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Author Topic: A suggestion on poop handling  (Read 19021 times)

Meanmelter

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Re: A suggestion on poop handling
« Reply #150 on: July 13, 2009, 10:25:42 pm »

id rather add it to the tip of a weapon so they get infected if they live.
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chucks

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Re: A suggestion on poop handling
« Reply #151 on: July 14, 2009, 01:14:04 am »

id rather add it to the tip of a weapon so they get infected if they live.

Be careful not to cut yourself with your awesomely sharp sword of a thousand serates after you coat it with septic nastiness.  I certainly wouldn't want to be the squire tasked with cleaning your equipment after battle, so you probably wouldn't have many stableboys volunteering to deal with your weaponry.



Not sure of the best way to handle infection vectors and nastiness of wastes, but bacteria and fungus and algae blooms can consume wastes.  Other vermin such as dung beetles and flies and misquitoes slowly consume waste as well, handling your filth could be very fun.

If you don't have a proper latrine/outhouse/sewage system, not only would the resulting bacteria and growths begin to infect your dwarfs slowly, you could easily begin to see your fortress overwhelmed with swarms of insects and greater numbers of vermin creatures.

Water flows would definitely help to flush highly concentrated collections of waste downstream, but management of residual sludge would begin to be necessary.  If you can seal a system, the vermin will remain concentrated in the sewer areas, and fixtures like toilets and commodes and such would act as seals.  If you could add yeast or something similar to rid-x to your sewers, you could begin to have somewhat clean sewers that wouldn't yield ferocious swarms of flies through your fortress.

If yeast is ever required for brewing dwarven spirits, it could serve a secondary role of keeping the mighty shit tunnels of the Mountainhome clean of disease and vermin infestations.  If you so desire, you could build a megaproject around the idea of having a waste cistern that you keep a live bacteria and fungal cultural growing threw periodic flushing of the enitre dwarven sewer system.
« Last Edit: July 14, 2009, 01:18:02 am by chucks »
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Rowanas

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Re: A suggestion on poop handling
« Reply #152 on: July 14, 2009, 05:38:32 am »

In no-stream fortresses yeast would work, but for fortresses with flowing water we could just channel the flowing water through our sewer system without too much trouble. a ton of rushing water, constantly, day and night is not going to leave much room for disease, but remember to restrict the area downstream of your fortress so you don't end up fishing for shit.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Pilsu

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Re: A suggestion on poop handling
« Reply #153 on: July 14, 2009, 01:58:04 pm »

Flushing your shit into a river would probably complicate life for anything living downstream
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Hungry

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Re: A suggestion on poop handling
« Reply #154 on: July 14, 2009, 02:06:31 pm »

Sees downstream area turning into evil undead spawning pit of infection and doom...and upset elves...XD
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Granite26

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Re: A suggestion on poop handling
« Reply #155 on: July 14, 2009, 02:10:21 pm »

Cost/Benefit... I like.


On a more serious note, streams cannot properly absorb the shit of a hundred dwarves.

Meanmelter

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Re: A suggestion on poop handling
« Reply #156 on: July 14, 2009, 03:28:30 pm »

lol
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Quift

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Re: A suggestion on poop handling
« Reply #157 on: July 15, 2009, 07:27:25 am »

So a compost then? afterall all that underground agriculture should need ton and tons and tons of fertilizer to be viable at all. last time I tried to plant something on wet rock it didn't really take afterall.
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Peewee

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Re: A suggestion on poop handling
« Reply #158 on: July 15, 2009, 07:32:03 am »

Oh, just tame a GCS and let it meander around your restroom. Its web should take care of any insects you might worry about.

Felblood

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Re: A suggestion on poop handling
« Reply #159 on: July 15, 2009, 01:22:20 pm »

Oh, just tame a GCS and let it meander around your restroom. Its web should take care of any insects you might worry about.

I'm going to say cost outweighs benefit on that one.

Build the loo near a cluster of spiderwebs, and leave those webs outside the burrow for silk collection.
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Peewee

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Re: A suggestion on poop handling
« Reply #160 on: July 16, 2009, 07:36:19 am »

Ordinary spider webs couldn't deal with the size of insects I'm thinking of.

If poo/sewers are implemented, we're going to need an "incentive" to keep the sewer from backing up.

I mean, who cares if dorfs don't like stinky bathrooms? They'll just dine in their legendary dining rooms and forget the toilets.

Rowanas

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Re: A suggestion on poop handling
« Reply #161 on: July 16, 2009, 08:51:06 am »

First came the magma men.
Then came the zombies.
Now... the exrementals.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Footkerchief

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Re: A suggestion on poop handling
« Reply #162 on: July 16, 2009, 01:39:01 pm »

First came the magma men.
Then came the zombies.
Now... the exrementals.

Lame as heck and probably already posted ITT, but it's relevant: http://www.youtube.com/watch?v=CEdOqYEwcT8
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chucks

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Re: A suggestion on poop handling
« Reply #163 on: July 16, 2009, 02:16:18 pm »

This is my hetero life partner, Silent Bob.
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