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Author Topic: Dwarf Fortress Mordor: Succession game  (Read 2004 times)

Byakugan01

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Dwarf Fortress Mordor: Succession game
« on: May 23, 2009, 09:41:26 pm »

The idea here is to take the map Dwarf Heaven and turn it into a house of horrors filled with devious death traps, dungeons holding multitudes of prisoners who must fight each other for their very survival (for another day-of life, that is) and in general turn the map into an obsidian-glassed elf's nightmare. Anyone interested? Rules will be as follows:

1. No deliberate setting off tantrum spirals-it's not the dwarfs we want to go insane, it's the elves/orcs/gobbos/whatever else we catch.

2. Pet orcs are acceptable, if you can mod it in and catch and tame them yourself.
  a. These are orc mod orcs, so DON'T train them into war orcs (That would be cheap-pet orcs are cheap enough, and I feel they should be allowed because it IS *Mordor* after all)! Oh, and they need to have the [PET_EXOTIC] tag if you decide to give it a shot
  b. They keep trap avoid-get creative. ;)

3. HFS jailers are not only encouraged, but almost required if you are the one to hit admantine (IF you get SoF, try and catch and use them in your traps...say, place two inbetween adamantine vertical bars, and drop prisoners inbetween them for a slow roast-can also do that for catsplosions)

4. Elves may be allowed to live if you don't have something to kill them with, or if they bring good stuff (read: gators, eagles, crocs, etc.) . Otherwise, you should try and cage them for later amusement-don't kill them right off the bat. Better to have fun pitting them against 12 GCS in the arena pit, if you ask me.

5. Up to two people may sign up in advance of their turn. This is to ensure people can actually play their turn when it is time.

6. Standard stuff-one game year per turn, etc.

7. I have modded in pet werewolves-feel free to have some fun with them :D (originally because of the orcs, but it turns out orcs slaughter regardless).

GOALS:
-The Eye of Armok.-CLEAR Glass walls, with a black obsidian pupil and onetime use floodgates on each of the four sides. On top of the fortress, to serve as dwarf magma cannon. Make sure the eye can be accessed from the inside to restore the floodgates and mechanisms after each firing.

-Excavate the volcano and give it an actual slope-make an entrance into it and place a magma forge there for legendary metalcrafters.

-make only one entrance into the map, guarded by (drawbridge protected in case of orcs) GCSs. Bonus points, make one entrance for caravans (we might need them for SOME things...) three tiles wide...which can be blocked to force passage through a path one tile wide (drawbridges raised) where the Spiders are hidden
W=wall, S=GCS, D=Drawbridge
WW WW
SD +DS
SD +DS
SD +DS

-Actually CAST a tower out of solid obsidian. Then do the same for the branches.

-Dining chamber-betting room spanning 3-4 z levels with a glass walled pit in the center. Add a few GCSs to the pit, some giant eagles/giant bats (I know there should be some on the map, just have to figure out how to catch and breed the damn things)-and war cats OR tamed and trained giant rats.

-Capture one or more SoF (if present in the HFS). Profit.


So, anyone interested?

Edit: Using dwarf companion to butcher elves or nobles and get elf/dwarf leather clothes is perfectly acceptable.

Edit: First Turn: Byakugan01
       Second Turn: crash2455
       Third Turn: CJ1145

Wait List (For people interested):
« Last Edit: June 10, 2009, 03:02:10 pm by Byakugan01 »
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Scruga

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Re: Dwarf Fortress Mordor: Succession game
« Reply #1 on: May 24, 2009, 02:42:26 am »

I like the idea and i will certainly follow this fortress. But I'm too busy with RL to do something like this atm i'm sorry :(
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

eerr

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Re: Dwarf Fortress Mordor: Succession game
« Reply #2 on: May 24, 2009, 11:01:39 pm »

managing enemy creatures is too much work.

perhaps with some giant water-push trap, which manuevers the creatures off a large ledge with cage traps at the bottom?
cause a landslide for further necessary unconsciousness.

if we all created that one trap I bet it could capture everything on the map.
« Last Edit: May 24, 2009, 11:04:43 pm by eerr »
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inaluct

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Re: Dwarf Fortress Mordor: Succession game
« Reply #3 on: May 24, 2009, 11:16:40 pm »

Why don't you just mod the game and play as goblins?
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Jackrabbit

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Re: Dwarf Fortress Mordor: Succession game
« Reply #4 on: May 25, 2009, 01:03:03 am »

I would join up, but one does not simply walk into a Mordor succession game.

 ;D

Seriously, this looks fun, but I'll only follow it for now.
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ousire

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Re: Dwarf Fortress Mordor: Succession game
« Reply #5 on: May 25, 2009, 01:09:36 am »

i think it might be cooler if the eye of sauron/armok is instead of a magma cannon, we make it into a sphere/oval above the fort, and give it several small openings all along it that magma pours out. a perpetual magmafall. uberbonus points if there is a way to collect the magma below and then use it in a magma canon. or maybe use it to power magmaforges and such.

oh, and we should make dwarfs immune to fire and have them swim in the lava!  ;D
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inaluct

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Re: Dwarf Fortress Mordor: Succession game
« Reply #6 on: May 25, 2009, 01:33:33 am »

3. HFS jailers are not only encouraged, but almost required if you are the one to hit admantine (IF you get SoF, try and catch and use them in your traps...say, place two inbetween adamantine vertical bars, and drop prisoners inbetween them for a slow roast-can also do that for catsplosions)

Hey, don't demons also destroy bars?
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Solifuge

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Re: Dwarf Fortress Mordor: Succession game
« Reply #7 on: May 25, 2009, 01:36:31 am »

Hmm... I'm going to have to ponder joining this one.

