Excellent. I'd need more than this (bigger the better here) but I'm gonna throw some ideas around now.
Usually, it's closed as to what is actually going to be in the game, but I am totally new at this. So lets get started. Suggestions, as always, appreciated.
Note: Some of my favorite ideas will not be listed here. Just so ya all know.
Anyway, some (read: most) players will have a role of some type. Unlike in Mafia, vanilla townie (read: Useless Peasant/Soaper) will only be a few dwarves. So here's the roles I have
blatantly stolen from our favorite game brainstormed all by myself:
Useless Peasant: The base for all roles. Peasants can carry four items at a time, not counting armor pieces (if worn) or weapons (if wielded). No idea on damage yet, though I'll probably steal one of the methods from a RTD. Have no bonuses, but win if they survive.
Hammerer: Judge, Jury, Executioner. Begins the game with a copper warhammer, because the Player took his good one away at the start of the game. Gains points (?) by killing criminals, loses points (?) by killing innocents. Or maybe not. The hammerer just likes to kills things, really. He wins if if he survives, and the nobles retain power.
Philosopher: Priest of Armok? Healing abilities? Other stuff I'm thinking about but totally not gonna spoil? Perhaps.
Dungeon Master: Needs D&D jokes galore. Can smith armor and weapons if has material and a forge. A full suit of armor should keep him busy for 1d6 rounds, and a weapon 1d4. Subject to change. Probably.
Hauler: A slightly more useful Peasant. Years of carrying heavy things all the time has taught him how to manage his inventory, and he has two (more?) extra slots.
Military Dwarf/Fortress Guard/Royal Guard: Start with a weapon type of the players choice. Has armor. Numbers should be limited (which won't be an issue). Know each other as being in the military/fort guard/royal guard.
Nobles (Baron, Baron-Consort): Whiny nobles. Win if they don't die, or if they manage to retain their power till the end. (Posting restriction: Must make all suggestions sound like commands?)
Cook/Brewer: Can cook! And brew! Wee. Perhaps they win if they poison someone? Or create a legendary brew/meal? ...Or both?
I'm leaving out my enemy ideas, because they're horribly cruel and I want to subject you to them.
Anyway, I think I'll be writing the "Stuff is Happening" official post as the player watching the game from outside.
Because it popped in my head an hour ago and I'm still laughing about it.
Maybe written like I'm posting about the weirdness that's going on in game, on the questions section of the forums.
I'm really, really looking forward to this now. Suggestions appreciated. I'll try to include alot of the forum jokes as mechanical stuff in game, so feel free to throw those out too.