I've decided I am going to mod the language files so that they represent actual european languages. I am in the process of transforming the Human language into German. I look forward to seeing the results.
I am thinking of creating several different types of humans, elves, dorfs and so forth which will have preferences for certain zones and which will speak certain languages.
Elves will speak more archaic languages (at least older versions of ones still extant), preferably ones from antiquity or ones which are associated with arcane knowledge (given that they are supposed to represent a level of civilisation above that of humans, albeit in decline, like the romans and greeks of east/west rome and the old city states). Dwarves will speak one dialect of a language (from a more commercially successful country, like Dutch where the humans speak German), and humans another.
Goblins will speak another version, or they could speak entirely different languages. People might object if theirs is the language the goblins speak though, so maybe another dialect of the same language group would be appropriate.
Question: Is this feasible? if it is, i know it will mean a lot of work. I am reliant upon Google, by and large, as well, and I am not going to put in a lot of work on Syntax, at least not initially. I think that it will look funny, though.
"The image relates to the ascension of Stein Drachelicht to the post of Mayor in the town of Furchtbarholz, a local Zwerg community"
Cold/Frozen Temperate (Scandinavian theme)
Elves: Old Norse/Icelandic (Finnish?)
Dwarves: Danish
Humans: Norweigian
Goblins: Swedish (Finnish? Russian?)
Temperate (HRE/Germany theme)
Elves: Welsh? Gaelic?
Dwarves: Dutch
Humans: German
Goblins: Afrikaans (I am South African, so offended afrikaners, please spare me your ire
Warm Temperate (Latin/Western Empire theme)
Elves: Latin
Dwarves: Italian
Humans: French
Goblins: (Spanish? Romanian?)
Warm Tropical (Balkan/Byzantine theme)
Elves: Greek
Dwarves: Croatian
Humans: Serb
Goblins: (Bulgarian? Turkish?)
This is just a thought on where i'd take this if I started down the long road of actually creating a mod. I have already created an elven civ which isn't too fussed about ethics and what have you, and they kick ass and take names. I enjoyed being able to mod the game in that way and I fancy a challenge.
Thoughts?
ADDS: per the suggestion of others, the d/l links for the half completed mod can be found in this post.
Full mod (plus entity changes and modded creatures)Language files only version (spot the typo)I have included a README in both versions.