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Author Topic: Caveman Adventure! YEAH!  (Read 10896 times)

WorkerDrone

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Caveman Adventure! YEAH!
« on: May 20, 2009, 08:01:48 am »

In the beginning...


Woah, woah, woah. Where did all these trees come from?! And why am I huddled so close to this fire?! AND WHY DO I HAVE THE FEELING THAT I'M...I'M...

That's right folks. Your in a Caveman Adventure. In prehistoric times, where all logic just got smacked around by yours truly. There's saber tooth tigers, AND Dinosaurs. And of course its your duty as good forum goers to either mess everything up, or guide our Caveman friend to a...well, we'll find out what we'll guide him to, now won't we?

Rules:

Crafting: Crafting plays a big part in this game, mostly because its almost the only way to get any items. Your going to have to do it at some point, whether its making a shelter, or making a spear. The bigger the project the longer it'll take to finish. And with the next item on our list, you'll understand why normal items like clothing and weapons need to either be replaced or repaired as often as you can.

Durability: Things can get damaged, or can be overused, so if you have a spear, it could suddenly break while your fighting one of those dern sabertooths. Or a Dire Wolf! So its always a good idea to have a back up on hand. But not to many mind you, because-

Weight: You can only carry so many items at a time, if you go over the limit, your limiting in what you can do at one time.

Weapons:
There are only a few weapons in this game, for simplicities sake. Contains craft information. Some items, like spears, which only need a wooden shaft, and a piece of flint to make, can be constructed almost anywhere, and don't take a lot of time to make. Other items are trickier, and you can't always find the item you need. This will pertain to protection more. Some items can use other material that you have to obtain in other ways then just searching the area, which will make it more damaging. This mostly just means you can make bone weapons.

Spear: The common Caveman's tool for hunting. It can also be a deadly weapon in a fight, but not something to trust in lasting long. They are light enough for you to carry a spare.
Knife: A simple utility tool, but can also be handy in a fight, though a even a simple club would be better. A knife is needed to skin animals and craft clothing. Can be made from rock or bone.
Axe: Can be made using a sharp flint haft. Good for hacking and chopping.
Club: The simplest and easiest weapon you can make. Its just a big piece of wood, good for...clubbing.

Protection: There are a few ways to protect yourself, not just from claws or spear heads, but also the coming winters cold. It will be a primary concern to have warm clothing before then. You can also make simple shields!

Animal Hide clothing: The most basic protection, its easy to make as long as you have enough hide and time. Provides basic warmth and decent protection.
Furred Animal hide: If you use a hide that has more fur, it will provide great warmth protection, better then regular animal hide. It isn't as hardy though, and loses durability faster when hit.
Shield: It can be made using mostly wood and animal hide, which would be the greatest protection you could have, as it has a high durability, but it takes a long time to make. You can also make a reed shield, which also offers a bit of protection, and takes less time to make.

Wounds: There are three kind of wounds.

Minor: This will only damage your HP, and has no effects other than that.
Major: Damages your HP more, and has a chance to cause bleeding.
Critical: Large amounts of damage, and always causes bleeding.

Your average caveman is hardier than...the average person, so he can take plenty of knocks. But he isn't indestructible. If he dies, GAME OVER.

Shelter: Shelter is needed to sleep, which allows you to gain back HP, and of course passes the time. It will be another primary concern as winter draws near.

Makeshift: Makeshift shelter can either be caves, or barely worthy of standing piles of wood and leaves. Offers the least protection
Tents: Takes alot of animal hide and takes a long time to make, but its mobile, and it offers decent warmth.
Hut: Takes the most time to make, but its also the warmest, offers the most protection from the elements, and is the most secure. It also takes large amounts of wood and large amounts of time to make. It isn't mobile.

All subject to change depending on whim or suggestion.

