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(Right. Ok. Different, incompatible cultural backgrounds. Euprydi will never bow to another's culture, and Virren obviously won't either.
So. Unless we want a battle of glacial slowness, we need to plan something. Euprydi will zap anything that conducts electricity and is grounded. As the primary enemy flies and is made of glass, this is not really an issue unless they start melting and ground themselves. However, Virren himself is going to have to watch out.
Euprydi is stronger than your above-average human, and feels no pain. He is also made of steel. Physical attacks from his hurt, and physical attacks towards him need to be able to pierce or at least dent steel.
Euprydi holds no truck with magic. He does not use any. Also, magic designed to harm flesh-hulls will hardly harm him, whilst magic designed to warp unliving metal is not going to work very well against him.
He is also an excellent fighter who easily adapts.
But enough about him.
Tell me of steel-piercing animated glass and the vast magical and cognitive powers Virren possesses.
Or run away.)
(It isn't quite a case of cultural difference, but more of Verin's stubbornness and misplaced righteousness.)
Well, some of the advantages Virren has would be:
1.) Situational advantage. We're standing on a quartz vein. That has to count for something (sorry if this seems to handwavy for you, I can revoke it)
2.) Shielding. This may be getting into the realm of telling what another player can do, but I seriously doubt your tesla coils are strong enough to punch through a thick sheet of glass or quartz.
3.) Impact. Glass might normaly not be able to pierce a steel sheet, but when flung at sufficient speed it can certanly make a dent. Plus, Verin's capable of shaping glass at will (and quartz, basicly anything made of sillica, though sand isn't very receptive to magic. I won't get into changing cristal structures and chemical reactions yet), so any projectile that shatters would reassemble quickly.
4.) Swarm advantage. Verin's surrounded by a large swarm of glass and quartz trident wasps. You can't realy keep them all out. They might not be able to damage you directly, but they could attach to you and do some nasty things from there.
5.) Optical tricks. Glass is known for it's ability to form lenses and mirrors. These optical tools can be used to create illusions, hide objects from side and confuse people, though this ability is quite limited. It should work on someone that's not prepared though. Also usefull to start forrest fires.
In case of emergency, he can always take flight, though that requires very thin wings which can easely be broken.
The evil spirit charged at him. That wasn't quite what verrin expected, though he realises that it would have been the most logical outcome. Anyway, there was little time to think now.
A part of the swarm quickly assembeled a shield in front of Verrin. It would not be able to hold out the hulking furnance, but it'd at least offer some protection against the lightning device on it's shoulder. Next job would be taking it down. To do so would require quite some force...
Several of the trident wasps reformed into a drop-like shape and flew at the hulking machine at a dazzelign speed, ready to knok it of it's feet.