Also, Bonus Points if, after it's done, we get a party of adventurers together to attempt to reach the mountain and toss a Gold Ring into it.

EDIT: Extra Ideas
Capture a Spirit of Fire, mod it to be Tameable, and call it a Balerog.
Imprison and drive insane / tame 9 Human Warriors, and make them the Nazgul.
« Last Edit: May 25, 2009, 01:40:15 am by Solifuge »
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Byakugan01

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Re: Dwarf Fortress Mordor: Succession game
« Reply #8 on: May 25, 2009, 12:19:37 pm »


Hey, don't demons also destroy bars?
*Facepalms* Make that fortifications then.

As for the balrog: The whole fortress is pretty much not going to be about "why" as much as "why not", so why not? Bonus points...should I activate wizards for the map, so that human wizards fling fireballs at us when they assault? Because you just know they will assault after their liasion has been fed to the GCS has an "accident". Thing about the nazgul is that they will never be as badass as their counterparts...i prefer the idea of making 9 superdwarves as legendary as possible (EVERY military skill legendary-and maybe a few non-military ones). How's this for one though: we capture one of the demon leaders of the gobbos, and turn him into our watchdog?

Another idea: make the only access to the map be through a single mountain pass. While sauron only had shelob, however, WE will throw in 20+ male GCS (don't want to hit the pop limit, now do we?). Trained for war. When gobbos come, we let them out to play (keep them shut when orcs come though, for god's sake! If orcs can murder hippos with no effort, pretty sure the GCS won't stop them-though elves and humans just dropped a rung on the food chain). Hopefully, we can then make bone artifacts out of LOTS of human, gobbo, and elf bone. Orcs; apply magma, OR LOTS of bone bolts.

Dining hall: make the dining hall several z levels deep and surrounded by glass, but not enough so that anything that falls dies. At the bottom, pit five or so GCS (they are breedable now...which could cause "fun" if we leave a female alone for too long and breach the chasm-their capture is a top priority.) Wall the pit with glass. Add in several giant eagles. Pit prisoners, and make bets on whther the eagles will catch and tear them apart, or the spiders will.

At the bottom of the pit, leave one small hatch openable with a pressure plate. When a gobbo steps on it, the hatch opens and 10 war CATS are released. Yes, cats will be trainable for war if you so desire. Now you can have a catsplosion that actually makes things come apart in a fine red mist.

Third idea: Encourage fell moods as much as possible. Just keep the metalsmiths happy so they become legendary weapon/armor smiths. We will then have artifact dwarf bone armor and dwarf leather clothes. ESPECIALLY encourage mothers to go into fell moods...or lock someone in a room with a noble and do the same: it's win-win.


Edit: Should I make fire imps breedable? Tameable? TRAINABLE? :D We will now have the dwarven version of a clusterbomb/landmine/ "willy pete".
I'll add these to the main post soon.
« Last Edit: May 25, 2009, 01:08:06 pm by Byakugan01 »
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Deon

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Re: Dwarf Fortress Mordor: Succession game
« Reply #9 on: May 25, 2009, 12:28:35 pm »

If you want a real Mordor succession game, look up my Middle Earth mod. It's for 38c or 39, but it's easier to fix differences there than to mod everything from scratch. Also it's playtested.
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Keita

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Re: Dwarf Fortress Mordor: Succession game
« Reply #10 on: May 25, 2009, 02:22:27 pm »

I'm so gonna follow this game but I can't particapate, busy with own dwarf fort story.

Can we request charactures?
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The Mad Engineer

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Re: Dwarf Fortress Mordor: Succession game
« Reply #11 on: May 25, 2009, 02:51:52 pm »

Have a destroy the fort lever in the volcano...


Make it out of orthoclase.

varkarrus

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Re: Dwarf Fortress Mordor: Succession game
« Reply #12 on: May 29, 2009, 06:53:19 pm »

No. Microcline.
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Or try FUBAR! The best chocolate bar ever!
And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

crash2455

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Re: Dwarf Fortress Mordor: Succession game
« Reply #13 on: June 10, 2009, 10:53:19 am »

Hey, if this is actually happening, I'd be interested.
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Byakugan01

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Re: Dwarf Fortress Mordor: Succession game
« Reply #14 on: June 10, 2009, 02:39:10 pm »

Yes, this is still open. However, I won;t actually be able to *start* this quite yet, and I'd like to have one or two more people join before I do. You'll get second turn, then.

I should be able to start it up some time this weekend, I think.
« Last Edit: June 10, 2009, 02:41:18 pm by Byakugan01 »
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.
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