WHAT DO YOU WANT TO DO?!
« Last Edit: May 20, 2009, 08:12:10 am by WorkerDrone »
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Jackrabbit

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Re: Caveman Adventure! YEAH!
« Reply #1 on: May 20, 2009, 08:28:00 am »

Snap branch off tree, scrape against rock until sharp

Screw that. Make spear.
« Last Edit: May 20, 2009, 08:29:39 am by Jackrabbit »
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Cheeetar

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Re: Caveman Adventure! YEAH!
« Reply #2 on: May 20, 2009, 08:37:17 am »

Check inventory.
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Most of the time when someone is described as politically correct they are simply correct.

Aqizzar

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Re: Caveman Adventure! YEAH!
« Reply #3 on: May 20, 2009, 08:40:20 am »

Make spear thusly:
Snap off branch.
Gnaw end until pointy.
Put in fire until not good for chewing.
Make sure stick is not in fire when chewing.
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Please amplify your relaxed states.
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WorkerDrone

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Re: Caveman Adventure! YEAH!
« Reply #4 on: May 20, 2009, 08:46:40 am »

You check your inventory.


Next, you take up your knife and tear off a branch, a nice sturdy one from a nearby tree. You find a piece of flint aswell and begin construction of your Spear.


Success!
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Aqizzar

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Re: Caveman Adventure! YEAH!
« Reply #5 on: May 20, 2009, 08:49:00 am »

Loincloth embarrassing.  Want more clothes.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

NUKE9.13

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Re: Caveman Adventure! YEAH!
« Reply #6 on: May 20, 2009, 08:59:43 am »

Find some... vines or something.
Make trap from... vines or something, branches, and berries.
Catch animal.
Skin animal w/ knife.
Make clothes.
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Ultimuh

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Re: Caveman Adventure! YEAH!
« Reply #7 on: May 20, 2009, 09:24:21 am »

And don't forget.. always be on lookout for potential woman to keep yourself warm at cold nights and long winters.  ;D

This might be costly with the additional food required, but it might be worth it in the long run, right?
« Last Edit: May 20, 2009, 09:26:24 am by Ultimuh »
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Errol

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Re: Caveman Adventure! YEAH!
« Reply #8 on: May 20, 2009, 09:27:35 am »

Dig hole in ground.
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Wild Goose

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Re: Caveman Adventure! YEAH!
« Reply #9 on: May 20, 2009, 09:35:03 am »

>Make backup spear axe.
>Start chopping down trees for firewood/shelter.
>Keep an eye out for shelter, herbs, prey, stuff of interest.  Also, beware of proto-elves.
« Last Edit: May 20, 2009, 10:17:19 am by Wild Goose »
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Vlynndar

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Re: Caveman Adventure! YEAH!
« Reply #10 on: May 20, 2009, 10:14:37 am »

>... Retrieve arms from fire. Obviously.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

WorkerDrone

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Re: Caveman Adventure! YEAH!
« Reply #11 on: May 20, 2009, 03:07:37 pm »

Crack!
You whip your head up from your newly constructed spear, spotting two other Cavemen, dress similarly in Loinclothes, one dumbly holding his spear aloft in surprise that you had spotted them, and the other letting a club hang loose in one hand. You only have a second to react.


(Single combat action for the turn, what do you want to do? Move or attack? You can throw spears, which deals MUCH more damage if hit, at the cost of an extra durability point used, but you would be at a disadvantage with out your spear. You can move up to five spaces in one combat turn, but there's a chance they could catch up, and you'll lose the surprise element to your action, which would put you at an even bigger disadvantage.)
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Kashyyk

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Re: Caveman Adventure! YEAH!
« Reply #12 on: May 20, 2009, 03:11:02 pm »

Caveman big and strong! Caveman scare away puny enemies! Caveman scream and charge!
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Rilder

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Re: Caveman Adventure! YEAH!
« Reply #13 on: May 20, 2009, 03:16:28 pm »

Stab the guy holding the spear first, the other guy's club isn't as lethal so if you do get hit you'll probably survive (just end up a slave most likely)
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It felt a bit like a movie in which two stoners try to steal a military helicopter

Wild Goose

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Re: Caveman Adventure! YEAH!
« Reply #14 on: May 20, 2009, 03:22:41 pm »

Can we communicate?  Form a hunting band the likes of which has never been seen?
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.
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