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Author Topic: Zombie GCS  (Read 15311 times)

Vicomt

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Re: Zombie GCS
« Reply #60 on: May 23, 2009, 12:50:32 pm »

I can't believe no-ones asked yet, but SAVE!!!!!.....

errr, I mean, is there any possibility of you uploading the save somewhere (like DFFD) so that we can all join in the FUN? ;)

Tormy

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Re: Zombie GCS
« Reply #61 on: May 23, 2009, 01:18:19 pm »

we need a step above megabeasts for stuff like that. I mean a balrog should be > a spirit of fire.

Ungoliant > Balrogs > Spirit of Fires
"Creatures" like Ungoliant should be mega*megabeasts in DF.
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zchris13

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Re: Zombie GCS
« Reply #62 on: May 23, 2009, 01:37:35 pm »

There was only one Ungoliant.  There were many Balrogs.  See? Ungoliant is more of a power.
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Tormy

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Re: Zombie GCS
« Reply #63 on: May 23, 2009, 01:50:45 pm »

There was only one Ungoliant.  There were many Balrogs.  See? Ungoliant is more of a power.

Which is why I said what I said. It would be cool to have a new creature "tier" in DF, which is higher than megabeast. Only one creature should be generated / world / creature type. Example: Only 1 Ungoliant or only 1 Melkor. You got the picture.
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zchris13

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Re: Zombie GCS
« Reply #64 on: May 23, 2009, 01:59:34 pm »

Melkor == Power, right... Morgoth?  I'm a little hazy.
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twwolfe

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Re: Zombie GCS
« Reply #65 on: May 23, 2009, 02:39:18 pm »

Melkor == Power, right... Morgoth?  I'm a little hazy.

Melkor was his original name. it remained that until he stole the Silmarils and slew Feanors father. After that, Feanor proclaimed him Morgoth, the Dark enemy(i think thats what it means). that began the Doom of the Noldor, binding them to the fate of the Silmarils.
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There are dwarves that are nothing but useless sacrifices - Miners are not one of them.

zchris13

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Re: Zombie GCS
« Reply #66 on: May 23, 2009, 02:41:13 pm »

Oh, yeah, he was Morgoth after he fell. Right.

Nah, he would be a power.  Not show up at all.
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Byakugan01

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Re: Zombie GCS
« Reply #67 on: May 24, 2009, 08:42:06 am »

You have a seed of this world? Because I'd love to have some FUN with those spiders, orcs, and a deep pit to make sure they're already bleeding when the spiders get to them...
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Maggarg - Eater of chicke

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Re: Zombie GCS
« Reply #68 on: May 24, 2009, 02:43:08 pm »

Fairly sure that Shelob is a giant cave spider.  Her predecessor, umm... parent? maybe, was more than just a GCS.  An Ungodly horror of the deep.  From the old world.

I was going to answer that but everyone else on this forum is also a gigantic nerd.
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...I keep searching for my family's raw files, for modding them.

zchris13

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Re: Zombie GCS
« Reply #69 on: May 24, 2009, 02:45:41 pm »

That's the story much to often, isn't it.
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Shadowgandor

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Re: Zombie GCS
« Reply #70 on: May 24, 2009, 03:37:54 pm »

*is more interested in what's inside the HFS room then in Silmarion lore* :P
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Mount

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Re: Zombie GCS
« Reply #71 on: May 24, 2009, 06:50:29 pm »

Oh my god...
Spoiler (click to show/hide)

wow.. talk about being boned...

Neruz

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Re: Zombie GCS
« Reply #72 on: May 24, 2009, 10:48:40 pm »

Oh my god...
Spoiler (click to show/hide)

wow.. talk about being boned...

I am going to spend the next 10 minutes glaring at you through the Internet for that terrible joke.

Eagle

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Re: Zombie GCS
« Reply #73 on: May 24, 2009, 11:04:31 pm »

Seed and location. Now.

Fuck, i need to figure out how to make these spiders ON DEMAND. Then mod the orcs to use them as mounts.

kg333

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Re: Zombie GCS
« Reply #74 on: May 24, 2009, 11:17:16 pm »

Seed and location. Now.

^^^^  This.  I've never heard of an evil presence of this scale in DF.

KG
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