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Author Topic: Dust, mould, cobwebs and decay.  (Read 1442 times)

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
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Re: Dust, mould, cobwebs and decay.
« Reply #15 on: May 26, 2009, 02:37:20 pm »

As usual, bay12 proves why I love it.
A member makes a suggestion and everyone else suggests upon that suggestion.
I like the idea of forts dying off and shrinking over the years, and the idea of lairs.
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...I keep searching for my family's raw files, for modding them.

Scruga

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  • Urist McDwarf cancels eat: Interupted by goat
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Re: Dust, mould, cobwebs and decay.
« Reply #16 on: May 26, 2009, 04:04:19 pm »

As usual, bay12 proves why I love it.
A member makes a suggestion and everyone else suggests upon that suggestion.
I like the idea of forts dying off and shrinking over the years, and the idea of lairs.

And thank you for getting this genius idea. I would love it if i get creatures living in my old (and now empty) mining shafts. Some spiders, humanoids perhaps?
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

Sunken

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  • Wabewalker
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Re: Dust, mould, cobwebs and decay.
« Reply #17 on: May 30, 2009, 02:54:56 am »

C.H.U.D.s!
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Alpha version? More like elf aversion!
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