, perhaps?

3. When creating an attack, does it take only one equipment point to raise attack damage to 21, or do you have to use 20 points to get it to a "normal" attack level first?

4. Alcohol is an element?!  How dwarfy.  So could I, say, have a drunken boxing attack that uses the alcohol element?

I must say, your instructions were very confusing.  I had to read them a few times before I got the gist of it.
Logged
All generalizations are false....including this one.

Grek

  • Bay Watcher
    • View Profile
Re: SAME: Koganlibash
« Reply #4 on: May 26, 2009, 12:02:34 am »

Interesting.  I might join up.  A few questions first, though:

1. How many stat points do you start with?

Oops. You get 20. Edited in.

Quote
2. You state that "Soak is equal to 1d20 + Attack's Damage Stat + Armour."  Damage done is "Attack Damage + Damage Stat."  The difference between those two is the actual damage taken.  Now, I have to notice that Damage Stat is added to both soak and damage.  This seems mildly pointless as (a+b)-(c+b)=a-c.  Could you give a sample combat round, perhaps?

The stat you use to attack is the same stat they use to soak. You will likely have different values for this stat.
Here is a sample fight:
Spoiler (click to show/hide)

Quote
3. When creating an attack, does it take only one equipment point to raise attack damage to 21, or do you have to use 20 points to get it to a "normal" attack level first?

The second one.

Quote
4. Alcohol is an element?!  How dwarfy.  So could I, say, have a drunken boxing attack that uses the alcohol element?
Yes, having drunken boxing that uses Alcohol as it's element is valid.

Quote
I must say, your instructions were very confusing.  I had to read them a few times before I got the gist of it.

Sorry about that. If there's anything you would change, I'll edit that into the notepad file I have with the rules and use that for future games if there are any.
« Last Edit: May 26, 2009, 12:07:14 am by Grek »
Logged

inaluct

  • Bay Watcher
    • View Profile
Re: SAME: Koganlibash
« Reply #5 on: May 26, 2009, 12:06:25 am »

I think that there might be more players if we made a list of example equipment for people to choose from.
Logged

Grek

  • Bay Watcher
    • View Profile
Re: SAME: Koganlibash
« Reply #6 on: May 26, 2009, 12:25:26 am »

Added some to the second post.
Logged

inaluct

  • Bay Watcher
    • View Profile
Re: SAME: Koganlibash
« Reply #7 on: May 26, 2009, 12:30:33 am »

Wait, I don't think you can make crossbows out of shell.
Logged

Grek

  • Bay Watcher
    • View Profile
Re: SAME: Koganlibash
« Reply #8 on: May 26, 2009, 12:34:31 am »

☼Turtle Bone Crossbow☼, than.
Logged

Jack_Bread

  • Bay Watcher
  • 100% FRESH ♥HIPPO♥
    • View Profile
Re: SAME: Koganlibash
« Reply #9 on: May 26, 2009, 12:35:53 am »

EDIT: Nevermind.

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: SAME: Koganlibash
« Reply #10 on: May 26, 2009, 12:56:51 am »

PM ahoy!

I'll sign up as Frey, the great sailor and navigator!
Logged
All generalizations are false....including this one.

inaluct

  • Bay Watcher
    • View Profile
Re: SAME: Koganlibash
« Reply #11 on: May 26, 2009, 12:57:40 am »

I'll make a character for this tomorrow, I think.
Logged

Grek

  • Bay Watcher
    • View Profile
Re: SAME: Koganlibash
« Reply #12 on: May 26, 2009, 01:11:27 am »

Frelock has been approved.

I would like to clarify that I am not infact British. I am an Armenian Americian who lives in Texas. I just spell weird.
Logged

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: SAME: Koganlibash
« Reply #13 on: May 26, 2009, 01:32:52 am »

I'll make a character for this tomorrow, I think.
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: SAME: Koganlibash
« Reply #14 on: May 26, 2009, 01:45:07 am »

I am Mofol Tolunnil, the damned fiddler!  ;D
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
Pages: [1] 2 3 ... 5